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Lexeon wrote on 2015-02-15 22:59
I want to see unique, one-of-a-kind items. If the player with the unique item is inactive for a month or so, the item goes back into some kind of event so it's not lost forever. I hate seeing the same Fashionogi weapons and armor every so often. Also would like to see idle animations work with knuckles ( except the big wolverine knuckles ).
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DefinitelyNotTwin wrote on 2015-02-16 01:47
Quote from Lexeon;1265487:
I want to see unique, one-of-a-kind items. If the player with the unique item is inactive for a month or so, the item goes back into some kind of event so it's not lost forever. I hate seeing the same Fashionogi weapons and armor every so often. Also would like to see idle animations work with knuckles ( except the big wolverine knuckles ).
Or make a customizable weapon system, that I wanted forever >__<
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koishi-sempai wrote on 2015-02-16 02:30
Quote from Kapra;1265476:
I honestly don't understand what people are thinking when they suggest things like this. Is it under an argument that instruments aren't important enough? Because that's BS. If anything needs attention its Microphones, Instruments and micless singing are fine. If it's under an argument that Music Buff skills are too OP, then you should be focusing on those skills that are OP, not the music buff effect.
It's both thematic (there's no point to doing an instrument) and balance (though the problem does go away if you delete Battlefield Easyture)
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Zekkii wrote on 2015-02-16 03:17
A lot of people don't like singing because you don't need to equip an instrument to use skills like battlefield overture to their full potential, but those people should realize that prior to singing nearly everyone simple equipped an instrument and unequipped it after playing a song. Some people still do because they have access to reforges, enchants, and weapon upgrades.
Personally I don't like weapon switching, it's annoying shuffling through inventory screens in and out of battle. It would be better if we were less focused on nerfing skills/weapons based on what we have equipped, since people are just going to switch anyways.
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Kapra wrote on 2015-02-16 04:09
People are underestimating how useful instruments are compared to micless singing. Micless singing is nothing, the issue is a few rogue skills that need adjustment not the entire concept itself.
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Kaeporo wrote on 2015-02-16 04:12
Quote from Zekkii;1265535:
A lot of people don't like singing because you don't need to equip an instrument to use skills like battlefield overture to their full potential, but those people should realize that prior to singing nearly everyone simple equipped an instrument and unequipped it after playing a song. Some people still do because they have access to reforges, enchants, and weapon upgrades.
Personally I don't like weapon switching, it's annoying shuffling through inventory screens in and out of battle. It would be better if we were less focused on nerfing skills/weapons based on what we have equipped, since people are just going to switch anyways.
None of it really matters.
Anything other than an instant-mission nuke will eventually be too slow for use in combat. When content becomes accessible, rewarding, and challenging perhaps gameplay balance can be address by someone who knows what the hell they're doing. The current director is a lot more sensible than some of his predecessors but he still fucking sucks.
Quote from Kapra;1265540:
People are underestimating how useful instruments are compared to micless singing. Micless singing is nothing, the issue is a few rogue skills that need adjustment not the entire concept itself.
Relative to other music buff skills, it's pretty obvious that Battlefield Overture has the greatest usage.
Relative to singing, playing music buff skills with an instrument has higher usage across the board.
The issue with the latter has to do with opportunity cost. Shutting down an room of enemies or contributing your entire stat cap worth of damage should cost more than 2 seconds every minute an a half.
[SIZE="5"]Crusader Skill Adjustments[/SIZE]
New Feature: Crusader Mastery
- Unlocked when 75 crusader levels are invested into a skill's sub-skills.
- The respective skill's visual effects have a white/gold coloration instead of white/cyan.
Shield of Trust
Warding Mastery:
- The player can shield an additional party member.
- Crusader skill cooldowns reduced by 5 seconds.
Magic Dampening
- Increases magic auto-defense by 2% per level.
Celestial Spike
- Residual damage increases by 25% with each tick.
Binding Mastery:
- 30% chance to not trigger its own cooldown. Other crusader skills are ignored.
- Crusader skill cooldowns reduced by 5 seconds.
Weighted Conscious
Decreases movement speed by up to 50%.
Sinful Thorns
Deals damage based on a rank dependent percentage of the original skill's damage.
Judgment Blade
Smiting Mastery:
- Load time is reduced by 3 seconds.
- Crusader skill cooldowns reduced by 5 seconds.
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Kapra wrote on 2015-02-18 10:10
- Homestead
- Item Size Changes (these are to make them logically take up as many cells of land as they take up space)
- Upgrade Anvils now take up 3x3 room instead of 5x5.
