Quote from DarkLord7;274704:
Screw throwing attack! I would trade throwing attack, AND 100% of our magic, for more strength and melee skills. Any day of the week! Our melee is becoming more and more similar to humans. *sigh*
They need a special melee/range hybrid skill instead...
Rage of Giants
An Ancient Technique passed down by the Ancient Giants. It is said that this skill was once used to embue the innate primal instinct of giants in the most sacred and divine discipline, thus increasing muscle mass and the five senses. It is said that Giants who master this skill can even use the very air pressure to damage opponents far away with nothing but focus rage and determination.
AP Cost to Rank 1: 502
How to Obtain:
1) You need rank 9 Combat Mastery, Rank C Sword Mastery, Rank C Blunt Mastery, and Rank A Windmill
2) Talk to Krug, he will give ask for you to collect an Emerald (obtainable from Metallurgy). Once you deliver the Emerald, he will ask you to go see Duncan.
3) Talk to Duncan and listen to his story. At the end he'll ask you a question from his story. Choose, "Inner Rage Control" as the answer and then he will direct you to Trefor.
4) Talk to Trefor and he will give you a book, read the book and you will be given the Note of Rage.
5) Talk to Comgan of Bangor and he will bless the Note of Rage which will then become the Pass of Rage. Drop it at Barri Dungeon to run it.
1. The Dungeon consist of 5 floors and you can bring up to 3 party mates
2. The Boss is the Ancestral Giant Ghost, please go to its monster page for details on how to defeat him.
3. Once Complete, you will receive the Rage of Giants skill at Rank Novice, make sure to prepare 7 AP beforehand to rank it to F.
4. Should you ever lose the Pass, talk to Comgan with the Keyword "Rage of Giant" to reobtain it.
Rank Novice
No Effect
Rank F
Time Limit: 2 Minutes
Cool Down: 5 Minutes
Total Strength Added: 2
Total Balance Added: 1%
Increase Melee Damage by 10%
Increase Stamina Recovery by 5%
Chance to Projectile Your Attacks 5%
Range of Projectile - 400
Rank 9
Time Limit: 3 Minutes
Cool Down: 5 Minutes
Total Strength Added: 22
Total Balance Added: 7%
Maximum Injury Bonus: 10%
Minimum Injury Bonus: 5%
Increase Melee Damage by 20%
Increase Stamina Recovery by 20%
Chance to Projectile your Attacks 15%
Range of Projectile - 600
Rank 5
Time Limit: 4 Minutes
Cool Down: 4 Minutes
Total Strength Added: 32
Total Balance Added: 10%
Maximum Injury Bonus: 20%
Minimum Injury Bonus: 10%
Increase Melee Damage by 25%
Increase Stamina Recovery by 25%
Chance to Projectile your Attacks 20%
Range of Projectile - 700
Rank 1
Time Limit: 5 Minutes
Cool Down: 4 Minutes
Total Strength Added: 44
Total Balance Added: 15%
Maximum Injury Bonus: 30%
Minimum Injury Bonus: 15%
Increase Melee Damage by 30%
Increase Stamina Recovery by 30%
Chance to Projectile your Attacks 30%
Range of Projectile - 900
Details
*When Projectile is thrown, its splash range will be dependent on the skill and weaponry use. With windmill, the Increased Projectile Range will cover in a circle, while using a two-handed weapon will only increase the projectile reach infront of you.
*Projectile Reach counts as a Range Attack, meaning it will not trigger counter.
**It is nullified by Natural Shield.
*The Damage of the Projectile will be based off the original hit. Meaning if rank 1 smash is used, the damage of the projectile will be rank 1 smash.
*The Projectiles will hit all enemies on its path
^ Would be fun if giants got a range/melee hybrid skill like that, but it would be OP, no?