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lovemehate wrote on 2011-02-09 02:28
I have been playing off and on sense beta., and I never, never got the hang of this game. Well now am really Into It again, I notice....I do decent damage but I dont take it well....
I want the best solo, warrior type char possible. swords, daggers, and shields. maybe a bit of magic....
my skills are
Combat B
Sharp mind A
Crit Hit B
Def B
Smash C
Rest E
counterattack C
Windmill F
Production D
tailoring F
playing E
Composing F
Campfire E
First Aid F
Weaving F
assult slash F
ranged E
sword B
healing E
magic D
Icebolt C
should i just start over ? what am i doing wrong? :T_T:
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Chromatic wrote on 2011-02-09 02:30
r1 wm, now
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Joker wrote on 2011-02-09 02:31
dont start over... just know your more pro then I'll ever be :D
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Shirayuki wrote on 2011-02-09 02:32
WM, Refine, CM, Smash.
That order gives you pretty good damage if you rank crit alongside it all.
And consider raising Lightning since it has a bit more damage than Ice.
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Moppy wrote on 2011-02-09 02:33
Mabi is about getting hit as little as possible and unless you are a giant with killer armor and enchants, you probably won't be able to take more than a few hits. The only problem right now is that your Windmill skill is rank F, when it needs to be rank 1 as soon as possible. If you want to stick with this character, only put your AP into Windmill and Critical Hit. If you make a new character, put Combat Mastery to D or C then rank only Windmill and Critical Hit.
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Shizukani wrote on 2011-02-09 02:43
Windmill first. Nao. ASAP. Rank it to 1.
After that, rank up Combat, Smash, Critical all to 1. And rank up Lightningbolt too, it's better than ice.
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lovemehate wrote on 2011-02-09 02:43
lol i have never used windmill once in my fantasy life....and I wouldent try it in real life...
ha
what i do is, smash, assult, block or counter, attack.....
whats Refine and CM?
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Moppy wrote on 2011-02-09 02:50
Quote from lovemehate;326677:
lol i have never used windmill once in my fantasy life....and I wouldent try it in real life...
ha
what i do is, smash, assult, block or counter, attack.....
whats Refine and CM?
Trust me, you want r1 WM if you are going to be a melee character. WM is a fanastic damage dealer and multiaggro handler.
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sakraycore wrote on 2011-02-09 05:24
you've beeen playing since beta and these are your skill ranks? You're joking right ;_;
what's your total?
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lovemehate wrote on 2011-02-09 05:29
oh well i have a message from 2008 in my notes lol, i took year long breaks from it, just played it a little here and there. total? I dont know maybe 60? or less...am 29 now, i was 24 before the last rrebirth and i have no idea before that.
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sakraycore wrote on 2011-02-09 05:43
Possibly the only way for you to catch up would be golem mastery/alchemy mastery/clay mastery to 1/1/1.
Then you will be pro, with just these 3 skills :D
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EndlessDreams wrote on 2011-02-09 05:50
Just focusing on getting WM/Critical Hit to r1, and rebirth as much as possible.
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Ryoko wrote on 2011-02-09 06:29
Quote from lovemehate;326999:
oh well i have a message from 2008 in my notes lol, i took year long breaks from it, just played it a little here and there. total? I dont know maybe 60? or less...am 29 now, i was 24 before the last rrebirth and i have no idea before that.
Don't start over again, the extra ranked skills should help without having to use +CP enchants for WM. Besides, your skills aren't too bad right now, you should still be able to continue on doing your WM or Refine, depending on what you're going to be. Production is also a good start because it adds less CP in exchange for not a lot of AP. It'll add a good pool to stamina to grind WM and Refine when you get to them.
Go with your CP skills first, that need certain mob levels for you to fufill the requirements of the skill training.
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truefire wrote on 2011-02-09 11:57
Hmm... everyone seems to be barking out their suggestions without presenting reasons why. Saying "Just do this" doesn't help him understand how to focus his character into a proper direction.
What are you interested in? Based on the skills you've ranked, I'm going to assume you're interested in hybridization utilizing magic but emphasizing melee? To that end, I would recommend focusing on the melee first. The problem with branching out so soon is that everything will be mediocre and it will take far longer to see definitive results. The bolt skills can wait for a bit--they're low-cost AP-wise and when you are finally ready to rank them you will have the tools you need to do it.
