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SakuraFarron wrote on 2012-06-28 18:15
Quote from Narthice;896133:
:oops: [FONT="Century Gothic"]Also, Is jumping now a thing of the regular version or is that from the Extreme Version, or both?[/FONT]
Both because in the Season 2 maps there will be high platforms and obstacles you have to jump across. :thumb:
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MareneCorp wrote on 2012-06-28 18:18
Quote from SakuraFarron;896135:
Both because in the Season 2 maps there will be high platforms and obstacles you have to jump across. :thumb:
Wow, looks like we don't need fly hacks anymore, we can just superjump! :D
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Narthice wrote on 2012-06-28 18:24
[FONT="Century Gothic"]Cool, I wonder what key will be assigned for jumping, space makes the most sense to me but thats already used for dodging.
Blade and Soul Is coming out in a few days, I also wonder if that has anything to do with this decision.[/FONT]
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SakuraFarron wrote on 2012-06-28 19:20
[video=youtube;0QkXb61yBcY]http://www.youtube.com/watch?v=0QkXb61yBcY[/video]
Astroboy1928 uploaded the jumping/climbing video on YT.
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MareneCorp wrote on 2012-06-28 19:41
Quote from Narthice;896142:
[FONT="Century Gothic"]Cool, I wonder what key will be assigned for jumping, space makes the most sense to me but thats already used for dodging.
Blade and Soul Is coming out in a few days, I also wonder if that has anything to do with this decision.[/FONT]
I'm guessing either Q or G, since those are the closest, untaken spots to movement keys (For Mouse+Keyboard, anyway).
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Narthice wrote on 2012-06-28 19:49
Quote from MareneCorp;896191:
I'm guessing either Q or G, since those are the closest, untaken spots to movement keys (For Mouse+Keyboard, anyway).
[FONT="Century Gothic"]I don't know, that doesn't feel very natural to me. what if we switch dodging to "Shift" and leave the jumping to the "space bar"? Maybe thats not a good idea either.[/FONT]
:gloom3:
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Hobo wrote on 2012-06-28 20:17
There is key configuration either way.
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foreignreign wrote on 2012-06-28 21:33
I don't mind the jumping for actual platforming.
... I just hope you can't do air combos.
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Invertex wrote on 2012-06-28 21:43
Yeah, I hope they don't try to do something crazy like fuse XE with the normal version.
A lot of the changes would be really fun provided they were kept out of the core combat. If air attacks are just that single slash, than I could live with that as it'd be pretty useless.
Wouldn't mind seeing a decrease in stamina usage for sprint in combat though, it'd still be a bit silly if all raids have rooms the size of Elchulus/Beokros/Siglint.
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Hobo wrote on 2012-06-28 23:21
Hope so as well. This game will look very silly with people spamming jump attacks.
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Darkboy132 wrote on 2012-06-29 05:49
Lakiora is large enough to swallow people.
And then what, we get digested o-o
Quote from SakuraFarron;896135:
Both because in the Season 2 maps there will be high platforms and obstacles you have to jump across. :thumb:
How big are the gaps o-o
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SakuraFarron wrote on 2012-06-29 06:31
Quote from Darkboy132;896687:
And then what, we get digested o-o
From the INVEN article it looks like (I'm not 100% sure) when someone gets swallowed, the person inside the stomach and another person outside will have to attack at the same time so it'll spit out the player. Not sure what will happen if it fails though.
Quote from Darkboy132;896687:
How big are the gaps o-o
Crescent Island & Tomb of Ships aren't on the test server yet so I don't know. The testing room they show in the developer's interview is only for testing, not how the actual terrain will look.
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Elleanior wrote on 2012-06-29 07:54
Quote from SakuraFarron;896721:
From the INVEN article it looks like (I'm not 100% sure) when someone gets swallowed, the person inside the stomach and another person outside will have to attack at the same time so it'll spit out the player. Not sure what will happen if it fails though.
Well, I dunno about you, but if I was stuck inside a giant python's "stomache", I think that I'd probably die. :bath:
Death by foul odor of other rotting fleshes. YEAAAAAAAAHHHHHH
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Narthice wrote on 2012-06-29 14:11
[FONT="Century Gothic"]More Pictures
[/FONT]
[SPOILER="Spoiler"]
[Image: http://file.heroes.nexon.com/_uploads/bbs/20/2012/06/29/20120629183546930.jpg]
[Image: http://file.heroes.nexon.com/_uploads/bbs/20/2012/06/29/20120629184050195.jpg]
[Image: http://file.heroes.nexon.com/_uploads/bbs/20/2012/06/29/20120629184137555.jpg]
[Image: http://file.heroes.nexon.com/_uploads/bbs/20/2012/06/29/20120629184250898.jpg]
[/SPOILER]
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SakuraFarron wrote on 2012-06-29 19:18
Seanna just recently translated the 6/28 Ignition Patch Notes and a few changes she mentioned:
Character's HP
Health Mastery's max health increased has been buffed
Lann
- Fury Infusion uses 7% of max HP [S]instead of 550 HP from the test server notes[/S]
- When health is below 7% you're left with 1HP
Evie
- Scythe attack speed has been increased
- SP Skill: Clipped Wings increases the player's motion speed while slowing down the monsters.I didn't really understand this part until Seanna translated it.
- Blink consumes less stamina
- Spirit Bind's wisp has increased HP
Didn't translate this part yet from the
Patch Notes:
[spoiler]
â– 6/28 18:40 Changes since the patch:
the battle of the mining or jars minerals, etc. can not get to modify the symptoms.
Some Kai character 'active transformation' skills can not be used to modify the symptoms: - Battle rosenrienui Labyrinth 'progress is not possible to modify the symptoms:
The story connected to the progress of the battle is in progress is not possible to modify the symptoms.
Esc key operation, the character to move to where it was previously to modify the symptoms: - already consumed items kwikseulrot kwikseulrot refill predicting the phenomenon at the time of renewal Modify - See a different character to delete some information, X match entirely and camp displays - 'Season 2 warm-up event "a day of Champion's possible to get to 20 the number of tensile uninitialized modify the symptoms. ( added)
[/spoiler]
She's still working on translating more (including the Developer's Interview #3).