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A quick guide into the races!

[INDENT][/INDENT]First of all, let's start with the raw, original Mabi race: humans. Humans are the most well-rounded race and are atleast compatible with every occupation. They are the slowest moving race in the game but they definantly make up fo it in other attibutal areas. Humans are the only chaacters who can ally with and break ties with the giants and the elves. Allying with either race earns you an assistant character card for that race, allowing you to make a basic giant or elf character. Humans can duel wield one handed swords, play instruments, do archery and produce items. They are ideal for alchemy due to their stamina and usually their HP is very good (especially in higher levels...). You should definantly start you experiance with a human character.

[LIST=2]
[INDENT][/INDENT]Giants are raw, destructive forces of nature. Their stamina and health are high from the get-go and their physical damage is not to be messed with. They can break down certain trees to use as temporary weapons and can run ciar begginer basically when you reach level 4. A few draw backs: Giants tend to cost more because their range of clothing is widely different from humans and elves. They can't do archery but they can use the "throw" action to launch spears at foes. Generally you won't see a giant mage, however, there are some out there. Being a giant mage requires some time and patience, but through all that, giants can be stonger mages than humans. Giants walk 1.22 times faster than humans and can be used as a "mount" to anyone who is currently allied with the giants. Giants themselves can't ride small mounts.

[LIST=3]
[INDENT][/INDENT]Elves. The race in the desert, far from humans or giants... Geology aside, elves aren't that different from humans. Archery is a sinch, and most skills you learn as a human can be learnt as an elf. But, elves are vey drastic in their differences from humans... Good differences: they have extemely high MP, they tend to be better archers and they run 1.5 times faster than humans. they can shoot from mounts and tend to be great for support characters in dungeons or work in packs of other elves to take down foes. They also have an amazing attribute: they can turn invisible to any monster or player outside of their party. Major set backs: Elves are by far the weakest race in physical means. Their health stat starts out low and tends to stay that way unless you raise skills to improve it. They also tend to shoot 2 arrows at a time, and miss a lot more than a human would when it starts archery. They also have not-so-amazing melee stats. But don't let there stats deter you fom the elven race. They are great at production, music and magic!

[INDENT][/INDENT]If you are serious about your mabi experience, heed my advice fom this article. Thank you for reading! See you Mabi-goers!
  • Claudia wrote on 2011-05-10 19:18
    Needs spelling/grammar check, using the enter key, and some fact-checking. [Elves TEND to shoot two arrows at a time? They DO. Always.]

    Otherwise, you could seriously just pull this all from the Wiki or any basic guide that's already been written. I'm honestly not that impressed, sorry. Maybe if you had put more effort into the presentation or content, i'd be wowed. Not really impressed with either.

    /harsh critic
  • Remi wrote on 2011-05-10 23:26
    Quote from Claudia;440748:
    Needs spelling/grammar check, using the enter key, and some fact-checking. [Elves TEND to shoot two arrows at a time? They DO. Always.]

    Otherwise, you could seriously just pull this all from the Wiki or any basic guide that's already been written. I'm honestly not that impressed, sorry. Maybe if you had put more effort into the presentation or content, i'd be wowed. Not really impressed with either.

    /harsh critic

    Critic~
    Yeah, I am also going to have to agree with Claudia's opinion. When I read through this, a lot of the ideas were generalized ideas that could even be found on the official Mabinogi splash page. It was also a strain on my eyes, I would've liked to have seen some separation of the ideas. (I.E. Bullet points) ;- ; But, yeah, the idea of a "Generalized Guide" is swell, but presentation and information is a bit lacking.~
  • ihateyou2 wrote on 2011-05-10 23:40
    Quote from applecancer;440705:
    Hello everybody!


    This is all I read before I moved onto the comments.
  • Kaeporo wrote on 2011-05-11 00:13
    Quote from Claudia;440748:
    Needs spelling/grammar check, using the enter key, and some fact-checking. [Elves TEND to shoot two arrows at a time? They DO. Always.]

    Otherwise, you could seriously just pull this all from the Wiki or any basic guide that's already been written. I'm honestly not that impressed, sorry. Maybe if you had put more effort into the presentation or content, i'd be wowed. Not really impressed with either.

    /harsh critic


    I once watched an Elf use Magnum Shot.