- Cooking Ovens now take up 1x1 room instead of 3x3.
- Steam Ovens now take up 1x1 room instead of 3x3.
- Dry Ovens now take up 1x1 room instead of 3x3.
- Furnaces now take up 1x2 room instead of 3x3.
- Sheeps now take up 2x2 room instead of 1x3. (They move off of the plot they take up right now. . . 2x2 makes more sense given their animations.)
- Chopping Blocks not take up 1x2 room instead of 3x3.
- Snowmen now take up 1x3 room instead of 3x3.
- Scarecrows now take up 1x3 room instead of 3x3.
- Wagons now take up 1x3 room instead of 3x3.
- New Objects
- New Paved Paths added. Preferably many types, cobblestone, brick, etc. Could probably use Cuilin Stone as an ingredient, they've been useless since Enlightenment.
- Mailbox added.
- Alternative models for things that can have them. (Like getting Housing Anvil's model instead of the Bangor model.)
- Crops need to stop pulling a Jurassic Park to transcend its genetic coding to live out its life long dream of being a strawberry patch. (Seriously sometimes I plant Pumpkins or Eggplants and when the crop is done growing its a Strawberry. . .)
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Darkboy132 wrote on 2015-02-18 19:53
Server merge for Apostle Raid. BECAUSE NO ONE IS DOING THEM IN ALEXINA! :shoe:
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Zyrus wrote on 2015-02-19 04:44
Quote from Darkboy132;1265810:
Server merge for Apostle Raid. BECAUSE NO ONE IS DOING THEM IN ALEXINA! :shoe:
I think that's cause the g19 skills were fairly...non mabinogi. They just don't seem to fit. Same with the raid. The skills are not that useful outside of that raid so spending several hundred ap and the painful requirements to rank them takes a back seat to most players doing it. There should be a server merge though. One Huge server with lots of channels and lots of space on each channel.
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Kaeporo wrote on 2015-02-19 05:15
Quote from Zyrus;1265864:
I think that's cause the g19 skills were fairly...non mabinogi. They just don't seem to fit. Same with the raid. The skills are not that useful outside of that raid so spending several hundred ap and the painful requirements to rank them takes a back seat to most players doing it. There should be a server merge though. One Huge server with lots of channels and lots of space on each channel.
That would be nice, though you would face resistance from the assholes who left server A and went to server B because "everyone was out to get them".
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I'm fairly certain that the raids themselves aren't even the issue. I searched for signs of life yesterday and found only a small handful of active players over a seven hour time span. Curse anyone who says that this game is more active than ever.
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Kapra wrote on 2015-02-19 05:37
Quote from Zyrus;1265864:
I think that's cause the g19 skills were fairly...non mabinogi. They just don't seem to fit. Same with the raid. The skills are not that useful outside of that raid so spending several hundred ap and the painful requirements to rank them takes a back seat to most players doing it. There should be a server merge though. One Huge server with lots of channels and lots of space on each channel.
A server merge would be nice IF it wouldn't be laggier than the servers (other than Alexina) already are now.
However, I may be wrong but I don't think that's what he meant. I made this suggestion a while ago in this thread I think- In MapleStory they recently server merged party quests. I haven't actually played MapleStory after they made this change but what this means is, all the servers of Maple go to the same party quest lobby map when they want to do a party quest. In this map, you can't trade and crap. But you can do party quests with players from other servers. Not that this would be easily implemented. The issue wouldn't be getting the different servers to communicate though, I mean you can have people from other servers in your friends list and have conversations with them.
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Darkboy132 wrote on 2015-02-19 08:34
I think it's both the raid itself and the lack of people. I'm pretty sure people actually bother to show up in Iria Raids because they're a lot more rewarding.
I wouldn't mind a "party quest" merge or a complete server merge. As Kaeporo said, Alexina's traffic is fucking low outside of Dunbarton and Belvast, despite being the most "populated" server.
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Darkboy132 wrote on 2015-02-20 18:05
Re-add the in-game indicators of raid boss spawning. Just why the fuck were they removed in the first place?
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Kaeporo wrote on 2015-02-21 06:58
Hillwen Engineering and Rare Mineralogy now fall under the Smithing talent.
Magic Craft and Shyllien Ecology now fall under the Holy Arts talent.
Dream Catchers can now receive standard upgrades which can increase damage, durability, and collection rate.
Dream Catchers can now receive two-handed special upgrades.
Life exploration weapons can now receive special upgrades.
