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Nalgor wrote on 2011-06-30 17:13
Just to be sure, when stacks of 100 for bait, is it taming bait or fishing bait?
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Hatsunechan wrote on 2011-06-30 17:15
Fishing Bait stacks to 300 already
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Roy Mustang wrote on 2011-06-30 17:18
Quote from Hatsunechan;495530:
Fishing Bait stacks to 300 already
Taming Bait only stacks to 10. S4 gives a Taming Renewal which means more people were using taming and thus they felt a need to reduce inv space taken up by taming bait.
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Zeo wrote on 2011-06-30 17:25
Fixed dye colors can be changed through synthesis with special formulas (...save though ugly fix dyes?).
I wonder how this will work now... but guess Synthesis will be even more popular now.
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Phunkie wrote on 2011-06-30 17:27
LEAVE MY SHADOW CAST CITY ALONE!!
:(
Range buff sounds awesome tho! And who knows, maybe Golem shall be rebuffed one day!
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Kenero wrote on 2011-06-30 17:38
Quote from Zeo;495538:
I wonder how this will work now... but guess Synthesis will be even more popular now.
With the recipe, you basically "reroll" a fixed dye. For example a Fixed Green Dye when syn, will come out as a random color.
Think of it as a gachapon attempt is what I am guessing it is like.
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Phunkie wrote on 2011-06-30 17:44
Things Nexon has yet to do:
Dungeon renewal.
No cooldown on Throwing Attack.
Golem revamp (because it kinda sucks atm...)
Change the pet system up to make it somewhat... more useful?
Can't think of anymore.
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Kenero wrote on 2011-06-30 17:53
Quote from Phigga;495558:
Things Nexon has yet to do:
Dungeon renewal.
No cooldown on Throwing Attack.
Golem revamp (because it kinda sucks atm...)
Change the pet system up to make it somewhat... more useful?
Can't think of anymore.
I made a whole thread about things I would like to see changed. x_X
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starpaw7 wrote on 2011-06-30 17:53
Quote from Phigga;495558:
Things Nexon has yet to do:
Dungeon renewal.
No cooldown on Throwing Attack.
Golem revamp (because it kinda sucks atm...)
Change the pet system up to make it somewhat... more useful?
Can't think of anymore.
Customer Service.
MAKE ONE :pissedoff:
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MikeHo wrote on 2011-06-30 17:54
am I the only one happy about ego fix for frmale swords? I mean now I don't have to worry about feeding her right lol.
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radionoise wrote on 2011-06-30 17:57
About time... new ranged skills too, please.
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Zlatka wrote on 2011-06-30 18:20
Quote from Phigga;495558:
No cooldown on Throwing Attack.
as much as i hate to say, no cooldown on throwing might make it a little more OP than you think. :u mainly in PVP. but then again, that will show those range spammers in evg... >w>
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starpaw7 wrote on 2011-06-30 18:24
More room for all of those annoying Tupai baits! :onionru:
Quote from Zlatka;495608:
as much as i hate to say, no cooldown on throwing might make it a little more OP than you think. :u mainly in PVP. but then again, that will show those range spammers in evg... >w>
Those Javelins that give +400 Damage when equipped.
Holy â–“â–“â–“.
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Ryoko wrote on 2011-06-30 19:06
I'm liking the range buff there. Crash Shot is going to be so fun.
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Roy Mustang wrote on 2011-06-30 19:14
Quote from Kenero;495392:
For exploration quests, all gold reward has been removed (="=;; anti-bot measure?).
I'd like to point the following out..
Quote from Yogurtcream:
Also, we discovered that the gold bots are using GM hide AND GM teleport to the sundials for sketching quest, much to our amazement. I don't know how they did it, and why we are able to see it, but it's very certain that Devcat are not doing their jobs well. Why do these botters have GM abilities?
In other words...
Devcat put a bandaid on the problem and is praying it goes away on it's own.