Quote from Invertex;732751:
Only about half of the subclasses are even viable currently anyways. The whole weapon system as a whole needs a few revamps/balance fixes.
So true >.<
Quote from OizenX;732753:
Scythe evie isn't meant to have high melee power, blink is an insanely good way to dodge things. You sacrifice damage (staff) for survivability. Just like the sword/spear lann trade off.
I agree, in certain situations it's better to blink away than use mana ember.
Like Colru's rock throw for instance, you could probably blink to dodge the rock from faraway or upclose (I haven't tried scythe in Colru yet >.<). But the rock goes through mana ember so it's pretty difficult to dodge up close and you're screwed
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Evie's could wait for their mana shield to restore than attempt going up close to Colru then when he does rock throw, they can survive :D
When Colru uses his black-ball-storm-thingy it's nice to activate the wall switch at the last second by using blink/blade shift.
Staff Evie has more pro's compared to Scythe Evie but it's pretty fun to use once in a while.
From the
Developer Interview:
Q: Recent updates have brought several rebalancing towards several characters, with new skills and changes in mechanism. But of them all spear lanns, the one that alot of users felt that needed a fix most urgently, was left out. Any reasons to that?
A: Rebalancing has not ended but is still an on-going thing. And spear lanns have not been deliberately left out in this case.
We are aware that many players feel the need for a rebalance for spear lanns. But what we've come up with so far, considering the characters traits and our image spear lanns, was unsatisfactory.
Therefor we felt that we needed to refine our work, and thus was left out from the recent update. We would like the players to understand that we are not negleting spear lanns.
We're working hard on making a unique characters that users can enjoy. We hope to be able to release info on our progress as soon as possible.
So don't lose hope Lanns!
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