You can buy a Golden egg for 600 gold. This sounds really imbalanced.
Oh really? I totally forgot about that.
You can buy a Golden egg for 600 gold. This sounds really imbalanced.
Oh really? I totally forgot about that.
Glewyas sells them, only 5 per in-game day. I do find it rather odd that they're being sold for that cheap though.
-Rage Impact debuff only affects Sword, Axes, and Blunt attacks. Good fucking god, Lances don't need +50% more damage. Though I personally feel that Rage Impact should just be removed.
-Dual Wield Mastery removed.
--Dual Focused Red Beams gives me 419~599, I don't need more fucking damage with Dual Wielding.
--773 Dex, Rank 1 Combat Mastery, Rank 1 Sword Mastery, and a Focused Red Beam (0% Balance) already gives me 75% Balance with a single Beam and 80% Balance with a pair. +15% more balance is unnecessary.
--187.1% Crit. +14% more, well it explains itself.
--Why the hell does it have Auto Defense? This isn't a shield.
--Sword and Blunt Mastery also occur twice when dual wielding. A mastery for Dual Wielding is just a silly bolster to stats.
-Sword and Blunt Mastery no longer occur twice when dual wielding. +20 sword min damage, +40 sword max, +30% sword balance, and +60 blunt max is too high of a bonus. Now if Axes were to be Dual Wielded, that's +20 axe min damage, +40 axe max damage, +30% axe critical, and +44 armor pierce; effectively +84 more damage.
-Sword Mastery Balance 15% -> 10%.
-Blunt Mastery now gives +15 min damage. Bow Mastery has the same max and Lance Mastery comes close but with a min as well.
-Axe Mastery Critical 15% -> 10%, Armor Pierce 22 -> 10.
-Crossbow Mastery Critical 15% -> 10%, Armor Pierce 18 -> 10.
-Lance Mastery no longer gives Critical. Piercing gives so much Protection ignore.
-Post-Renovation Light/Heavy Armor Mastery (+20 Light Def, +16 Light Magic Def, +40 Heavy Def, +20 Heavy Magic Def) reverted to pre-values. As if tanking wasn't hard enough.
-Knuckle Mastery Balance is changed to Critical Damage.
Weapon mastery skills should differentiate one weapon class from another (Ã la SkyRe). The current bonuses are essentially interchangeable.
Dual-Weapon Mastery:
Attack Speed +0~25%
Melee Cooldowns: -0.1~0.5 seconds
Windmill Radius: -100~50
Normal attack weapon bonuses/penalties are increased by 100%
Mana Recovery:
- Renamed to Blood Pact.
- Sacrifices 50% max health to restore 10~50% max mana.
- Cooldown reduced to 120 seconds.
Bow Mastery:
Max Damage +0~30
Max Range +0~100
Crossbow Mastery:
Max Damage +0~20
Critical +0~15%
Aim Speed +25~50%
Meditation:
- Reduces mana consumption by 10~50%
- Completely halts HP/SP recovery. Lost HP/SP are treated as wounded stats until the skill is inactivated.
Mana Recovery:
- Renamed to Blood Pact.
- Sacrifices 50% max health to restore 10~50% max mana.
- Cooldown reduced to 120 seconds.
-All titles that give Movement Speed: 1%/2% -> 5%. Correct me if I'm wrong but 1%/2% is pretty nonexistent? Maybe not for elves, but I don't think it'll help much for humans. I'm probably blind but Rank 1 March Song and 30 Music Buff Effect (15% ~ 20%) doesn't seem that much of a difference for me.
Instead of Crossbows necessarily being stronger/weaker/faster/slower than bows, I think it should be made easier instead, somehow.
Complete halt sounds too harsh. And I don't really like the idea of decreasing mana consumption rate. Maybe if they increased base mana regeneration by a lot, especially at night, (so there would be less need for meditaiton), then maybe repurposing this skill to reduce mana consumption instead of increasing mana rate would be great.
I completely agree with the Blood Pact change, except I think you should get a higher percentage of mana than the percentage of health used, at least at capped/max rank.
Spears and Pole axes pls, lances are fulgy
Does Atlatl/Throwing Attack need a buff? I never see anyone use them anymore. Meanwhile, Taunes can hit 1k with them.
A change I've heard people want is javelins to be consumed from your inventory like crystals
-Elf base speed 132% -> 125%. Honestly I'm a little hesitant of this but god there's way too much high speed buffs.