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Fatigue Frenzy Event!
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Auction house. Finally.
lol at the slayers tops giving +muse upper cut and hammer kick. didn't know slayers could get those skills
Fail Event is fail. Although the Fatigue system will be nice, assuming if I play like mad each day. Which means I have to stop being casual D:
Healing items too good not to abuse.
Its an awesome opportunity to farm Dragonoids Nest, Floating Castle, Outer Wall, Silver Night, or Ryku. Farm pots/cubes fast via quests, farm jackpot rares, AND get more pots from event.
I can blow all my FP on Dragonoids in 30 minutes with my Witch. Nets about 70 potions, 300 cube fragments, 10 devil invites, and a shoddy chance at Hot Pants, worth 20 mil.
Same with Floating but less potions, more cubes/invites.
Outer Wall for pots, hetako legs (pots), cubes, invites, shoddy chance at bamboo bracelet (4.5 mil).
Silver Night... well I really need crystals of lights.
Ryku for Naias summons and kumis.
- No longer receive a free Life Token for spending 100 Fatigue Points on a character
- We have implemented a fix for the 7z.exe error. If you continue to see this error, please submit a ticket immediately.
- Several text fixes
- Known Issue -
- When you first log in after the update, some of the key maps (inclusing the left arrow key) will be unbound. You will need to re-assign some of your hotkeys after the update. We apologize for this inconvenience.
EX SKills Explained:
You will start gaining TP after level 50
Status Upgrades
*Upgrades str, vit, int, spirit, accuracy, evasion, hp/mp recovery, elemental and status tolerance*
can gain some of them from skill status upgrades
Skill Upgrades - Passive Abilities
After you upgrade these, the skills will gain some special passive abilities
Every class can upgrade 4 skills from all skill tabs and 2 skills from their subclass tabs
Slayers:
General-
Neutral Wave: Expands bigger and attack power increase
Gore Cross: Increase the size of the cross and the distance it travels
Ghost Slash: Attack increased
Triple Slash: Increases the amount of hits to 5 time, fail blademaster mastery eh?
Blademaster:
Flip Side Counter: When you counter you do not take damage
Auto Guard: Counter attack after guard and launches the enemy into air
Soul Bender:
Bremen: Adds the ability to - physical defense
Ghost Step: When hit in Ghost Step, a set chance to be invincible
Berserker:
Die Hard: Gives a str buff when used
Derange: Adds Bleeding status
Asura:
Muderous Wave: - enemy attack around you
Wave Manifestation Brand: the manifestations will last longer, and regen faster
Fighter
General:
Nen Shot: Adds the ability to slightly follow the enemy
Low Kick: adds the delay time but do more damage to enemies on the ground
Suplex: Stronger Shockwave
Crouch: a set chance for this skill to activate into invincible status
Nen Master:
Nen Cannon: hits increase
Spiral Nen: increase max hit, duration, and amounts of the nen spiral
Striker:
Mountain Pusher: increase damage
One Inch Punch: less after attack delay
Brawler:
Raging Vulcan: more hits
Heaven's Net: the net will come out faster
  
Grappler:
Shoulder Tackle: More range, less charge time
Spiral: adds stun
Gunner:
General:
Punisher: adds amount of hits
BBQ: more shots fired
RX-78 robot: more explosion range
Silver Bullet: more bullets are enchanted
Ranger:
Gun Guard: a chance to neglect the damage
Headshot: higher piercing rate
Launcher:
Flame Thrower: More range and more hit stun
Laser Rifle: Adds bleed
Mechanic:
Robot Detonation: Additional status added when exploded
G-1: Every 5 attacks will be 1 stronger attack
Spitfire:
Crossmore: adds more hits and causes more hitstun
Cartridge Expansion: more bullets can be charged
Mage:
General:
Mana Shield: HP/MP conversion rate -
Florae Circle: allows more electric balls to be generated
Lasher: Buffs can be stacked more
Ancient Library: Lasts for a longer time
Elementalist
Frost Head: higher freeze level
Magic Festival: Longer Duration
Summoner
Mark The Target: adds buff
Low elemental spirits: Allows more summon ammounts
Battle Mage
Push Palm Strike: less charge time
Phase Shift: Buff time duration increased
Witch
Lolipop: adds more success chance increase amounts(more lolipops basically)
Enhanced Magic Missile: Longer range for following
Priest
General:
Slow Heal: adds a vit and spirit buff
Lucky Straight Punch: adds more hits
Phoenix Hammer: you can move up or down after jumping
Furious Grab: Ability to make the enemies come to the center of the fist
Crusader:
Victory Spear: duration increased after piercing
Revenge of Light: When attack by physical attack, lightning also counters
Monk:
Straight Punch: attack increased
Will Mastery: buff circle size increase
Exorcist:
Suppresion Amulet: after the enemy is suppressed for a while, they will be held to the same spot
Crucifix Wind: Able to throw the weapon diagonoly
Ignoring Thief skills as I would have to translate the skill as well...
