Does anyone know where this interview is, or any related information?
Edit: Thanks, Foreignreign!
http://forum.nexon.net/Vindictus/forums/thread/7387109.aspx
Recent Update Response
Q: Recent updates have brought several rebalancing towards several characters, with new skills and changes in mechanism. But of them all spear lanns, the one that alot of users felt that needed a fix most urgently, was left out. Any reasons to that?
A: Rebalancing has not ended but is still an on-going thing. And spear lanns have not been deliberately left out in this case.
We are aware that many players feel the need for a rebalance for spear lanns. But what we've come up with so far, considering the characters traits and our image spear lanns, was unsatisfactory.
Therefor we felt that we needed to refine our work, and thus was left out from the recent update. We would like the players to understand that we are not negleting spear lanns.
We're working hard on making a unique characters that users can enjoy. We hope to be able to release info on our progress as soon as possible.
Q: After the addition of 2nd stage transformation, the difference between paladins and dark knights have become more evident. This seemed to have lead to a increase in demand for a way to reset transformation sides, are there any plans on this?
A: Our concept with transformation was to make it a one-time decision with no way of going back. So we don't have any plans on making any ways to change sides.
Picking a side is like picking an ocupation in other games so asking for a reset is like asking for a way to change ocupations.
Although we don't have any plans to add this feature, we might reconsider if the demand persists.
Q: There are complaint about the exp requirments for transformation and that it's being a hinderance in experiencing 2nd stage transformation. Are there any plans to decrease the amount of exp required for transformation levels?
A: The general opinion among is that transformation leveling shouldn't become too easy.
A decrease in the required amount of exp has been considered during the development of 2nd stage transformation but in the end we decided to lower the required level for 2nd stage transformation to 10 from 20.
We're still monitering transformation progress and if we reach the conclusion that not enough players are experiencing 2nd stage transformation, we will further lower the lv requirment.
Q: The new cash item, dye amplets, has gone through alot of turmoil while it was tested on the test server. How do you think it's working out now on the live servers?
A: The goal of implementing dye amplets was to give players a greater variety of choices in coloring their gear. But when it was first released on the test servers, some of the resulting colors were too extreme and brought negative feedback
Having a greater variety of colors is a good thing but we didn't want Heroes to lose it's original decor so we change the color range to it's current stage.
About the 2011 Update plan
Q: Of all that is planned for 2011, the one that caught the most attention was the ending for the current story. Battles so far have revolved around the current story, how are things going to be done after it reaches the end?
A: The story is a unseperable factor of Heroes and once it reaches it's end this winter, a new story will begin.
The storyline will remain an important factor and battles will conintue to be based on it.
Q: Many people are talking about the 30-man raid. There are many concerns on the lag that would ensue from all the participants.Could you explain how your planning to address this issue?
A: 30-man raids will not be hosted in a different way. We will have dedicated servers for this so players don't have to worry about lagg.
Since the load of dedeicated servers is too heavy, we won't be able to make all battles hosted in this matter but we are discussing on ways to expand this feature.
Q: We saw the 30-man raid system test video and the battle seemed a bit sloppy. Is this how 30-man raids will look like when it comes out?
A: The video revealed on the homepage was just a test on the technical parts, the actual 30-man raid battle will be performed differently.
Teamwork will be an important factor in the 30-man raid. Players will need to plan ahead of time who will set the traps using the environment, produce secondary arms and make use of the resources on the map.
If the test image was like street soccer, the actual 30-man raid is like the professional league
Q: Hosting was not the only concern with the 30-man raid. With that amount of players, there are concerns of the lagg from spells and other effects. Are there any plans for this issue?
A: A valid concern. Putting adside the network issue, just having 30 players on screen would be enought to cause alot of lagg.
Since armor breaking or spells can be a cause for lagg, there will be additional options that can be setted when the 30-man raid comes out.
Q: We expect that gathering 30 people for a raid could be a difficult task as well. Are there any plans on making a system for aiding party recruitment?
A: We're planning on releasing a system for easier recruitment soon.
For now, we're preparing a patch to let party members roam around town freely and communicate even after the boat has been made.
And by the time the 30-man raid is released, the general game system will be reorganized. We will make sure that none of these concerns will materialize so please look foward to this new content.
Q: Party feathers or Evie's levitation could have different implications on this scale. How are these going to be balanced?
A: We were expecting the need to fix some stats on some items and skills on 30-man raids since there was no content of this scale.
One thing we are thinking of is having party feathers and levitation function differently than it is now.
Q: There was also a mentioning on a 8-man raid with four bosses on the update plan. Could you give more details on this?
A: Out current plan is to have players stand on specific locations and have the mosters summoned. Once the monsters of summoned each room is going to get close of so the players will battle in each room in four pairs.
There are more battle styles being planned as well
Q: Kalok's secondary weapon and the new chracter Kai has also been revealed. How is the progress on these?
A: Both Kalok's secondary weapon and Kai are being tested with prototypes.
We're trying a variety of weapons for Kalok's secondary, of those including the ones on the pictures we had revealed. When we decide on which one we'll go with, we'll anounce it on the developer's notes.
As for Kai, we're trying a all new aproach that is beyond merely a 'different apearance and different motions'. This is something we've been trying to do with each new character.
Since Kai is going to be Heroe's first ranged character, we're taking that much effort to make this work.
Fun factor is, of course, our first priority in development.
Q: It was once said that the 5th character could not be Kai, what was the reasons in finalizing the decision on Kai? And will Kai be a male as in the illustration?
A: We have wanted to develope Kai for quite awhile but we haven't been able to put it in progress untill now. Kai was originally planned to be released before Evie but had been postponed.
The reason we decided on Kai was that since Heroes is based an a fantasy background, we thought a bow-and-arrow character was a must.
We mentioned the possibility of Kai not being the fifth character because after developing Kalok, we were trying to proceed development without being restrained too much on plans that were years old.
As for gender, Kai was originally planned to be a male but considering the demand for female characters in Asian regions we had to reconsider.
There were ideas for making a character without a gender-lock and there was even a joke of making a character that changes gender depending on the situation like Lanma [japanese anime where the main character changes into a girl when he's drenched in cold water, warm water reverses the effect]
Currently Kai is practically opted to be a male but, since we need to see how things go, we can't be 100% sure yet.
Q: Once Kai comes out, all of the five characters that were anounced will be released. Are there plans for making more characters?
A: Our goal is to have a new character each year. There will be more character after Kai.
If Kai comes out as a male we would expect the next one to be female but since we're still at the stage of setting up a plan we can't say for sure yet.
Taken from http://vindictushq.com/index.php?/topic/9299-developer-interview/page__pid__81977#entry81977