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Maenad wrote on 2012-08-03 03:26
Quote from iloveyou;925101:
u mad you not seal breaker? Nope nope. Seal stone are meant to be unique and special.
I can count one sealstone that has been broken by someone who hasn't quit on Ruairi.
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Slayerj wrote on 2012-08-03 06:25
Quote from iloveyou;925101:
u mad you not seal breaker? Nope nope. Seal stone are meant to be unique and special.
lol..nice post. No, not mad. I already got the only titles I'll need for a long time. Most of them weren't that good and most players who got them have quit (excluding the 'newer' server..maybe?) They could also make a journal achievement for it. I mean, if it's meant to be specail, why aren't the 'connected Rano to Filla' title special and the bridges go down. They're just about the same thing, same for discovering the dungeons. They gave people chances to get all of that stuff time and time again. It'd be fun to see more than 1(or 0)-*I forget how many there are lol* running around with the title never being used.
Also, u(?) I guess that first part was supposed to be a trollish thing for lulz but XD
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Elleanior wrote on 2012-08-03 06:57
Quote from Araria;925246:
I can count one sealstone that has been broken by someone who hasn't quit on Ruairi.
:!!:
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Kenero wrote on 2012-08-03 11:25
Quote from Araria;925246:
I can count one sealstone that has been broken by someone who hasn't quit on Ruairi.
That just adds onto the legendary status. XD
[FONT="Arial Black"]"Nah, in the olde times of Mabinogi, came five-six legendary heroes who came upon this land, Milletian, the same race as you, and broke the evil stones that divided our land. With cries of victory, both Milletian and Tuatha could traverse what was onced locked, and the land truly felt free... now these heroic figures are all long gone with the cruel passage of time, but I have heard that there still exist a legendary seal stone breaker, who still lives among us, cloaked by blinded eyes and shrouded by mystery... Aye, it makes me relive memories of such long ago, when the world was quite small..."[/FONT]
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Chiyuri wrote on 2012-08-03 11:27
Quote from Kenero;925471:
That just adds onto the legendary status. XD
[FONT="Arial Black"]"Nah, in the olde times of Mabinogi, came five-six legendary heroes who came upon this land, Milletian, the same race as you, and broke the evil stones that divided our land. With cries of victory, both Milletian and Tuatha could traverse what was onced locked, and the land truly felt free... now these heroic figures are all long gone with the cruel passage of time, but I have heard that there still exist a legendary seal stone breaker, who still lives among us, cloaked by blinded eyes and shrouded by mystery... Aye, it makes me relive memories of such long ago, when the world was quite small..."[/FONT]
And storywise, our character is the Seal Breaker to another world.
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Retard wrote on 2012-08-03 11:49
Quote from Kenero;925471:
That just adds onto the legendary status. XD
[FONT="Arial Black"]"Nah, in the olde times of Mabinogi, came five-six legendary heroes who came upon this land, Milletian, the same race as you, and broke the evil stones that divided our land. With cries of victory, both Milletian and Tuatha could traverse what was onced locked, and the land truly felt free... now these heroic figures are all long gone with the cruel passage of time, but I have heard that there still exist a legendary seal stone breaker, who still lives among us, cloaked by blinded eyes and shrouded by mystery... Aye, it makes me relive memories of such long ago, when the world was quite small..."[/FONT]
yeah assuming shes talking about the tara seal stone breaker (or was it ab neagh?) hes not really
that active anymore, and the times i saw him, he was running around naked... Woo for our hero!
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Maenad wrote on 2012-08-03 12:54
Quote from Tiger;925480:
yeah assuming shes talking about the tara seal stone breaker (or was it ab neagh?) hes not really that active anymore, and the times i saw him, he was running around naked... Woo for our hero!
Soko quit. Yoorah still plays as far as I know.
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Retard wrote on 2012-08-03 14:06
Quote from Araria;925504:
Soko quit. Yoorah still plays as far as I know.
LOL i like how you knew who I was talking about.
I saw in the screen shot thread place that Yoorah lurks on alexina now :F
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iloveyou wrote on 2012-08-03 22:50
Quote from Araria;925246:
I can count one sealstone that has been broken by someone who hasn't quit on Ruairi.
I don't care. It still unique, special and very rare. Let keep it that way. I rather not see a bunch of people running around with it, it will lose all meaning.
Quote from Slayerj;925374:
lol..nice post. No, not mad. I already got the only titles I'll need for a long time. Most of them weren't that good and most players who got them have quit (excluding the 'newer' server..maybe?) They could also make a journal achievement for it. I mean, if it's meant to be specail, why aren't the 'connected Rano to Filla' title special and the bridges go down. They're just about the same thing, same for discovering the dungeons. They gave people chances to get all of that stuff time and time again. It'd be fun to see more than 1(or 0)-*I forget how many there are lol* running around with the title never being used.
