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Maenad wrote on 2012-05-15 17:33
Magical Book Writing - Magic tab Production-type skill:
An aspiring author can make use of this skill to write their very own stories into a 'Blank Book (# pages)' (sold by bookstore NPCs) using an 'Enchanted Quill (grade)' (basic grade sold by magic store NPCs, higher grades as drops from various places). The author can return to writing their book at any time until deciding to 'finish' it. Upon 'finishing' the book, the author has the opportunity to place an enchanted seal on the book by sacrificing any combination of a wide variety of items. The seal will give the book a combination of 1-5 effects that apply in the same way as our current spellbooks, but the effects can be anywhere from having a magic-music like status effect to a stat boosting effect to a reforge-like effect that affects a specific part of a specific skill, to even letting the book be temporary transformed into a flying book pet. The items used directly determine the effects, and the rank of the skill directly determines their strength. Books at rF have only 1 max dura, but books at r1 have 15. All sealed books can only be repaired with a spellbook repair feather, which will be added to the ducat shop. R9 and higher bookwriters can levitate a book in front of themselves to gain the effects but still have both weapon slots open, at the cost of steady MP drain.
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Azareel wrote on 2012-05-15 19:02
Quote from Araria;864458:
Magical Book Writing - Magic tab Production-type skill:
An aspiring author can make use of this skill to write their very own stories into a 'Blank Book (# pages)' (sold by bookstore NPCs) using an 'Enchanted Quill (grade)' (basic grade sold by magic store NPCs, higher grades as drops from various places). The author can return to writing their book at any time until deciding to 'finish' it. Upon 'finishing' the book, the author has the opportunity to place an enchanted seal on the book by sacrificing any combination of a wide variety of items. The seal will give the book a combination of 1-5 effects that apply in the same way as our current spellbooks, but the effects can be anywhere from having a magic-music like status effect to a stat boosting effect to a reforge-like effect that affects a specific part of a specific skill, to even letting the book be temporary transformed into a flying book pet. The items used directly determine the effects, and the rank of the skill directly determines their strength. Books at rF have only 1 max dura, but books at r1 have 15. All sealed books can only be repaired with a spellbook repair feather, which will be added to the ducat shop. R9 and higher bookwriters can levitate a book in front of themselves to gain the effects but still have both weapon slots open, at the cost of steady MP drain.
Sounds like fun. v:
I'd been wanting some kind of authoring skill.
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Maenad wrote on 2012-05-15 19:14
Forgot to mention, higher grade quills produce stronger and rarer effects, and have higher durability. For each book written, they lose 1 dura and cannot be repaired. Basic grade ones merely have 1 dura. Higher grades will also last for more book pages before automatically dropping by 1 dura.
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Drizzit wrote on 2012-05-15 19:16
I want a mountable Nao pet.
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Maenad wrote on 2012-05-15 19:23
Quote from Drizzit;864519:
I want a mountable Nao pet.
Some things must stay sacred. Look, but don't touch!
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Ylpmis wrote on 2012-05-15 22:19
Mushroom robe for giants.
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Maenad wrote on 2012-05-16 01:49
Nightshade Blade:
1-handed Very fast 1-hit Dagger-type weapon
0-9 attack
"A dark aura emanates from this wickedly twisting and curving blade. You can hear terrifying screams and evil voices filling your head as you hold this evil relic. While those unfortunate enough to be struck by this blade must surely fall, you probably should not hold this for very long."
Speacial effects:
-inflicts very deadly poison at 100% rate to any non-invincible enemy, including those over 100% prot.
-after 1 minute of holding a status is entered where your character will gain a dark aura and begin attacking friends. If no friends are in sight, character kills self.
Sold by Tiro occasionally only when he appears in Peaca Advanced
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Tropacat wrote on 2012-05-16 17:08
New Weapons; Time Cylinders
Lunar Cylinder:
+45% Water Alchemy Damage/Effectiviness(50% at night time)
+45% Earth Alchemy Damage/Effectiviness(50% at night time)
-25% Fire Alchemy Damage/Effectiviness
-25% Wind Alchemy Damage/Effectiviness
Solar Cylinder:
+45% Fire Alchemy Damage/Effectiviness(50% in the day time)
+45% Wind Alchemy Damage/Effectiviness(50% in the day time)
-25% Water Alchemy Damage/Effectiviness
-25% Wind Alchemy Damage/Effectiviness
Base stats:
15~25 Damage
30% Balence
20 Dura
20% critical
Can be Upgraded/Ego'd
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Darkboy132 wrote on 2012-05-17 07:19
Quote from Drizzit;864519:
I want a mountable Nao pet.
There's a mod... I think DarkSen had one.
