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Tropacat wrote on 2012-05-05 17:09
Quote from Darkboy132;856425:
I'm against the Splash effect. That'd be way too OP, unless you'd give Firebolt and Icebolt some splash.
The splash dmg whould be like 50% of the target's damage thought. :/
and loliceboltsplash
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Kaeporo wrote on 2012-05-05 18:59
Quote from Tropacat;856379:
Tweaks I really wanna see;
[SPOILER="Spoiler"]
Watercannon
• Has a small AoE
• Base Damage is increased 20%
• Can be loaded awhile in WM animation
Windblast
• Has a small AoE if the enemies are close
• Can be loaded awhile in WM animation
Evade
• Skills can be loaded while evading[/SPOILER]
Water Cannon wouldn't have an area of effect. Splash damage is more appropriate.
Water Cannon
rF - No splash damage
r5 - 1m (50% damage)
r1 - 1.5m (50% damage)
Water Cannon (while raining/under rain cloud)
rF - No splash damage
r5 - 1.5m (100% damage)
r1 - 2m (100% damage)
Also concerning your change to Evasion. Evasion has an "action limit" parameter. This determines how long you have to wait before you can perform an action during the evasion animation. You can first notice this change at r9 Evasion. It's eventually reduced to 0.4 seconds at r1. In G16S2 you'll be able to use a skill immediately following the animation.
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Tropacat wrote on 2012-05-05 19:10
Quote from Kaeporo;856500:
Water Cannon wouldn't have an area of effect. Splash damage is more appropriate.
Also concerning your change to Evasion. Evasion has an "action limit" parameter. This determines how long you have to wait before you can perform an action during the evasion animation. You can first notice this change at r9 Evasion. It's eventually reduced to 0.4 seconds at r1. In G16S2 you'll be able to use a skill immediately following the animation.
Oh yea, Splash damage is what I ment, I really want that.
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Darkboy132 wrote on 2012-05-05 19:12
Quote from Tropacat;856427:
The splash dmg whould be like 50% of the target's damage thought. :/
and loliceboltsplash
Yeah, give splash to bolts and it would be fair.
And have bolts loaded during WM, too :3
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Tropacat wrote on 2012-05-05 19:29
Quote from Darkboy132;856507:
Yeah, give splash to bolts and it would be fair.
And have bolts loaded during WM, too :3
They should be wand only too then.
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Azareel wrote on 2012-05-05 19:57
Tweaks to the basic bolts:
Icebolt: Now always flies the maximum range. Does more damage per shot. Pierces through enemies it hits (each successive enemy hit receives less damage, due to slowed/dulled bolt). Has a small chance to inflict "Chill" (slow, slight DoT) on the enemy for a few seconds. Fire-element targets have a reduced chance to be Chilled (full Fire resists it entirely).
Lightningbolt: Greatly increased range. Chance to paralyze target(s) (akin to ice dragon's summoning freeze effect). More charges fired at once increases the chance of paralysis. Chance is lessened for each successively chained target, like with damage. Lightning-element targets have a reduced chance to be paralyzed (full Lightning resists it entirely).
Firebolt: Does less damage. Now knocks back every enemy between you and the target. Has a chance to inflict "Burn" -- a DoT that stacks up to three times, and ignores protection/defense for calculating burn damage. Ice-element targets have a reduced chance to be burned (full Ice resists it entirely).
Fusion, however, would remain the same.
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iloveyou wrote on 2012-05-05 20:08
Tweaks to the basic range attack :
Range attack now deal splash damage, ignore protection when calculating crit, and chance to instant KO any enemy except boss.
Elf range attack now fire quadruple arrow instead of double, and chance to instantly explode nearby enemies for additional damage.
Since we throwing idea that would never get implemented, might as well go nut with it, yea?
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Darkboy132 wrote on 2012-05-05 20:13
Quote from Azareel;856536:
Tweaks to the basic bolts:
Icebolt: Now always flies the maximum range. Does more damage per shot. Pierces through enemies it hits (each successive enemy hit receives less damage, due to slowed/dulled bolt). Has a small chance to inflict "Chill" (slow, slight DoT) on the enemy for a few seconds. Fire-element targets have a reduced chance to be Chilled (full Fire resists it entirely).
