Quote from Daniel1235;1279434:
- Math Basic, Intermidate and it's hardmode dungeon (general=all variations) added.
- Rabbie Intermidate and it's Hardmose dungeon added.
- Fiodh Basic and it's Hardmode dungeon added.
- Barri Intermidate and it's Hardmode dungeon added.
- Peaca Advanced and it's Hardmode dungeon added.
- All Variations of Peaca Hardmode dungeon are now considered Shadow realm.(So, Like usual SM, you get gold and exp reward when the boss is dead. How high is depending on the difficulty. Normal<Basic<Intermidate<<<Advanced)
- All monsters in Peaca Hardmode dungeons will always give combat experience.(Well, pretty much the same concept used in all dungeons...)
- Coil Basic, Intermidate, advanced and it's Hardmode dungeon added.
I don't think we should be adding new things for the sake of being incomplete. Don't get me wrong, being incomplete annoys me too, but I don't want things to be rushed just because it gets on someone's OCD.
What I'd rather do is knockdown the difficulty level of those random dungeons, what I mean is like Rabbie has Normal, Basic, and Advanced but not Intermediate. I want Advanced to be changed to Intermediate but have nothing in the dungeon actually changed (same spawns, same monster health damage, etc).
And I don't want Advanced to HAVE to be the last difficulty.
I think Hardmode dungeons are a really silly concept. I think all multi-person passes should be merged into one (like how they're all considered the same for Hardmode), and Hardmode to be scrapped/integrated into the main dungeon as additional difficulties and separate passes. Abyss should be considered separate from the dungeon system entirely and should not be taken into account when determining the difficulty of a new version of a dungeon.
Then I'd like to see 1~3 new difficulties of existing dungeons and maybe new dungeons added every content update. Assuming other changes in dungeons that don't make them boring and makes them rewarding but not better/worse/competing with shadow missions.
If you make dungeons too similar to missions, then they'll always be in opposition, people choosing to do one over the other. There needs to be incentive to do both for different reasons, and I feel like equipment are terrible reasons because equipment constantly gets replaced, especially each time a new shiny demonic/dragon/apostle/etc weapon or a gach armor comes out.