So, that leaves melee. Right now, having counterattack at Rank C is good, as it makes it more cost-effective, but do not go further with it for the time being. Stop ranking defense for now. It has a very high CP (Combat Power) that will prove counterproductive to your training of other skills that require fighting and/or defeating monsters of varying degrees of difficulty (similar level, strong, awful, boss--these things all factor in your CP in comparison to the CP of monsters you fight). Though everyone is screaming for windmill and nothing else at this time, I think your other combat skills are at a good spot for the time being. If you like, you can take Smash up to r9 or r8 so that its damage in one blow rivals and/or surpasses your basic melee combo. Combat Mastery can probably sit at r9, and your Sword Mastery is also fine where it is for now. I'd say get Critical Hit to r9 or r8, to at least let your crits do double damage.
Now, the thing about Windmill. If you are serious about any degree of melee specialization, it is arguably the most important skill you could focus on, and at the same time, it can be the most frustrating skill to train. You will feel underwhelmed by it at rF, and I do not blame you, but its power shines at ranks 9 (faster loading time), 5 (larger range of influence and large damage increase, which will let you start to see its potential), and 1 (very large range of influence). It is important to get it trained now because it will be extremely difficult to train when your CP gets too high. Right now, your CP is still suitable for training it. It is by far your most versatile and flexible skill. While Smash can deal devastating damage to one enemy (and has some splash potential at higher ranks), nothing in your melee arsenal can clear a room faster than Windmill can. And nothing can save your life quite like Windmill can.
Production Mastery is hands-down the best source of stamina-per-AP that you have. I recommend getting it to rank A for now. If you're heavily melee, this will prove invaluable. You will not see much of a difference in Icebolt performance until r9, so it would have been better to keep it at F until you're ready to train it seriously. I would also recommend picking up Firebolt, Lightningbolt, and Mana Shield. Firebolt will give you a ranged control option, and lightningbolt is stronger on a single hit than Icebolt while providing better stun. The three bolt skills, even at rF will provide significant support to your melee. Mana Shield will probably give you better crucial survivability than defense for now. Even at rF, it will put your blue bar to good use.
Production Mastery at no more than A is also important for one more reason: Refine. Refine is a Life Skill that will boost your dexterity considerably, which will stabilize your melee damage (and ranged, if you ever pursue that path, as well as increasing your ranged damage). Refine gets harder to train as your success rate for refining increases (both from Production Mastery ranks and Dexterity), so you should work on it when you have spare AP but avoid getting too much Dex early on until you have gotten it higher. So long as you avoid ranking ranged skills and rely on balance from weapons or enchants, you don't have to worry about refining anytime soon. As for production mastery, rank A will increase your success chance by 6%, but the large boost in stamina is a pro that vastly outweighs that con.
Now, sakraycore suggested the 1/1/1 golem alchemy build, but note that alchemy is a considerably different playstyle to what you're used to (well, yes and no--alchemy would offer some advantages in survivability that melee simply does not have by sheer virtue of being able to equip a shield and do full damage simultaneously, as well as to attack from afar) and will emphasize different stats and gear. Golem specialization is, however, the single fastest way to close the gap between a player who has been in Mabi for 3-4 years non-stop and a new player/on-and-off player, both in performance and in AP-gain. I would suggest getting at least rank Novice Summon Golem for now. Not for use, but because it will show you what a rank 1 Windmill looks like. All summoned golems have rank 1. While the golem will probably only be able to hurt foxes at Novice, it will showcase the range and speed of use for windmill, which will hopefully give you a better impression of the skill than the rF you're currently working with.
This is all to give you food for thought and hopefully to clear up and confusion or hesitation you may have been experiencing. The skills you have selected are far from anything that would require you to start over.
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lovemehate wrote on 2011-02-09 20:58
wow that was a great deal of info, thank you very much. I guess Ill work on WM, and refine, some crit. Ill worry about magic or possibly alchemy when i get those to where they need to be.
lol now I just need to understand the gear!
It seems I see a lot of pro players with 0 def or 2 def gear on, Is It not that important?
edit:
if i windmill a group of mobs like 3 or so, am gunna get owned! I just thought about that, whats the rotation then? I honestly never used wm