Quote from Tatsigi;277396:
First off, with some enchants and such a pure mage should have barely any difficulty reaching 600int. Right now ranking all the int skills a human would have 593int and a elf would have 607int just from the skills alone. Decent enchants and a title can easily add 30-80 int as well. I myself have around 760ish int with a good dk roll so no 600int is not within the realm and trans.
By next generation their is no excuse for a mage not to have 600int. After the g13 skills are added, humans can get up to 801int and elves can get up to 815 from ranking int skills alone. After adding enchants, leveling int, titles, and such then i can imagine that some hardcore mages will reach int in 900s without trans.
Next part at hand bolt magic can not reach 99% mana reduction due to the fact that mana reduction is multiplicative and not additive so all the mana reductions would be like that i believe
amount of mp used for bolt magic(45% (upgraded tikka wand) x 20% (rank 1 elemental mastery) x 20% (rank 1 bolt mastery) x 10% (mana reduction set)) = mana used.
Int isn't everything for a magic user, Mana is also quite importent. My space for enchants was used for mana, not int.
Anyway, I'm not the best placed person to talk for mages, I'm a witch after all. Mana is first and only importance to a witch. With a good Rank 2 DK Roll (cause 1 is ugly) I can get around 1k mana, a Good int roll is only around 650 through in my case.
Anyway, I did some research on this multiplicative reduction. From what I found, while you are partially correct, you might as well be wrong too.
Mana Usage Reduction Armor effect act as a Cost Decreasing ability. If a spell would cost 100 mana to cast, you can cast it at 90 and it will only cost 90 mana.
Mana Reduction upgrades on wands Reduce the consuption of mana. 50% reduction on a wand would reduce the cost of a 100 mana spell down to 50. But you still need 100 mana to start casting.
These two mana reduction work differently which might be why they aren't addictive.. The armor first Reduce the cost of the spell down to 90, then the wand will remove 50% of the 90. ((Btw, I when ahead and tested it myself about 10 minutes ago))
Wand upgrades and the Armor are different form of mana reducing ability. One is "Consuption" and the other is "Cost".
The let me ask you.. Elemental mastery and Bolt Mastery Mana Reduction. Is it a Consuption reduction like wands?, a Cost Reduction like the armor effect? or a completly different reduction?
Wand Upgrades already prove that Consuption reduction can stack since we stack multiple upgrade with each their consuption reduction value.
So it's quite possible that "Cost" reduction also stack up. The wiki currently stade that Bolt mastery and elemental mastery have a Cost Reduction but it might just be a bad translation.
Anyway.. maybe I was a little far off with 99%, but it could reach atleast 74.5% overall reduction. (Spell Innitial Cost - (Spell Innitial Cost X (10% + 20% + 20%))) X (100% - 49%) = Mana Used. Anyway, that,s based off if both skill are Cost reduction.
If they would be Consuption reduction it would be more like 90.1% reduction. (Spell Innitial Cost - (Spell Innitial Cost X 10%)) X (100% - 20% - 20% - 49%) = Mana Used
If the Elemental mastery and bolt magic mastery mana reduction effect is different than "Cost" and "Consuption" but act like a secondary "Consuption" and both are the same thing.. We would get a 72.46% reduction. (Spell Innitial Cost - (Spell Innitial Cost X 10%)) X (100% - 49%) X (100% -20% - 20%) = Mana Used
If Elemental mastery and bolt Magic reduction are also different from each others and are neither Cost or Consuption but act like a Second and Third "Consuption". Then yes, it would be your complete Multiplicative reduction. 70.624% reduction (Spell Innitial Cost - (Spell Innitial Cost X 10%)) X (100% - 49%) X (100% - 20%) X (100% - 20%) = Mana Used
Of course.. My guess is that Both these skills are a "Cost" reduction.