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Darkboy132 wrote on 2015-04-09 23:08
Bash:
- Reverted back to Pre-Renovation Extra. It's very overpowered, on a much greater scale than 400% Final Hit.
- Defense and Counterattack now trigger against Bash.
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Tropa wrote on 2015-04-09 23:16
New Skills:
Frost Imbued Arrow - Archery(Hidden)
A spell that infuses Ice properties to an archer's arrows.
- Effectively Slows down the target's movement speed
- Toggle-able, while active it'll slowly a percent of the user's mana, much like mana shield.
- Can't be applied to the same target more then once.
- Enters a 5 sec cooldown after being deactivated.
- Applied to all archery skills, including Crash Shot.
[SPOILER="Stats"]Rank N Stats:
Duration: 2sec
Movement Debuff: 10%
Initial Mana cost: 20
Mana Drain per sec: 2%
Rank 1 Stats
Duration: 8sec
Movement Debuff: 45%
Initial Mana cost: 50
Mana Drain per sec: 5%
Master Title
+2 Frost Duration
+30 Mana[/SPOILER]
Geyser Charge - Alchemy
The user sends a shockwave in the direction on the target, causing a surge of water that damages anything in between them until the target is hit.
- Water Alchemy skill, damage is increased with Mana(45%).
- Much like Heat Buster, the cylinder needs to be pressurized in order to be used.
- requires 8 Points of pressure.
- Monsters hit with the collateral damage are stunned while the main target is sent into the air, unable to move for a short period of time, ranged damage increased while the target is air-born.
- Collateral damaged targets only receive 50% of the initial damage.
[SPOILER="Stats"]Rank N Stats
350 Water Damage
Range: 950
Air-born Duration: 1.5 sec
Extra Archery Damage: 5%
Rank 1 Stats
1500 Water Damage
Range: 1800
Air-born Duration: 2 sec
Extra Archery Damage: 30%
Master Title
+25 Water Alchemic Damage
+250 Geyser Charge Range[/SPOILER]
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Daniel1235 wrote on 2015-04-09 23:21
Hey guys,
Just letting you know, I've completed my total master title renovation! :D
The links are at my signature below. Feel free to comment!
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Twin wrote on 2015-04-10 00:02
Quote from Daniel1235;1270645:
Hey guys,
Just letting you know, I've completed my total master title renovation! :D
The links are at my signature below. Feel free to comment!
I just realized, these revamps kinda make transformation even more useless
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Kaeporo wrote on 2015-04-10 03:13
Quote from Darkboy132;1270641:
Bash:
- Reverted back to Pre-Renovation Extra. It's very overpowered, on a much greater scale than 400% Final Hit.
- Defense and Counterattack now trigger against Bash.
Not really. Final Hit is far stronger than Bash and it's race restricted. I suppose it doesn't really matter since DevCat sucks balls at game balance.
Axes and Blunt Weapons are still just as bad as they've always been.
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Daniel1235 wrote on 2015-04-10 04:33
Quote from Twin;1270657:
I just realized, these revamps kinda make transformation even more useless
Oooooooooooh thanks for reminding me! Just added a new note at the second part. Take a look! :D
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Twin wrote on 2015-04-10 12:07
Quote from Daniel1235;1270678:
Oooooooooooh thanks for reminding me! Just added a new note at the second part. Take a look! :D
Now my last issue with that is, would that nullify the transformation boost itself , since your keep both titles while transformed? lool Or would be '' *** the Paladin who mastered Smash''?
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Twin wrote on 2015-04-10 12:09
Quote from Daniel1235;1270678:
Oooooooooooh thanks for reminding me! Just added a new note at the second part. Take a look! :D
Now my last issue with that is, would that nullify the transformation boost itself , since you keep both titles while transformed? lool Or would be '' *** the Paladin who mastered Smash''?
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Daniel1235 wrote on 2015-04-10 13:19
Quote from Twin;1270704:
Now my last issue with that is, would that nullify the transformation boost itself , since you keep both titles while transformed? lool Or would be '' *** the Paladin who mastered Smash''?
No, it wont nullify 'cause the boost is given regardless of title using passive skills (for example, Hands of Chaos) so the title (in the same example, infra black or chaos knight or black knight or dark knight) shouldn't effect the boost. Shortly, the latter.
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Darkboy132 wrote on 2015-04-10 17:38
Quote from Kaeporo;1270673:
Not really. Final Hit is far stronger than Bash and it's race restricted. I suppose it doesn't really matter since DevCat sucks balls at game balance.
Final Hit is a huge burst damage, yes, but for only for 40 seconds, doing roughly 1k% per second, followed by a 200 second cooldown assuming its full duration is used up. Bash also deals roughly 1k% per second or two along with no cooldown. Within 200 seconds, Bash may deal more damage than Final Hit over time, or at least come very close to it.
Rank 5 Reload can now be used in the middle of any animation of Gun skills.
