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Slayerj wrote on 2012-04-24 18:42
I guess it's not skills too~ XD I came up with something else. All food made by a cook can stack as long as it's the same food, same rank, and same cook. I mean...you can't tell me 20 potion, 20 bottles, take up 1x1 space while 2 salads take up 2x2 total >.>; Handi craft should be able to let you make more things, like makeshift weapons for the luls and other things. More potions should be able to be made from potion making cus I think it's like...after rank C you don't get ANYTHING new still rank..5? I can't check atm. XD
Taming should work like CoD so the mob doesn't leave when you move to a new area...It should also be much easyer to control a mob on higher ranks and CP should not be part of the training... Instead stuff like having the controlled mob kill stuff, simply taming anything. Ontop of this you should be able to controll a max of 2-3 mobs at rank 1. (I don't want to hear anyone say DK's wouldn't have anything specail then, cus look at pallies, we got nothing bro T,T XD)
Synth should also have more uses, and the metal conversion metal should be able to be used in blacksmithing/tailoring to give extra bonuses to smith/tailored equipment.
Uh...kinda going a bit off my own topic I guess... Handy craft and synth should let you combine 20 pfeathers to make a pfeather+(?) that revives a party member with 10% of their HP but give the reviver less exp, if not 0.
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Aiyas wrote on 2012-04-24 20:01
Egoable staves.
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Kayate wrote on 2012-04-24 20:21
Pirate type guns those old types maybe as a novelty weapon
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Claudia wrote on 2012-04-24 20:25
egoable gathering tools
so I don't have to seriously consider ego'ing a francisca or bipennis to chop wood for an extended amount of time
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NomadTrooper wrote on 2012-04-24 21:27
Guardian bow has 2 hit knock-back.
Scimitar has 10-70 wound rate.
Great Sword and Vales Great sword are now very slow 3 hit.
Potion kits now use durability, but can be upgraded for higher successes rate and speed.
Metallurgy Sieves can now be upgraded for speed, higher durability, and higher chance at gold, silver or mythril.
All bows have half durability loss.
All lances cost 20% cheaper to repair.
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Azareel wrote on 2012-04-24 21:32
tweaks*
All of this:
[SPOILER="Spoiler"]
Quote from Archibald;847235:
Ego weapons should get boosts that exceed significantly non ego weapons.
Smithed/tailored/Carpentry items should all get significant boosts over NPC version (not 2/3 max 2 crit and some bonus dura)
Smithed weapons should have at least 20% higher end damage than non smithed. This would actually make them worth making.
Quote from EndlessDreams;847237:
For Handicraft to actually have a use besides making paint and +dex.
Quote from Archibald;847241:
I know right? Handi = most useless lifeskill...oh wait taming...
Quote from Aiyas;847310:
Egoable staves.
[/SPOILER]
Wand egos more useful in general. Normal bolts (non-fused) to have some reason to use them, apart from combo-filling, or fusion food.
I'm surprised no-one has said this yet:
A massive Enchant overhaul. Fix the freaking skill.
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M wrote on 2012-04-24 21:36
Quote from Azareel;847368:
I'm surprised no-one has said this yet:
A massive Enchant overhaul. Fix the freaking skill.
what's wrong with it lol
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Soushi wrote on 2012-04-24 21:39
Quote from Azareel;847368:
I'm surprised no-one has said this yet:
A massive Enchant overhaul. Fix the freaking skill.
Idk, enchant is fine. If you mean the low success rates, I think Ancient Powder rates are what should be default... and maybe uncapped campfire for higher burn %, but other than that I don't see what's broken or wrong with it.
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NomadTrooper wrote on 2012-04-24 21:40
Quote from Azareel;847368:
tweaks*
All of this:
[SPOILER="Spoiler"]
[/SPOILER]
Wand egos more useful in general. Normal bolts (non-fused) to have some reason to use them, apart from combo-filling, or fusion food.
I'm surprised no-one has said this yet:
A massive Enchant overhaul. Fix the freaking skill.
If you think normal bolts are useless. You suck at magic. Give me your hebona, and I'll show you what CC+4 Fire Bolt can do. Hell, I hit 700's with plain old lightning and I only have 500 Int.
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Elleanior wrote on 2012-04-24 21:49
A double sabre, some (longer) claws (the current claw weapon will become available for Humans in g16, but I want longer claws), some more scythes (like a "base level" one, maybe? Kinda like the Crescent scythe in Vindictus), maybe some tonfas.
I'd say rapiers, but there's already one that got introduced in the one gacha on the foreign servers.
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Kaeporo wrote on 2012-04-24 22:08
Spirit weapons receive +11% of their critical hit rate as critical damage every 10 levels starting at social level 10. Example: Social Lv50 Ring Bow would provide 16% critical damage while a Social Lv50 Crossbow would provide 27% critical damage. This would really balance out the lower damage/higher critical weapons without nerfing either.
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Tropacat wrote on 2012-04-24 22:32
Make a ranged skills tab and add Boomerangs with Boomerang skills.
No idea what Range Skill color would be thought...
Maybe Lime?
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Kaeporo wrote on 2012-04-24 22:37
Quote from Tropacat;847432:
Make a ranged skills tab and add Boomerangs with Boomerang skills.
No idea what Range Skill color would be thought...
Maybe Lime?
Please. Don't. Stop.
Range has less in common with melee than Alchemy with Magic. Range should have its own tab.
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Tropacat wrote on 2012-04-24 22:41
Quote from Kaeporo;847437:
Please. Don't. Stop.
Range has less in common with melee than Alchemy with Magic. Range should have its own tab.
But range only has like 4(Humans) and 6(Elf) skills Excluding masteries. :<
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Claudia wrote on 2012-04-24 22:48
But how many creative ranged skills can you come up with that haven't already been done or covered by another skillset that aren't totally stupid?