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Narthice wrote on 2012-06-23 17:23
[FONT="Century Gothic"]Good, I wont be the only sword fiona anymore [/FONT]
:skip:
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Darkboy132 wrote on 2012-06-23 17:47
*Lann’s Liberate will now consume a fixed amount of HP of 550
550 HP is quite a lot O-o... Just HOW MUCH did HP get buffed?
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MareneCorp wrote on 2012-06-23 17:52
Quote from Darkboy132;892812:
550 HP is quite a lot O-o... Just HOW MUCH did HP get buffed?
Well... they made it so that Will gives HP now :P Before this update the amount consumed was somewhere around 100 I believe, so I guess this is just a check and balance for spears.
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foreignreign wrote on 2012-06-23 23:49
Quote from Darkboy132;892812:
550 HP is quite a lot O-o... Just HOW MUCH did HP get buffed?
Fury Infusion skill reduces the HP cost.
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Darkboy132 wrote on 2012-06-24 00:35
Quote from foreignreign;892985:
Fury Infusion skill reduces the HP cost.
*Lann’s Liberate will now consume a fixed amount of HP of 550
You missed that word, so not anymore.
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RebeccaBlack wrote on 2012-06-24 06:07
Quote from Darkboy132;892812:
550 HP is quite a lot O-o... Just HOW MUCH did HP get buffed?
Not enough for it to be a good change. I think people have around high 4K low 5K now with plenty of gear and Fury Infusion would've taken less normally from them, I believe. It actually just hurts people who aren't stacked a little more because with low 4K HP or whatever they'll have, it'll just hit their lower HP/weak defense even harder.
Quote from foreignreign;892985:
Fury Infusion skill reduces the HP cost.
Hmm, didn't consider this. Right now it decreases it by 35% which means the usage is still pretty low for 4-5K HP. Was Fury Infusion uncapped? That'd drop it even more.
Quote from Darkboy132;893000:
You missed that word, so not anymore.
"Fixed" might just imply that it isn't percentage based anymore, which it isn't.
Which is a REALLY dumb idea, by the way. I mean, way to screw over the people who were already struggling with cheap gear. This doesn't affect me personally because I've been playing forever, but it's certainly going to irritate the people who were already frustrated with their Lanns.
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SakuraFarron wrote on 2012-06-24 15:01
Quote from astroboy1928:
many are curious about the increased slip dash distance, so I tried to dig into the client and see if it provide some concrete data of the buff
[Image: http://i50.tinypic.com/iyjx5f.jpg]
Left: test server, Right: Normal Server
I have no idea what the commands and numbers means, but during slip dash you are actually in a super armor stat, so it is sowhat relative to the distance, the longer the super armor stats, the longer the slip dash distance
“0″ “AE_CUSTOM_MOTION ENABLE_SUPER_ARMOR_MODEâ€
“24″ -> â€31″
therefore it is possible that the distance increase is 29.1%
:thumb:
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Phanterz wrote on 2012-06-24 15:38
Quote from SakuraFarron;892771:
- Fixed the issue with Battlescythe skill Sacrifice not inflicting proper amounts of damage.
- When a Blaster Karok successfully hits Burst attack with Burst gauges up, all active Burst buff duration will be reset.
- Fiona’s SP skill Shield Bash has been enhanced:
-Invincibility frames have been added to the first hit.
-Up to two extra hits can be added by pressing the smash key
- Lann’s Liberate will now consume a fixed amount of HP of 550
- Liberate can be used while moving starting from rank F and the HP reduction effect will no longer be canceled by invincibility statuses.
- Evie’s Mana Shield and Mana Amber has been buffed to match the increase in monster damage
- Certain SP skills have had their cooldown reduced.
- Stamina costs for Fiona’s Counter Attack, Heavy Stander Counter, Down Counter have been reduced.
- Shield durability lost by Counter attack has been reduced
- The timing for Karok’s weaving while performing smashes has become more lenient and proc timing has been adjusted.
Thanks so much for the continued support of spear lann :/
while I notice so many buffs for other characters
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Oizen wrote on 2012-06-24 17:22
I think its fair :|
I mean Fury Infusion is a 1k damage buff and 22% crit buff, given Spear Lann's insane DPS and new invincibility dodge thats a little op dont you think?