[SPOILER="Music Changes"]Singing:
Singing without an instrument or a microphone equipped doubles the amount of time it takes to activate magical effects.
Battlefield Overture:
Damage bonus reduced to +15% at Rank 1.
Effect activation time increased to 3 seconds.
Lullaby:
Cooldown increased to 90 seconds.
Harvest Song
Effect activation time reduced to 1 second.
Composing:
Players can now compose special music scrolls, depending on their rank.
Players can specifically choose which scroll is produced, like other crafting skills.
Novice Scrolls Score Scroll x1, Shyllien Crystal x2
rF: Seal of Time (Uses: 500)
rE: Big Things Come in Small Packages (Uses: 500)
rD: Shadow Behind (Uses: 500)
rC: Bodyguard (Uses: 500)
rB: A Hint of Magic (Uses: 500)
Apprentice Scrolls Score Scroll x1, Shyllien x2
rA: The Only Survivor (Uses: 200)
rA: Days of Abundance (Uses: 200)
r9: Full Moon's Blessings (Uses: 100)
r8: The Great Desert Giant (Uses: 100)
r7: Passions of Youth (Uses: 200)
Expert Scrolls Score Scroll x1, Intact Shyllien x2
r5: Hard Shelled (Uses: 75)
r3: Sharpened Blade (Uses: 50)
Master Scrolls Score Scroll x1, Crystal Column
r2: Roar of the Battle Ground (Uses: 10)
r1: Song of the Fist (Uses: 5)[/SPOILER]
Blacksmithing:
Increases your special upgrade success rate starting at Rank 5.
r5: +1%
r4: +2%
r3: +3%
r2: +4%
r1: +5%
d1: +6%
d2: +7%
d3: +8%
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Kapra wrote on 2015-02-21 11:35
- Interface
- New Event Interface (Due to a lack of a better name)
- This interface serves a similar purpose to the whateveritscalled interface in maplestory. Like in Maplestory, this interface appears on the left side of the screen by default, however it can be locked/unlocked in the options menu like the extra hotkeys windows.
- Each time there is a new event that gives Game Boards and Tokens, the Board/Token would instead be placed into the hidden inventory tab like Homestead Stones and Quests, rather than taking up regular inventory room. To access the Game Boards, you would instead click on an icon in this interface to open it up.
- This is NOT a big request Nexon, but it is a big deal that would be appreciated.
- New Dungeon Key Interface
- When in a dungeon, this interface appears on the right side of the screen by default, however it can be locked/unlocked in the options menu like the extra hotkeys windows.
- This interface shows keys of each color with a quantity next to/under it, in addition to the Boss Key.
- When anyone in the dungeon picks up a key, the key goes into the interface instead of anyone's inventory and gets used up from there when anyone in the dungeon uses the key instead.
- This change does not apply to End Chest Keys or Treasure Pit Keys, Treasure Pit Keys are instead made to stack to 10.
- Admittedly I have been one to hold a dungeon key for ransom, we are not progressing until you stop ignoring the gold on the floor you need to pick up. But I shouldn't have the option to have that kind of leverage. Unlike the first one, this may be a larger request (with the exception of making the pit keys stackable) but these would be much appreciated.
- New Fomor Scroll Inventory Tab
- This tab can ONLY hold Fomor Scrolls and Ancient Book Pieces.
- Anicent Books pieces now stack to 10.
- Trust me, sometimes I have trouble keeping all my fomor scrolls (no duplicate stacks) in my Maid's inventory. I love the idea of Fomor Scrolls, a 6x10 inventory might not be enough for some people but this would be a great way to progressively destigmatize C1 content, along with maybe rebalancing the gold rewards of Fomor Scrolls.
- Not an interface change but Fomor Scroll Quest Scrolls should be free, right now they're 30 gold each.
- New Blacksmithing Journal
- Blacksmith Manuals changed. They no longer have limited uses. Instead, you right click-use them to learn that manual forever but the manual gets consumed in the process.
- A new Blacksmith Journal is added to the Collection Journal window. This is where your learned Manuals list is.
- I don't THINK this would be a big deal since we already have something similar for Transformation Mastery.
- New Tailoring Journal
- Ditto to Blacksmithing, but with Tailoring Patterns.
- All Crafting Windows.
- This applies to Potion Making, Handicrafting, Tailoring, Blacksmithing, Carpentry, etc. There is now a search Bar to sort through names of things you can craft.
- There is also an option to set things to favorites, where only names of things marked as favorites would show up unless you tick a box to show all. If there are no favorites, everything always shows up.