Yeah.
So much disappointment..
And the wand dyes don't even go onto Staffs.
[SIZE="7"]wat....[/SIZE]
Yeah.
Wooden Stick ego, hell yeah.
I'd also ego a Dirk, yo.
500NX for a 30-day dye isn't too unreasonable.
Ego transfer hmm? I look forward to seeing the details on it. Though I'm content with my ego as it is. That ducat sword with 160 max and 50% crit, not too far off from the elsinore. Elsinore+That and an ego bow on ones back would be a pretty nasty combination, ego swords are seemly less and less useful to me... not that I've ever had or considered one
Then lookie here:
Ego Dye info
Random question but are long bows ever going to be special upgraded? They'd be a really good alternative from llb over upgraded weps
Magic System Changes:
- Switching Wands no longer evaporate mana (Wait...What?! What about that books in gacha? *Slap, j/k...read on)
- Mana Preservation Stones can no longer be made through Synthesis (Wait... What about Synthesis training?! ...)
- Mana Elixir will no longer be advance play service item, in replacement will be Magic Damage Up Potion (+20 Magic Attack for 30min). (Derr.... not like there's service in NA anyway... but...).
- Meditation Skill Enhancement: rF 150% -> 450%, r9 210% -> 870%, r6 240% -> 1080%, r1 300% -> 1500%. (Let's see people say this skill useless again...)
- Book of Palala which dealt with Mana Evaporation will be changed to Mana Recovery Rate Increase, 106%, 110%, 118%, 130% to the corresponding different grade of the Tomes.
Inventory Tag System:
A picture is worth a thousand words, I'll let it do the explaining of this system
[Image: http://i52.tinypic.com/dbgsir.jpg"]http://i52.tinypic.com/dbgsir.jpg]
New Enchants:
Sunny(Prefix r9)
Handgear
+4 Crit
+3 Max
Blind(Prefix r6)
Lance Weapons
Pierce Level +2
Lance Mastery R1 + 7 Crit
Lance Counter R1 +7 Max Damage
Enchant Regardless Rank
Cowboy(Suffix r9)
Footwear
Fire Alchemy Damage + 5
Water Alchemy Damage +6
Witch(Suffix r9)
Footwear
Fire Mastery R3+ Magic Attack +1~2
Lightning Mastery R3+ Magic Attack +1~2
Innocent(Prefix r8)
Light Armor
Bow Mastery R3+ Max Damage +10
Cross Bow Mastery R3+ Crit +9
Monster(Suffix r5)
Light Armor
Luck, Dex, Will +20
Enchant Regardless Rank
Friend(Suffix r2)
Heavy Armor
Animal Taming R5+ Luck +15
Carpentry R5+ Str +35
Enchant Regardless Rank
Last but not the least, Spirit Weapon Updates---
New Spirit Weapons with Base Stats:
Battle Sword
Attack 30~43, Injury 5~10%, Crit 32%, Balance 30%, Dura 35
War Sword
Attack 18~48, Injury 10~20% Crit 28%, Balance 45%, Dura 35
Falcata
Attack 24~45, Injury 5~15%, Crit 33%, Balance 42%, Dura 38
Battle Short Sword
Attack 22~31, Injury 5~15%, Crit 21%, Balance 42%, Dura 29
Wooden Sword
Attack 14~19, Injury 2~10%, Crit 20%, Balance 50%, Dura 29
Trainee Wooden Sword ??
Attack 21~43, Injury 5~15%, Crit 24%, Balance 60%, Dura 30
Scimtar
Attack 22~30, Injury 5~15%, Crit 28% Balance 43%, Dura 30
Highlander Claymore
Attack 30~75, Injury 5~10%, Crit 18%, Balance 37%, Dura 66
Executioner Sword
Attack 26~73, Injury 10~26%, Crit 15%, Balance 23%, Dura 63
Viseo Bronze Blade
Attack 14~18, Injury 5~15%, Crit 38%, Balance 75%, Dura 28
Noble Sword
Attack 20~33, Injury 5~15%, Crit 25%, Balance 51%, Dura 32
Dirk
Attack 16~24, Injury 5~15%, Crit 43%, Balance 41%, Dura 29
Hooked Cutlass (jeez...this one's base stat...)
Attack 32~47, Injury 5~15%, Crit 44%, Balance 25%, Dura 35
Gargoyle Sword (...don't ask me how you prof it...but its base attack...)
Attack 45~110, Injury 10~30%, Crit 5%, Balance 11%, Dura 10
Machete (...another one?)
Attack 30~76, Injury 10~30%, Crit 5%, Balance 14%, Dura 10
Elven Long Bow (o...boy...)
Attack 21~24, Injury 32~50%, Crit 26%, Balance 45%, Dura 25
Elven Short Bow (~"~)
Attack 13~24, Injury 50~65, Crit 36%, Balance 45%, Dura 22
Francisca
Attack 18~57, Injury 7~12%, Crit 30%, Balance 30%, Dura 35
Long Stick ??
Attack 6~60, Injury 5~10%, Crit 15%, Balance 18%, Dura 20
Wooden Stick (DREAMS COMES TRUE!)
Attack 10~16, Injury 5~10%, Crit 13%, Balance 50%, Dura 20
Are you weeping? Are you weeping at the new spirit weapons yet?! Fear not, new Spirit Transfer System will make you happy...(Maybe?)
*It is not certain how the system will work, but the following are the items in packages, and is not certain if this allows Sword -> Bow transfer or just pure Swords -> Sword transfer, the only thing known is that the following are the items relating to the system.
- Spirit's Memory Transfer: A book regarding magic about transferring spirit, reading it in detail will allow you to learn about it.
- Spirit Dream Liqueur: Potion required to perform spirit transfer ritual. Allows spirit to fall into a dream state to perform the ritual.
- Spirit Seal Liqueur: Potion required to perform spirit memory transfer ritual. Stops spirit's awakening state, it had insignificant effect and thus not researched on, but it has become more useful due to certain discovery recently.
- Spirit Recovery Liqueur: A potion that can prevent spirit weapon loss of memory during the Spirit Transfer Ritual keeping its ability and memory, it is a sticky black substance.
Forgot to mention some other things...that's related to Fomor Shops
Calabolg is added to Fomor Shops And... Arat Crystals.
[Image: http://i54.tinypic.com/2mq7za8.jpg"]http://i54.tinypic.com/2mq7za8.jpg]
Calabolg costs 30mil Ducat also, and the stats can be seen in picture. Very... Electrifying...
75~160 Attack
10~20% Injury
50% Crit
30% Balance
19 Dura
Arat Crystals are 7000 Ducats each.
In addition, there's also special inventory bags on sell in Fomor Shops that store common items like Music Scrolls (yes, scrolls, rejoice bards), Herbs, and Gemstones. These cost 1000 Ducat each in testing, whether it will be in gacha or not... remains to be seen.
Additionally, this could be a new pet.
[Image: http://i51.tinypic.com/2kkhdv.png]
Thanks again to Soluna of Mabinogi. I'm gonna do some research of my own.
Here's my question. How exactly have they actually improved spirit weapons? They're still outclassed by upgraded weapons.
I kind of wish that those new spirit transfer potions would be makeable through potionmaking.
At least that way it'd make that option more available to the everyone, instead of being limited to those with NX.
Plus it'd fill out the rather small list of makeable potions.
They really need to increase the rate of exp gain for egos.
That's one thing that, along with special upgrade boosts, that make normal weapons surpass egos as far as effort, cost, and time are concerned.
It'd still be neat if social exp had an effect similar to special upgrades for ego weapons.