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MareneCorp wrote on 2012-06-24 17:31
Quote from OizenX;893588:
I think its fair :|
I mean Fury Infusion is a 1k damage buff and 22% crit buff, given Spear Lann's insane DPS and new invincibility dodge thats a little op dont you think?
Pretty much this. The increased survivability with the new invincibility frames means it's going to be a bit more on par with sword Lanns, and as we all know Lanns are the class able to chug pots the fastest.
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SakuraFarron wrote on 2012-06-24 18:44
Paladin & Fiona Formulas:
Quote from astroboy1928:
Character HP balance Revamp
Damage Shield for Paladin Active Skill had it’s absorb amount increased
original formula:
480 + shield_hp_bonus
new forumula:
960 + shield_hp_bonus
that’s double of the original shield absorption
About the Hammer Fiona nerf:
NO change for normal attacks
NO change for 1st , 2nd, 4th smash attacks
Butterfly Swing percentile : 0.184 -> 0.164
Butterfly Swing Add. Attack percentile : 0.144 -> 0.123
Fiona Damage percentiles cont’
Misc:
Percentiles:
Counterattack: 0.1 -> 0.112
SP: Shield Bash : 0.064 -> 0.104
SP: Shield Bash Additional Spin Kick 1hit : 0.0256
SP: Shield Bash Additional Spin Kick 2hit : 0.0512
Downward Counter: 0.016 -> 0.04
Heavystander Counter: 0.032 -> 0.048
About the sword fiona buff:
dmg formula=
Normal Server
45 * ( 1 + (smash mastery bonus/100 + armamth kick skill bonus/ 100)) [percentile: 0.18]
Test Server
71 * ( 1 + (smash mastery bonus/100 + armamth kick skill bonus/ 100)) [estimated percentile: 0.284]
While, Hammer Stigma ZERO charge formula =
65 * ( 1 + (smash mastery bonus/100 + Stigma skill bonus / 100)) [percentile : 0.26]
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Hobo wrote on 2012-06-25 09:58
I'm looking forward to seeing what else would they change. Thanks for the info.
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AmagicalFishy wrote on 2012-06-25 12:18
I would like to see an expansion of equipment-types—equipment that doesn't necessarily fall into sets, the implementation of something like treasure chests, and dungeons which aren't so painstakingly linear. Vindictus is an amazing game, and I think these changes would make it so much better.
Face it: At their heart, all MMOs and RPGs are essentially grindfests—but what makes games like Vindictus feel like a grindfest is the fact that there are no in-betweens. There isn't a gradient of armor qualities, so you get one set, then start your huge grind to get the next tier (instead of, say, finding a piece of armor in a dungeon that happens to be a little better). There is no incentive to run a dungeon outside of fighting the boss at the end, either. Even if dungeons weren't so linear, what would be the point of exploration? Random "chests" and a perhaps increased rate of monster-drops would, I think, solve that.
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SakuraFarron wrote on 2012-06-25 14:54
Sword Lann percentile: (estimation)
Quote from astroboy1928:
NO change for normal attacks
NO change for Gust Sting 0 charge, 1st smash, 4th smash
NO increase in invincibility time-frame for slip dash, no data for the slip dash distance
Gust Sting 1st charge: 0.048 -> 0.069 [+42.9%]
Gust Sting 2nd charge: 0.096 -> 0.119 [+24.0%]
Gust Sting 3rd charge: 0.152 -> 0.168 [+10.53%]
Gust Sting final charge: 0.168 -> 0.216 [28.57%]
2nd smash: 0.068 -> 0.084 [+28.53%]
2nd smash add attk: 0.08 -> 0.096 [+20.00%]
3rd smash (1): 0.032 -> 0.040 [+25.00%]
3rd smash (2): 0.064 -> 0.068 [+6.25%]
4th smash add. attk: 0.072 – > 0.100 [+38.89%]
crescent moon: 0.4 -> 0.560 [+40.00%]
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foreignreign wrote on 2012-06-25 15:14
I said it in the VindiHQ topic, but I'll say it here as well.
Those new Pummel Storm percentages are flat out ridiculous. .324 total for both hits after taking into account Smash Mastery/Pummel Storm skill. And that's with our current Pummel Storm skill damage boost; the update apparently increases the already high 50% modifier on the skill.
For reference, .324 is almost 1.5x the damage of a Gliding Fury, and almost 2x the damage of a Lightning Fury (assuming no change on those).