Also, u(?) I guess that first part was supposed to be a trollish thing for lulz but XD
ditto
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Maenad wrote on 2012-08-03 23:07
Quote from iloveyou;925896:
I don't care. It still unique, special and very rare. Let keep it that way. I rather not see a bunch of people running around with it, it will lose all meaning.
ditto
While I agree with you, I do think that sealstones should regenerate like, yearly, not weekly.
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Tropacat wrote on 2012-08-03 23:12
Quote from Araria;925919:
While I agree with you, I do think that sealstones should regenerate like, yearly, not weekly.
No, Add more sealstones.
Along with more towns.
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Slayerj wrote on 2012-08-04 00:36
Every half a year then? And yes, we need new towns, new things to do. @,@ More dungeons, more SMs, more TMs, unique bosses~
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Darkboy132 wrote on 2012-08-04 01:12
Quote from Araria;925919:
While I agree with you, I do think that sealstones should regenerate like, yearly, not weekly.
1 Erinn Year = 1 Week in our time.
But a year is way too long...
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Darkboy132 wrote on 2012-08-04 04:43
-Increase Dischord Damage by 100% for all ranks (600% at Rank 1).
-Increase Dischord Effect Duration to 7 seconds starting from Rank 9 and to 10 seconds starting from Rank 5.
-Allow player Normal Attacks and Smash to bypass enemy Intuition and Reserve Attack.
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Tropacat wrote on 2012-08-04 08:16
[SIZE="3"]New Class: Elemental Bender[/SIZE]
[SPOILER="Spoiler"]This class allows one to Manipulate an Element, This requires focus and practice, but once you master it, you'll be able to do amazing things.
• Skill damage/Effects are effected by a Base stats and Elemental enchants. [Str = Fire] [Int = Water] [Dex = Wind] [Will = Earth]
- Elemental damage will be displayed on the Charterer screen.
- The cap for this is 500, 1 damage every 10(X Stat)
- This means you can get up to 50 base Elemental damage, enchantless.
• Requires no Weapons to use, not effected by any held weapons.
• Unlike Alchemy, You cannot use it consistently, a Bar/Gauge will be displayed when you start uses Elemental bending attacks. When using Bending attacks, the Bar will decrease but will slowly rise when Bending skills aren't in use. When the Gauge drops to 0%, the user is unable to use Any Bending skills for 3-minutes.
- Gauge count is 50, 75 with Rank1 Elemental Manipulation Mastery
- Gauge Points restore 1 point each second
• Constant use of One element will increase damage, if you use another Element, the damage bonus will disappear.
• Using a different Element after another will not reset the Gauge.
• Ignores Critical Protection.
Manipulation Mastery
Allows one to truly understand the abilities of Elemental bending, ranking will increase your damage as well as adding to useability.
• Adds damage to all Bending skills and Gauge Points
r1: 10% Damage / +25 Gauge Points
[SIZE="3"]Fire Skills[/SIZE]
[SPOILER="Spoiler"]
Flare Cannon
[SIZE="1"]The caster charges a compressed ball of heat and then fires it into the target, it can explode on impact.
• Has splash damage, Splash damage is half of Target's damage
• Range is 1000
rF 500% Damage / 1.5sec load time / 8 Gauge Points
r9 1000% Damage / 1.4sec load time / 6 Gauge Points
r5 1750% Damage / 1.3sec load time / 6 Gauge Points
r1 2500% Damage / 1.2sec load time / 5 Gauge Points[/SIZE]
Overheat
[SIZE="1"]The caster will cause the surrounding area to rise drastically in temperature causing damage to all enemies.
• Damages all enemies in the area over time as well as increase Fire Elemental damage
• 30 Second Cooldown time
• Doesn't Crit
rF 50% damage per every 5 seconds / Prep time 2sec / Duration 25sec / 15 Gauge Points / Increases Fire Elemental Damage by 5%
r9 100% damage per every 5 seconds / Prep time 2sec / Duration 30sec / 14 Gauge Points / Increases Fire Elemental Damage by 10%
r5 250% damage per every 5 seconds / Prep time 2sec / Duration 40sec / 12 Gauge Points / Increases Fire Elemental Damage by 15%
r1 400% damage per every 5 seconds / Prep time 2sec / Duration 50sec / 10 Gauge Points / Increases Fire Elemental Damage by 20%[/SIZE]
Spark Blitz
[SIZE="1"]The user Rapidly shoots small balls of fire out of his/her hands, be aware this can take a toll on the Elemental gauge.
rF 75% Damage per shot / 15 shoots max / 5sec Cooldown / 1.5 Gauge Points per shot
r9 150% Damage per shot / 20 shoots max / 5sec Cooldown / 1.5 Gauge Points per shot
r5 300% Damage per shot / 25 shoots max / 4.5sec Cooldown / 1.5 Gauge Points per shot
r1 450% Damage per shot / 30 shoots max / 4sec Cooldown / 1 Gauge Points per shot[/SIZE]
Volcanic Kick
[SIZE="1"]The user jumps into the air and delvers a devastating blow on the target by slamming his/her foot, leaving them with a burn.