Lightningbolt: Greatly increased range. Chance to paralyze target(s) (akin to ice dragon's summoning freeze effect). More charges fired at once increases the chance of paralysis. Chance is lessened for each successively chained target, like with damage. Lightning-element targets have a reduced chance to be paralyzed (full Lightning resists it entirely).
Firebolt: Does less damage. Now knocks back every enemy between you and the target. Has a chance to inflict "Burn" -- a DoT that stacks up to three times, and ignores protection/defense for calculating burn damage. Ice-element targets have a reduced chance to be burned (full Ice resists it entirely).
Fusion, however, would remain the same.
Icebolt: Flies at max range? What does that mean?
I don't like the damage reduction for Firebolt, since damage stacking is the entire purpose of the skill.
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Azareel wrote on 2012-05-05 20:13
Quote from iloveyou;856544:
Elf range attack now fire quadruple arrow instead of double, and chance to instantly explode nearby enemies for additional damage.
SPONTANEOUS COMBUS--
[Image: http://3.bp.blogspot.com/-pg5FAr9cNOo/TsH4ws8x0NI/AAAAAAAAE4s/Oku2BCx0BnY/s1600/Spontaneous-Combustion-Self-Destruction-Kill-Murder-Fire-Burst-Flames.jpg]
Quote from Darkboy132;856548:
Icebolt: Flies at max range? What does that mean?
I don't like the damage reduction for Firebolt, since damage stacking is the entire purpose of the skill.
Normally, spells will stop at their target regardless of their maximum range.
I'm saying Icebolt will pierce through all targets, so it always goes to its maximum range, regardless of how close the target is.
Firebolt won't be doing less damage overall. A DoT that ignores Def/Prot is pretty significant.
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Gustiii2 wrote on 2012-05-05 23:51
More dungeons:
-Rabbie hardmode
-dungeons in the other world.
-more mini games like:
Capture the flag, party boss rush like glass from g1 > g2>...>g12> enz
You should get special exp for it like exploration exp, called arcade exp or
Something like that. :3
-Exp requirment to reach lvl 80 or higher should be lowerd so it would be easyr to gain more ap for each rebirth.
New skills:
Archer:
- Bomb arrow
- magnum revolver
- stun shot
Mage:
Thunder ball: trow a dark ball of thunder at enemy"s with a staff.
Warior:
Dash atack: like charge but you slash the enemy (if dual wielding) in the shape of an X and knock them back, otherwise knock down.
Alcemy:
Idk ...
Mana drain? ... Lol
Giants yu no archery!?! dafuq o.0
They should get their own crosbows... Big ones!!!
And i want a new race! O3O
Flying fish men, with wings... holding spears!
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Darkboy132 wrote on 2012-05-06 03:06
Quote from Gustiii2;856662:
-more mini games like:
Capture the flag
CTF/CTW existed, but only for events sadly. I do wish it were perm, and so should the Tara festivities be.
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Tropacat wrote on 2012-05-06 03:40
Quote from Darkboy132;856830:
CTF/CTW existed, but only for events sadly. I do wish it were perm, and so should the Tara festivities be.
Ikr?
LF>CTF arena
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Romanji wrote on 2012-05-06 05:52
Quote from Gustiii2;856662:
And i want a new race! O3O
Flying fish men, with wings... holding spears!
...Sounds like you may be a WoW player?
>might you be a WoW player?
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Slayerj wrote on 2012-05-06 14:02
Suddenly I'm regretting making this topic. >.>
Anyway... Lighting bolt no longer fades after 15 seconds if you have a lighting wand out or a wing/tri staff with at least +1 to lighting charge.
Mana Drain does sound nice~ And maybe Stamina Drain too~
The basic bolts are fine..just let us load them while in WM.
To that range change. :-/ Dude...I should edit my starting post to say, "Be realistic. Don't make stuff OP." AKA insta kill :-/ I know you were joking but still... A tad annoying. And on that topic, allow just about anything to be loaded during WM's animation. Some things sooner than others and some things further towards the end of the animation.
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Azareel wrote on 2012-05-06 14:50
Quote from Gustiii2;856662:
And i want a new race! O3O
Flying fish men, with wings... holding spears!
Already exists, minus the spear bit. They're just not a
playable race.