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revdb wrote on 2015-04-10 20:53
Chain Mastery for elves gives a greater damage penalty on chain 3 with heavy armor (30%) at r1, but gives faster animation speed (doubled animation speed at r1 unique to elves) and greater cooldown decrease (-30% cooldown at r1). My logic being that elves don't hit as hard but they should attack faster and more often (they're supposed to be a fast and nimble race).
Charging strike has a random chance of hitting twice when used by an elf against an enemy that isn't aggroed on them (+1% chance per rank, 15% chance at r1).
Somersault kick changed to 5-hit combo for elves (keeps the same multiplier, just split into more hits) for increased chance of critting.
Elves get a new skill: Beatdown, which is a flurry of 10 punches and kicks that lock the target into place and calculates critical hit separately for each hit (40% crit cap instead of the usual 30%). This skill replaces Pummel for elves (elves are too light to be able to pin an enemy down like a human or giant).
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Twin wrote on 2015-04-10 22:32
Quote from Daniel1235;1270705:
No, it wont nullify 'cause the boost is given regardless of title using passive skills (for example, Hands of Chaos) so the title (in the same example, infra black or chaos knight or black knight or dark knight) shouldn't effect the boost. Shortly, the latter.
idk about you, but i like to see my holy knight and mastery title, so yup.going both o3o
sent by a phone-
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Kapra wrote on 2015-04-11 07:20
Quote from revdb;1270747:
Chain Mastery for elves gives a greater damage penalty on chain 3 with heavy armor (30%) at r1, but gives faster animation speed (doubled animation speed at r1 unique to elves) and greater cooldown decrease (-30% cooldown at r1). My logic being that elves don't hit as hard but they should attack faster and more often (they're supposed to be a fast and nimble race).
Charging strike has a random chance of hitting twice when used by an elf against an enemy that isn't aggroed on them (+1% chance per rank, 15% chance at r1).
Somersault kick changed to 5-hit combo for elves (keeps the same multiplier, just split into more hits) for increased chance of critting.
Sounds decent, but giving a non-aggro opening ability to just Charging Strike seems a bit weird. Focused Fist is usually the go to attack for this stuff. Often times Charging Strike is usually an attack to be used as a followup after a Chain 3 skill rather than an opener, though I guess that depends on playstyle too. I guess you could argue Focused Fist already has something like that (with longer load time) and Counter Punch acts as a Chain 1 if used in a certai ntime frame, but that's not really a benefit form not being aggroed when attacking. (And something like that isn't possible for Counter Punch.)
Quote from revdb;1270747:
Elves get a new skill: Beatdown, which is a flurry of 10 punches and kicks that lock the target into place and calculates critical hit separately for each hit (40% crit cap instead of the usual 30%). This skill replaces Pummel for elves (elves are too light to be able to pin an enemy down like a human or giant).
This skill sounds like it sucks, and you can't just remove an already existing skill from a race.
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Twin wrote on 2015-04-11 09:37
Quote from revdb;1270747:
Chain Mastery for elves gives a greater damage penalty on chain 3 with heavy armor (30%) at r1, but gives faster animation speed (doubled animation speed at r1 unique to elves) and greater cooldown decrease (-30% cooldown at r1). My logic being that elves don't hit as hard but they should attack faster and more often (they're supposed to be a fast and nimble race).
While I do agree with this statement because it ties what I want in Mabi (quick recovery system),I also think that capability shouldn't be just limited to elves.I left a post a few pages about about Agility and how it could speed up animations. Mainly benfiting elves with lighter weapons or ranged fighting. Give it a look if you're interested XD
Quote from revdb;1270747:
Elves get a new skill: Beatdown, which is a flurry of 10 punches and kicks that lock the target into place and calculates critical hit separately for each hit (40% crit cap instead of the usual 30%). This skill replaces Pummel for elves (elves are too light to be able to pin an enemy down like a human or giant).
Nooo...nono..ju-..just no x.x You wanna add on too a skill-set, not block certain skills out
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Twin wrote on 2015-04-11 09:40
Quote from revdb;1270747:
Chain Mastery for elves gives a greater damage penalty on chain 3 with heavy armor (30%) at r1, but gives faster animation speed (doubled animation speed at r1 unique to elves) and greater cooldown decrease (-30% cooldown at r1). My logic being that elves don't hit as hard but they should attack faster and more often (they're supposed to be a fast and nimble race).
While I do agree with this statement because it ties what I want in Mabi (quick recovery system),I also think that capability shouldn't be just limited to elves.I left a post a few pages about Agility and how it could speed up animations. Mainly benfiting elves with lighter weapons or ranged fighting. Give it a look if you're interested XD
Quote from revdb;1270747:
Elves get a new skill: Beatdown, which is a flurry of 10 punches and kicks that lock the target into place and calculates critical hit separately for each hit (40% crit cap instead of the usual 30%). This skill replaces Pummel for elves (elves are too light to be able to pin an enemy down like a human or giant).
Nooo...nono..ju-..just no x.x You wanna add on too a skill-set, not block certain skills out