Quote from Chocklitshop;28403:
What build are you aiming for exactly? And I'm afraid you can't do much in this game w/o working a bit Dx.
For the alchemist? Well, pure alchemy and highest damage and survivability.
Quote from kennyice;28408:
1. Nope.
2. Depends. Golem trainers are pretty jacked, but unintelligent x3. The crystals are worth it.
3. Not sure... Elves can run faster so...? Also no stats are needed for alchemy damage. Pure alchemy mastery ranks. So Elves.
4. WM, Production, Refining+Weaving for the dex and balance? Combat mastery for HP.
1.Oh I see. Hmm, I'm still kinda X-ing out that idea, cause normal lag, and then range lag, agh.
2. xP I needa see how hard it is to get them again.
3. I guess Elves. :P
4. I see, not too bad. xD!
I guess I'm making an Alchemist, a lot for the heck of it. xD!!
Quote from Bankai231;28407:
For 3: If you want to have a moble alchemist go for elf. After you rank up range and barrier spikes you can solo like any mission with the walls.
If your not patient and like to deal out huge chunks of damage go for human for more hp for a kind of tank.
Yeah I think Mobile - Awesome. But why range?
So now, I quit my human, and I now have an elf and a giant. xD!!