Quote from Araria;864745:
Nightshade Blade:
1-handed Very fast 1-hit Dagger-type weapon
0-9 attack
"A dark aura emanates from this wickedly twisting and curving blade. You can hear terrifying screams and evil voices filling your head as you hold this evil relic. While those unfortunate enough to be struck by this blade must surely fall, you probably should not hold this for very long."
Speacial effects:
-inflicts very deadly poison at 100% rate to any non-invincible enemy, including those over 100% prot.
-after 1 minute of holding a status is entered where your character will gain a dark aura and begin attacking friends. If no friends are in sight, character kills self.
Sold by Tiro occasionally only when he appears in Peaca Advanced
ABSOLUTELY NO.
That's just gonna piss everyone off, plus that ruins the point of the Venom Sword.
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Romanji wrote on 2012-05-17 12:04
Quote from Darkboy132;865815:
ABSOLUTELY NO.
That's just gonna piss everyone off, plus that ruins the point of the Venom Sword.
...how? the venom sword only poisons... and has a vast amount of damage more then this dagger... and I would love some more arbitrary special effects on weapons instead of the boring (thunder on target, poison on target, wound on target, damage on target)
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Tropacat wrote on 2012-05-17 14:28
Thought, I do regret the Water have Splash Idea... why? cause of barrier spikes, I have to suffer blowing my barrier spikes to pieces when I HB with my tower. :(
I would love a damage revamp thought.
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Maenad wrote on 2012-05-17 15:02
Great Bow-bow class+skillset:
Class of bows made of very large bows. Giants may equip and learn several archery skills using it. Bow is always on back similar to Tower Cylinder. When an archery skill is loaded, the bow is taken and aimed letting its bottom point rest on the ground. All archery skills take much longer to load while using due to the difficulty of pulling the string back. If you can see a target and it's not blocked, you can hit it with it.
This bow may use archery skills Grand Magnum(does 300% of your normal magnum damage and has linear AoE) and Mile Shot(Temporarily increases viewing distance to see and shoot much more distant enemies).
Giants using this may learn those two skills and regular ranged.
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Spaghedeity wrote on 2012-05-17 15:09
Quote from Araria;866018:
Great Bow-bow class+skillset:
Class of bows made of very large bows. Giants may equip and learn several archery skills using it. Bow is always on back similar to Tower Cylinder. When an archery skill is loaded, the bow is taken and aimed letting its bottom point rest on the ground. All archery skills take much longer to load while using due to the difficulty of pulling the string back. If you can see a target and it's not blocked, you can hit it with it.
This bow may use archery skills Grand Magnum(does 300% of your normal magnum damage and has linear AoE) and Mile Shot(Temporarily increases viewing distance to see and shoot much more distant enemies).
Giants using this may learn those two skills and regular ranged.
As cool as that'd be, most we could hope for is more atlatl skills...
Linear AOE atlatl shot anyone?
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iloveyou wrote on 2012-05-17 16:43
Quote from Romanji;865890:
...how? the venom sword only poisons... and has a vast amount of damage more then this dagger... and I would love some more arbitrary special effects on weapons instead of the boring (thunder on target, poison on target, wound on target, damage on target)
Hold sword in dunbarton, after 1 minute, kill everyone, including you.
Yea, I like this sword now.
Quote from Araria;866018:
(does 300% of your normal magnum damage and has linear AoE).
Yes, lets buff the already overpower magnum even more.
My elf does 2k non-crit magnum, now 6k non-crit with this bow, and 18k crit with crit! Oh, it has linear AOE too?? Yes!
Increased range so I can snipe noob from 2 kilometer away? YESSSS
How about an ego version that give 500% damage bonus on top of normal magnum damage, and infinite range for RANGERNOGI TASTICCCC!
The elf community thank you!
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Maenad wrote on 2012-05-17 17:04
Quote from iloveyou;866065:
Hold sword in dunbarton, after 1 minute, kill everyone, including you.
Yea, I like this sword now.
Yes, lets buff the already overpower magnum even more.
My elf does 2k non-crit magnum, now 6k non-crit with this bow, and 18k crit with crit! Oh, it has linear AOE too?? Yes!
Increased range so I can snipe noob from 2 kilometer away? YESSSS
How about an ego version that give 500% damage bonus on top of normal magnum damage, and infinite range for RANGERNOGI TASTICCCC!
The elf community thank you!
It was a pleasure typing a post you wouldn't fully read. In great bow post, I quite distinctly said that LOADING skills would take a much longer time due to difficulty of pulling the string back. It was also implied that while a skill was loaded you wouldn't be able to move at all. It was VERY heavily implied those two skills can only be used with Great Bow.
It was implied by the use of 'friends', the user would only kill people in their party. Others would be able to attack you while you were in this state.