• Need to hit the target at least once to use this.
• 10 Second Cooldown time
• Has splash damage
rF 1000% / Burn damage per-sec 300% / Burn Duration 5sec / 30 Gauge Points
r9 1750% / Burn damage per-sec 500% / Burn Duration 7sec / 27.5 Gauge Points
r5 2500% / Burn damage per-sec 750% / Burn Duration 8sec / 25 Gauge Points
r1 3000% / Burn damage per-sec 1000% / Burn Duration 10sec / 20 Gauge Points[/SIZE]
Singe Assault
[SIZE="1"]The user covers the whole body with flames then charges at high speeds. This will hit all enemies in his/her path.
• 50 second Cooldown time
• All enemies hit will be knock-backed and receive the same amount of damage.
• The user picks the detection where to charge to(Much like Focus fist)
• Takes 3seconds to prepare
rF 500% Damage / 800 Charging Range / 30 Gauge Points
r9 1000% Damage / 1000 Charging Range / 28 Gauge Points
r5 2500% Damage / 1200 Charging Range / 26 Gauge Points
r1 3000% Damage / 1500 Charging Range / 25 Gauge Points[/SIZE][/SPOILER]
[SIZE="3"]Water Skills[/SIZE]
[SPOILER="Spoiler"]Riptide
[SIZE="1"]Allows the user to manipulates two balls of water and ruthlessly lashes out on the target, ending with a slam.
• Hits 5 times, the last hit does the most damage.
• 8 Second cooldown time.
• Can attack from 400 distance.
rF 250% Per hit / 500% Final hit / 3.5 Gauge Points per hit
r9 650% Per hit / 1300% Final hit / 3 Gauge Points per hit
r5 800% Per hit / 2000% Final hit / 3 Gauge Points per hit
r1 1000% Per hit / 2500% Final hit / 2.5 Gauge Points per hit[/SIZE]
Undertoe
[SIZE="1"]The user controls a unit of water and binds the target, the target will be unable to move and is open to all attacks.
• Doesn't work on monsters that have Advanced heavy stander.
• Binded monsters will have increased damage on them.
• 1200 range.
• 10 second Cooldown time.
rF 3sec Bind time / 50% extra damage done on Target / 15 Gauge Points
r9 7sec Bind time / 75% extra damage done on Target / 13 Gauge Points
r5 11sec Bind time / 100% extra damage done on Target / 11 Gauge Points
r1 15sec Bind time / 150% extra damage done on Target / 10 Gauge Points[/SIZE]
Whirlpool
[SIZE="1"]The user controls a spinning mass of water that damages all enemies near the user.
• The user cannot move while the skill is in play, but still can attack with any skills that don't require movement.
• Can be canceled by clicking the hotkey.
• 15 second Cooldown time.
• 3 second Prep time.
• Enemies caught inside the Whirlpool will be stunned and pushed out.
rF 50% damage per second / 250 Range / 10sec Duration / 20 Gauge Points
r9 100% damage per second / 300 Range / 20sec Duration / 18 Gauge Points
r5 150% damage per second / 450 Range / 25sec Duration / 16 Gauge Points
r1 200% damage per second / 500 Range / 30sec Duration / 15 Gauge Points[/SIZE]
TidalWave
[SIZE="1"]The User uses a massive amount of energy and summons a giant Tidalwave then sends it at his/her unsuspecting foes.
• Has a Large/wide AoE
• The user is unable to move for 3seconds after using the skill.
• 10 second prep time
• 3 Minute Cooldown time
rF 2000% damage / 1200 range / 50 Gauge Points
r9 2500% damage / 1400 range / 48 Gauge Points
r5 3000% damage / 1700 range / 45 Gauge Points
r1 3500% damage / 2000 range / 40 Gauge Points[/SIZE][/SPOILER][/SPOILER]
Like what you see? I'll do Air and Earth if I get good responses. :oops:
Yes, I know, I should tweak around with the Damage, I don't wanna make this Class overpowered, though I want this to be a secondary class.
p.s. Couldn't come up with any real good names. :/
[SIZE="1"]*Expecting Negative comments, mostly from people who don't read the whole thing.*[/SIZE]