More shadow missions, more theater missions and put sheep on the 'dark' side of Avon that give different pages for them. Teirs for the NPC tourny (good lord please @,@) Homestead lakes larger. Buying HW from churches for 40k a stack (I know that's more than most people sell it for in my server but hey..fk you over charging assholes <3 Go back to 20k damnit!)
Blaze to have more upgrades for more % to the melee hit, the distance the mob is knocked back, the AoE, the AoE dmg, the crit of the melee hit or the AoE hit. Also race bonuses. Giant: +80% to the melee hit of blaze and +5% to the magic part, 5more mp to charge to full. Human: +15% to the melee hit and 10% to the magic part 8mp more to charge to full. Elf: 5% to the melee hit and 15% to the magic hit, 10more MP to charge to full.
[SPOILER="Spoiler"]New blaze wand, Metal Basher. This wand can be dyed wth a metal dye. Desc: This wand was first made by the giants of Physis. It was suposed to be a sturdy blunt capable of cracking a stone hard golem 100 times before even dinting once. However some magic loving humans who alligned with the giants tampered with it and turned it into a very strong combat wand! The giants weren't too happy about this but liked how strong the wand was... (XD idk)
15-26dmg, 55% balance, 1.85 stun time, 14 dura 0%-0% wound, 17% crit, 5 upgrades.
Repair prices: 92% = 3,632g. 93%= 4,252g. 95%= 7,132. 97%= 9,322g
Causes blaze to do 1.25x base dmg. Allows the user to run while using Meditation. Can be made into a spirit weapon. Can receive Special Upgrades.
Idk what to do for the spirit weapon but something similar to teir 2 wands.
Upgrades. The same as the current combat wand but a 4-4 for tunas that adds 5mini and 20max and 10% crit for 4 dura.[/SPOILER]
Also Simon to charge slightly more for 100% and Edern to do the same. And by slightly more I mean..what? 2-5k more?