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Mentosftw wrote on 2011-01-18 03:35
Luck needs more love.
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jking012 wrote on 2011-01-18 03:37
How about a set of Skills that are Buff based like Enrage (increases str of everyone in party by 5,10,15,20 etc etc till 50) will would increase the efficiency and so forth
Will would be a passive stat that passively affects a bunch of skills via, timelimit, buffs, wg Could see a time limit use gain from Will..
Perhaps even fh (but imo it lasts long enough)
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Vejosa wrote on 2011-01-18 04:07
If your going to add a skill tab that uses will than maybe hand to hand combat that uses will as a sort of :Ki:
the fist fighting skills can use both will and strength to deal damage.
Fist Mastery(increases barehanded damage)
Knuckle Mastery (increases damage when using knuckle weapons)
Combo fist (uses strength and will to do 4 hits)
High Kick (uses strength and will to kick enemy knocking them back)
etc etc..
They can make it so you need to be bare handed to use the hand to hand combat skills,
as well as some special skills for knuckles.
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User495 wrote on 2011-01-18 04:09
that actually does sound like a good use for WIll other than crit etc
but some skills seem overpowered if the duration is too long
though maybe requiring you to have like 150 will will let some skills durations become longer
if they add that
it can lower Throw Attack's 25 sec cooldown to like 20 or 15 xD
or Charge to 10 (when did they add a cooldown anyways, I think it used to be spammable)
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Xemnas wrote on 2011-01-18 04:17
What about just having intuition and more will increases it's activation rate?
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Jando wrote on 2011-01-18 04:54
Quote from Vejosa;294690:
If your going to add a skill tab that uses will than maybe hand to hand combat that uses will as a sort of :Ki:
the fist fighting skills can use both will and strength to deal damage.
Fist Mastery(increases barehanded damage)
Knuckle Mastery (increases damage when using knuckle weapons)
Combo fist (uses strength and will to do 4 hits)
High Kick (uses strength and will to kick enemy knocking them back)
etc etc..
They can make it so you need to be bare handed to use the hand to hand combat skills,
as well as some special skills for knuckles.
This.
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Phunkie wrote on 2011-01-18 05:00
I love the hand-to-hand fighting style!
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BizarreJuju wrote on 2011-01-18 05:07
Quote from Vejosa;294690:
If your going to add a skill tab that uses will than maybe hand to hand combat that uses will as a sort of :Ki:
the fist fighting skills can use both will and strength to deal damage.
Fist Mastery(increases barehanded damage)
Knuckle Mastery (increases damage when using knuckle weapons)
Combo fist (uses strength and will to do 4 hits)
High Kick (uses strength and will to kick enemy knocking them back)
etc etc..
They can make it so you need to be bare handed to use the hand to hand combat skills,
as well as some special skills for knuckles.
Slap on a good old skill Paralysis Palm while you're at it, works like wonder on Fallout :D
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Iyasenu wrote on 2011-01-18 05:28
I've always liked the idea of will adding defense. Like 20 = 1 def and like 30 = 1 prot.
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User495 wrote on 2011-01-18 05:44
I got ninja'd a few times ;-; xD
But fist fighting/barehanded
.. Actually just call it Martial Arts I guess xD does sound nice
Knuckle weapons
Glove weapons
Greave weapons
Lawl add the dimmak
Or a palm strike that stops hp/STM/mp recovery
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Xemnas wrote on 2011-01-18 05:49
We have knuckle weapons, they're just giant only.
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User495 wrote on 2011-01-18 05:57
Psst, we know
<-<
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BizarreJuju wrote on 2011-01-18 10:38
Since people mention Giant unarmed skills, we can improve that one giant exclusive feature of "knocking a tree down and using as weapon". Call it like a Lift/Toss, improving damage on those logs you are carrying and can also chuck it at enemy. You can also destroy random objects placed in dungeon and SM (they have very low dur, break after few hits) Have them be able to lift almost deadly mobs and throw them at enemy (like Lost Sahagin and Skeleton Bomb squads 8D)
Now I sleep
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Kenero wrote on 2011-01-18 12:14
The will stat will be utilize in telekineses techniques? Sounds similar to golden sun.
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Cryosite wrote on 2011-01-18 18:54
I think barehanded style would be an excellant way to include the stat. barehanded damage suffers from the obvious problem of not having a powerful weapon to boost it, and knuckle-style weaponry could easily be kept to low damage amounts. I think that using will for damage could easily be made into something of another limiting factor of the style: damabe boost is averaged between str and will, so a low str or a low will will handicap the player, but having high stats in both will not be much more powerful than pure melee. This could allow skills to be more "flashy" and powerful, without fear of getting too powerful via high stats.
I'd like to see an effect where will modifies the delay/stun of your barehanded/knuckle attacks (or perhaps all attacks) so that a high will would start to duplicate the effects of chinese dragon armor set effect, letting you pull off more crazy N+x combos and stuff.