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Darkboy132 wrote on 2012-07-30 17:33
-Rank 1 Bow/Xbow + Rank 1 Ranged Attack: Lets humans use mounted ranged attack.
-Give giants Play Dead and Rock Throwing
-Rock Throwing should do damage based on your str.
-MORE ACTIONS!
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Tropacat wrote on 2012-07-30 18:05
Productional Based Update.
System:
• Base potions can now be stacked to to 50.
• Clicking a stack with the Middle mouse button(Scroller) will pick up 1 item from the stack. ↠♥
• Clicking a collection pouch onto the productional crafting grid will fill all available spots with the item(s) in the pouch.
Items:
• Base Herb Pouch(2x2) Can hold 100 Base herbs
• Bloody Herb Pouch(2x2) Can hold 100 Bloody herbs
• Mana Herb Pouch(2x2) Can hold 100 Mana herbs
• Sunlight Herb Pouch(2x2) Can hold 100 Sunlight herbs
• Golden Herb Pouch(2x2) Can hold 100 Golden herbs
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Darkboy132 wrote on 2012-07-30 18:16
Quote from Tropacat;922306:
• Base potions can now be stacked to to 50.
Base potions as in those used for Pot Making?
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Tropacat wrote on 2012-07-30 18:16
Quote from Darkboy132;922309:
Base potions as in those used for Pot Making?
Yes.
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Slayerj wrote on 2012-07-30 19:22
To Trops post, how about the ability to make more than 10 items with the auto production thing? Why not up to 100? ^,^
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Strawberry wrote on 2012-07-30 19:39
Quote from Tropacat;922306:
Productional Based Update.
• Clicking a collection pouch onto the productional crafting grid will fill all available spots with the item(s) in the pouch.
This would be freaking lovely to have. Sometimes I swear I feel like I spend more time separating the items rather than actually being as productive as I should be. 8(
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Darkboy132 wrote on 2012-07-30 20:29
Yvona should sell Composing Rank 7 -> 5 and Musical Knowledge Rank 6 -> 4...
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Tropacat wrote on 2012-07-30 20:46
Quote from Slayerj;922340:
To Trops post, how about the ability to make more than 10 items with the auto production thing? Why not up to 100? ^,^
I was thinking about that, I'm sure they could fix that into the game.
Quote from Strawberry;922351:
This would be freaking lovely to have. Sometimes I swear I feel like I spend more time separating the items rather than actually being as productive as I should be. 8(
I know right? I Hate right clicking > Divide > Number of Matrials.
It hurts when your crystal duping too.
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Darkboy132 wrote on 2012-07-30 21:44
Quote from Tropacat;922387:
I know right? I Hate right clicking > Divide > Number of Matrials.
It hurts when your crystal duping too.
Shift + Click.
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Tropacat wrote on 2012-07-30 21:46
Quote from Darkboy132;922427:
Shift + Click.
That still gives you the Divide window.
I want the Middle button feature.
Updated:
Productional Based Update.
System:
• Base potions can now be stacked to to 50.
• Clicking a stack with the Middle mouse button(Scroller) will pick up 1 item from the stack. ↠♥
• Clicking a collection pouch onto the productional crafting grid will fill all available spots with the item(s) in the pouch.
• Option to Smith, Tailor, Wood work, Craft, Crystallize and Synthesis duplication things without dragging and dropping things into the crafting grid, as long as the materials are in your inventory.
• Pollen as a side product when digging up flowers.
Items:
• Base Herb Pouch(2x2) Can hold 100 Base herbs
• Bloody Herb Pouch(2x2) Can hold 100 Bloody herbs
• Mana Herb Pouch(2x2) Can hold 100 Mana herbs
• Sunlight Herb Pouch(2x2) Can hold 100 Sunlight herbs
• Golden Herb Pouch(2x2) Can hold 100 Golden herbs
• Iron/Copper/Silver/Gold/Mythril Ingot Pouches(2x2) Can hold 100 of the Ingot type
• Pollen Pouch(2x2) Can hold 100 Pollen
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Slayerj wrote on 2012-08-01 23:49
New 'normal' attack options for mage and alch.
Mage: (idk, think of a name. >.>) Use .3 mp to attack with a non elemental bolt instantly. It is effected by int but only by 50%. Base dmg 15-20. Located in the 'action' tab just like normal attack. It can also be turned 'on' in the magic skill tab. Has no ranks. Has melee range. It is not effected by -mp wands or sets or by magic attack % enchants. Caps out at 50-50dmg.
Alch: (Same as above >.>) Physically manafest your SP into a crystal preloaded in the cylinder. Melee range, dmg based on alch mastery rank (low even at rank 1). I donno how much dmg it should cap out at.
Both skills hit 2 times before knock back. I just felt like magic and alch should have a 'normal' attack that wasn't melee attack.
New magic def. 1 magic def every 10int. One extra magic def every 50mp.
New enchants for bard. Hard ones to get, only two that give +1 (2 on the harder and higher rank one) to both buff and duration. First one is rank 8, the other is rank 4 (regardless) and it's from fortanbras HM end chest. A few others as well and some in the ducat shop.
Characters have 20 more HP
Old master title revamps. (Most if not all skills gain %s to their dmg as well as stats.)
Seal stone regrow at the end of every week.
Newer revamp to jousting (currently it's 3 right..?) a tournament every week day.
New balloon revamp. The same as rafting but no items taken out and stars into direct exp like before.
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Darkboy132 wrote on 2012-08-02 05:44
-Remove the usage count for Score Scrolls. Not needed, at all...
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Slayerj wrote on 2012-08-02 05:48
Quote from Darkboy132;924558:
-Remove the usage count for Score Scrolls. Not needed, at all...
THIS!!!! And if not this then at least let us handy craft some iwth 500-2k dura. >.>
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Maenad wrote on 2012-08-02 15:25
Quote from Darkboy132;924558:
-Remove the usage count for Score Scrolls. Not needed, at all...
Or at least put those 500 and 1000 use score scrolls in Yvona's shop for Ducats. >.>
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iloveyou wrote on 2012-08-02 23:44
Quote from Slayerj;924297:
Seal stone regrow at the end of every week.
u mad you not seal breaker? Nope nope. Seal stone are meant to be unique and special.