    /harsh critic
  • Malogg wrote on 2011-05-11 01:27
    This guide has room for improvement. And that's sugarcoated.
  • Dracius wrote on 2011-05-11 01:37
    Quote from Kaeporo;441025:
    I once watched an Elf use Magnum Shot.

    /harsh critic


    And that single arrow use for weak monsters.
  • radionoise wrote on 2011-05-12 04:20
    The lack of formatting makes it very hard to read, and there are several inaccuracies/biased statements in my opinion.
  • Alexane wrote on 2011-05-12 10:27
    [Image: http://mabination.com/images/icons/icon1.png]
    A quick guide into the races!
    [INDENT] Hello everybody! Today I'm going to talk a little about the three races in Mabinogi: Human, Giant and Elf. Most of you already know a ton about them because this is a relatively old topic, but some of you who may be new to Mabi could use a little insight on your characters!

    First of all, let's start with the raw, original Mabi race: humans. Humans are the most well-rounded race and are at least compatible with every occupation. They are the slowest moving race in the game but they defiantly make up for it in other attributable areas.

    Humans are the only characters who can ally with and break ties with the giants and the elves. Allying with either race earns you an assistant character card for that race, allowing you to make a basic giant or elf character.

    Humans can duel wield one handed swords, play instruments, do archery and produce items. They are ideal for alchemy due to their stamina and usually their HP is very good (especially in higher levels...). You should defiantly start you experience with a human character.

    Giants are raw,
    destructive forces of nature. Their stamina and health are high from the get-go and their physical damage is not to be messed with.
    They can break down certain trees to use as temporary weapons and can run ciar begginer basically when you reach level 4. A few draw backs: Giants tend to cost more because their range of clothing is widely different from humans and elves. They can't do archery but they can use the "throw" action to launch spears at foes.

    Actually with giants you spend less time playing fashionogi so it's cheaper.( cub suit excluded)

    Generally you won't see a giant mage, however, there are some out there. Being a giant mage requires some time and patience, but through all that, giants can be stronger mages than humans. Giants walk 1.22 times faster than humans and can be used as a "mount" to anyone who is currently allied with the giants. Giants themselves can't ride small mounts.

    Umm, no giant mages have less mp and less int than humans and elves they will never be stronger mages.

    Elves. The race in the desert, far from humans or giants... Geology aside, elves aren't that different from humans. Archery is a sinch, and most skills you learn as a human can be learned as an elf.
    But, elves are vey drastic in their differences from humans...


    Good differences: they have extremely high MP, they tend to be better archers and they run 1.5 times faster than humans. they can shoot from mounts and tend to be great for support characters in dungeons or work in packs of other elves to take down foes.
    They also have an amazing attribute: they can turn invisible to any monster or player outside of their party.

    Support characters? i've seen elves dance around humans and giants with their power, they are in no way support characters every elf in my guild scares the crap out of me with their mag/crash power. My guild leader can and has soloed ciar and alby adv hardmode, as an elf.

    Major set backs: Elves are by far the weakest race in physical means.
    Their health stat starts out low and tends to stay that way unless you raise skills to improve it. They also tend to shoot 2 arrows at a time, and miss a lot more than a human would when it starts archery.

    they miss because elves tend to spam it a lot more/a lot faster than humans thus more chances to fail, a lot also don't wait to aim as much because of the faster loading time.

    They also have not-so-amazing melee stats. But don't let there stats deter you from the elven race. They are great at production, music and magic!
    If you are serious about your mabi experience, heed my advice from this article. Thank you for reading! See you Mabi-goers!

    production music and magic?.....all races are the same at music (giants just don't have as much to make music with) and production, As for magic i believe the facts are after every stat is capped elves get 17 -30 more int and like 20-30 more mp.

    [/INDENT]
  • kurokayshi wrote on 2011-05-12 18:53
    Josh, stop posting on this account. you should've asked before making my human look like a dip sh**. If you don't stop, I'll get Mikie to tell me your Mabi pass and ruin YOUR reputation.
  • Foxflare wrote on 2011-05-12 19:12
    Quote from kurokayshi;442751:
    Josh, stop posting on this account. you should've asked before making my human look like a dip sh**. If you don't stop, I'll get Mikie to tell me your Mabi pass and ruin YOUR reputation.

