They should have made the adventurer class x1.3 skill training for all types except life to balance it out.
Hmm... That's a good idea.
Also, regarding the stat bonuses, the knight class for example, gives +.5 Str. Wouldn't it be much, much better if instead it gave x3 Str per level?
Because at the moment, giants receive double the amount of Str per level than humans do. But when G13 comes, any human with the knight class/job will revieve .75 Str, and giants with the knight job will only receive 1 Str. Humans and giant's melee is already too similar, this is adding insult to injury. It would make much more sense if instead it gave x3 Str. Humans would still receive .75, and giants would receive 1.5. I'm sure a lot of people will complain about my idea. But melee IS giant's specialty. At the moment, I feel like we are being robbed of that. I don't give a damn if giants are penalized more in other areas of combat. I chose to be a giant because I wanted to be best at melee. I don't care if giants have no range, and are bad at magic. All I want is better melee, which is what we are supposed to have. At least I am not like some elves who complain about wanting more Str. I'm sure this comment will make a ton of people rage at me, but whatever... O.o
EDIT: This would also benefit everyone, I believe, if applied to the other jobs.[/COLOR]