What is this C1 you people speak about..
Also i would like more weapons that AREN'T completely outclassed by others. ( basically, buff weapons that aren't that useful )
What is this C1 you people speak about..
Also i would like more weapons that AREN'T completely outclassed by others. ( basically, buff weapons that aren't that useful )
Also i would like more weapons that AREN'T completely outclassed by others. ( basically, buff weapons that aren't that useful )
For a newbie to be able to clear difficult obstacles, they should have to play at least semi-intelligently. I really don't see what the problem is, here.
Bran's not really that bad, though, to be honest. His damage output and his nerfed mobility aren't good enough for me to honestly say he's 'out to get' melee players. However, I will digress the point that rangers tend to have it easier with those two, much easier. On the topic of bosses, has anybody else noticed that the more recent bosses seem to be out there to get melee players? Both the grim reaper and bran have an AOE knock back attack that close to impossible to avoid, unless you just finished attacking and have time to run/evade behind them. It would be really cool if they gave evade invincibility frames, to make up for the lack of close combat staying power melee combatants have these days with the wm nerf.
The Grim reaper is especially bad because although his attacks aren't terribly strong, they sap your hp/mp/sp at a rapid rate, making getting hit very annoying. Bran hits even behind him, so if you're within melee range when he initates his ground pound attack you're guraranteed to get hit. These are almost inevitable unless you're playing VERY carefully, in which case you're not going to get very many hits in, especially compared to a ranged attacking character. I'd like to think that a fair boss fight allows you to escape relatively unscathed if you manage to play perfectly.
On the topic of bosses, has anybody else noticed that the more recent bosses seem to be out there to get melee players? Both the grim reaper and bran have an AOE knock back attack that close to impossible to avoid, unless you just finished attacking and have time to run/evade behind them. It would be really cool if they gave evade invincibility frames, to make up for the lack of close combat staying power melee combatants have these days with the wm nerf.
The Grim reaper is especially bad because although his attacks aren't terribly strong, they sap your hp/mp/sp at a rapid rate, making getting hit very annoying. Bran hits even behind him, so if you're within melee range when he initates his ground pound attack you're guraranteed to get hit. These are almost inevitable unless you're playing VERY carefully, in which case you're not going to get very many hits in, especially compared to a ranged attacking character. I'd like to think that a fair boss fight allows you to escape relatively unscathed if you manage to play perfectly.
On the topic of bosses, has anybody else noticed that the more recent bosses seem to be out there to get melee players? Both the grim reaper and bran have an AOE knock back attack that close to impossible to avoid, unless you just finished attacking and have time to run/evade behind them. It would be really cool if they gave evade invincibility frames, to make up for the lack of close combat staying power melee combatants have these days with the wm nerf.
The Grim reaper is especially bad because although his attacks aren't terribly strong, they sap your hp/mp/sp at a rapid rate, making getting hit very annoying. Bran hits even behind him, so if you're within melee range when he initates his ground pound attack you're guraranteed to get hit. These are almost inevitable unless you're playing VERY carefully, in which case you're not going to get very many hits in, especially compared to a ranged attacking character. I'd like to think that a fair boss fight allows you to escape relatively unscathed if you manage to play perfectly.
Grim is quite easy to avoid.
Bran is annoying though, that ground punch is insanely bothersome.
.... I GIVE UP. You're impossible to reason with.:gloom3::gloom:
Cromm suppose to be hard so nubs can ask well knowledge players of the community for help to run it which is why its a 3-man mission and thus allow some of the newer player too fit in, communicated and socialize with others in the community ... ._.
did my BS sound reasonable and justifiable to make think differently now .-.
Cromm suppose to be hard so nubs can ask well knowledge players of the community for help to run it which is why its a 3-man mission and thus allow some of the newer player too fit in, communicated and socialize with others in the community ... ._.
did my BS sound reasonable and justifiable to make think differently now .-.
^^^^^^^^^^^^
This is why g1 should be made harder again. It forced people to socialize when they were starting out. Then G2 made them learn how to solo, then g3 made them get to know stronger players. Seriously, it worked beautifully.
On the topic of bosses, has anybody else noticed that the more recent bosses seem to be out there to get melee players? Both the grim reaper and bran have an AOE knock back attack that close to impossible to avoid, unless you just finished attacking and have time to run/evade behind them. It would be really cool if they gave evade invincibility frames, to make up for the lack of close combat staying power melee combatants have these days with the wm nerf.
The Grim reaper is especially bad because although his attacks aren't terribly strong, they sap your hp/mp/sp at a rapid rate, making getting hit very annoying. Bran hits even behind him, so if you're within melee range when he initates his ground pound attack you're guraranteed to get hit. These are almost inevitable unless you're playing VERY carefully, in which case you're not going to get very many hits in, especially compared to a ranged attacking character. I'd like to think that a fair boss fight allows you to escape relatively unscathed if you manage to play perfectly.