    Go kill him in rl
  • Sayoko wrote on 2011-05-12 19:15
    Quote from kurokayshi;442751:
    Josh, stop posting on this account. you should've asked before making my human look like a dip sh**. If you don't stop, I'll get Mikie to tell me your Mabi pass and ruin YOUR reputation.


    Chill. Not that bad and it's one forum post. Not something to quit mabi over for.
  • Sinned wrote on 2011-05-12 19:32
    Quote from Sayoko;442781:
    Chill. Not that bad and it's one forum post. Not something to quit mabi over for.


    but it's funnier that way.
  • Claudia wrote on 2011-05-12 19:36
    I don't quite know what happened with that comment, but it was terribly interesting.
  • Vejosa wrote on 2011-05-13 02:37
    Quote from Alexane;442450:

    Generally you won't see a giant mage, however, there are some out there. Being a giant mage requires some time and patience, but through all that, giants can be stronger mages than humans. Giants walk 1.22 times faster than humans and can be used as a "mount" to anyone who is currently allied with the giants. Giants themselves can't ride small mounts.

    [B]Umm, no giant mages have less mp and less int than humans and elves they will never be stronger mages.



    [video=youtube;MIcYcPs_E3o]http://www.youtube.com/watch?v=MIcYcPs_E3o[/video]]

    Untrue, if anything all the races are about even when it comes to magic.
    Humans have slow run speed, and about the same int as elves.
    elves can gain about 10 more int than humans and gain 20 more int (1 magic attack woopy do) than giants.

    The slower speed can cause a lot of headaches in dungeons when trying to load magic and catch up with team mates, by the time
    you enter the room with all your firebolts,icebolts, or fusion loaded your team has already moved way ahead of you.

    However because of a human's balance in stats and skills, human mages are much easier to raise early in the game.


    Giants have lower Mana, and sligthly lower int than human and elves.
    However! giants have more Will than human and elf through skills and level up.

    Any mage will tell you, Critical hits matters and giant mages deal more crits than elf or human mages.
    Giants are also faster than humans (slower than elves) and have the ability to charge without having to use a shield, which
    gives them a lot of potential combos when using trinity staff.
    Adding windguard, high HP, defense, and mana shield and you have a walking Mana Tank that can shoot fireballs.

    The problem with giant mages is they start out with extremly low mana and int, and the horrible mana usage can be a pain early in the game.
    If your going to even think about making a giant mage start out melee and then slowly work your way into magic. Giant mages can be hard to raise but in the end it is well worth it.

    Elf Mages have the highest, MP and int, but low HP and defense.
    (just get an elf to try and defend->blaze a spider goblin, it hurts)
    However even with low speed their fast run speed and the ability to play dead and hide adds a lot of potential (especially with fireball)

    The problem with an elf mage, basic spells are very costly to rank and require a lot of MP, so even though elf mages can seem amazing to use
    to a new player they can be very unappealing.

    As far as Mana is concerned, your mana pool is as large and wide as your potion making rank/Mana Pot storage, the only thing your Mana does is prolongs the time you have to start drinking your first Mana Pot.

    Take an elf with 1000 MP rank N potion making no mana pots
    and a giant with 100 MP and rank 1 potion making and 9MP 100s

    they are about the same.
    and if the giant has all his/her Magic Masteries ranked to 1 then the giant and elf would have the (about) the same mana usage as well.

    EDIT:
    I forgot to mention about Javalin Mages,
    Javalin mages are giants that use An Atlati and throw attack mixed with bolt magic to deal damage.

    Because of the buff Nexon made with Javelins they have become a very powerful weapon, however they have horrible cool down, its possible to use this to your advantage though due to its high accuracy rate.

    Ever have those times were an enemy is chasing you and you know you don't have time to use defend or counter, and just run. Well if you use a Javelin (as your sub with Trinity staff as your prime) during those moments you can swap to your Javelin and throw a bolt since you can load your javelin as you run. This will give you lots of time to load defend, windmill or use some bolt magic.

    in G14s3 it gets even better, since your javelin throw is reduced to a 7 second cool down.
    You can throw a javelin, zap the enemy with a few Lighting bolts, then throw another javalin when the timer is up, doing massive amounts of damage with high accuracy.

    The problem with elves and humans mixing range with magic, well range misses...