Active Skill Upgrades
Active skill upgrades will make ur skill into 2, EX skill and normal skill
so if I upgrade my explosive hook, I can use both explosive normal AND EX explosive
also the CD is separated
Slayer
Blademaster
Upgrade Charge Crash: After shoulder tackle, all enemies will float and be knocked away
Upgrade Draw Sword: same motion, but shoots an sword energy wave in front
Soul Bender:
Modified Iced Saya: Inside the Ring of Saya, create crystals of ice and attack the enemies
Upgraded Tombstone: 3 tombstones fall and decrease enemy's dark resistance, and change the attacks from the enemy to dark element, and then explode and attack the enemies(as seen in video)
Berserker:
Upgraded Raging Fury: launchers the enemy and keep damaging them, damaging in the duration until you release the button on ur keyboard
Modified Blood Lust: Sucks the health from enemy and blow them away
Asura
Modified Ice Wave: shoots water elemental Ice Sticks and explode again after to deal damage
Modified Lava Wave: same motion, but then creates a fire prison to attack the enemies for the duration
Fighters
Nenmaster
Strengthen Nen Guard: When the guard is attacked, ur party member's hp will recover, and the enemy that attacks the guard will recieve light damage
Modified Lion's Roar: light damage, and debuffs all negative buffs from party members and buffs with good buffs on them
Striker
Modified Crushing Fist: after the punch, the enemy fly away(that sucks)
Modified Rising Fist: hitstun the enemy while moving forward, after some distance, rise up to the air and attack, then throw the enemies to the ground to deal massive damage(as seen on video)
Brawler
Strengthen Explosive Hook: grabs an enemy, and then explode with POISON MIST(I like all the brawler buffs so far)
Modified Brick Buster: Hit the ground and create a huge rock and breaks it, every enemy surrounding will be hit(awesome again)
Grappler
Modified Air Steinger: grabs the enemy and the spin on top of them, hit them to the ground and then grab them again and then hit them to the ground(as seen in video)
Modified Cyclone Suplex: kicks the enemy after grabing all the enemies in front after the cyclone.
Gunner
Ranger:
modified air raid: after windmill, kick the enemies into the air and then windmill again in mid air to knock them away(as seen in video - male ranger)
Ex Sonic Spike: can only be used after windmill, kicks the enemy away and do multiple hits, enemies are now burned(female ranger)
Modified Multi Headshot: gather the mobs around and then launches them, do multiple hits, and then use a powerful headshot(as seen in video by female ranger)
Launcher
FM-92: multiple hit fire damage, locks on to enemies
Ice Thrower: decreases movement speed and attack speed, after a set amount of hits they will be frozen
Mechanics
EX-S Viper: attack the enemy infront with lasers and missiles, after a while, self destruction, the small robot on the cannon will be launched and explode after hitting the ground
EZ-8: after a set time it will explode and hit the enemies, after explosion, it will release land runner and explode a second time
Spitfire
C-4: throw strong bombs onto the enemy and then explode them all together, maximum 4 on 1 enemy
Flash Mine: stun the enemy when they touch it, after explosion create many smaller bullets that will explode again.
Mage
Elementalist:
Lightning Ice Wall: blocks long range attacks, electricity run throw the ice wall to attack the enemies and
then explode after(as seen in video)
Fire Pillar: throws fireballs into the air as well as the enemy, and do a second round damage
Summoner
low elemental spirits are buffed, some have elemental resist buffs and some can buff team mates as well
Super Black Knight: a very very powerful black knight
Battle Mage:
Punto Wave: after multiple hits, a last lightining hits attacks the enemy
Full Swing: chasers will attach to the weapon and do a crazy full swing
Witch
Fly Swatter: a huge fly swatter that attacks very very hard
Sexy Broomstick Spin: bounces 3 times with broomstick spin and then crashes on the ground after(as seen in video)
Priest
Crusader
Flash Sphere: explodes and stuns after a normal flash sphere, and then tiny balls will come out after
Deflection Wall: put 2 shields in front of you, 1 near and 1 far, and they will squeeze together and explode when they gather a mob.
Monk:
Heavenly Combo: strengthened version
Hurricane N' Roll: the enemies will self explode after a set time after being hit
Exorcist
Chaos Hammer: after the enemies have been chaos hammered, chain a star in the sky after without the charge(as seen in video)
Black Tortoise: After grabbing the enemy, create a swamp and also holds the enemies around
Soul Bender:
Modified Iced Saya: Inside the Ring of Saya, create crystals of ice and attack the enemies
Upgraded Tombstone: 3 tombstones fall and decrease enemy's dark resistance, and change the attacks from the enemy to dark element, and then explode and attack the enemies(as seen in video)