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Zid wrote on 2010-07-20 21:45
Quote from abc33kr;99141:
Also as of the second patch for g13 (there are 3 patches in total), meele masteries are nerfed. crit -> balance. damage nerfed by 20~30dmg. str boost converted to dex.
I'm guessing the 3rd patch nerfs Alchemy in some way? Since Alchemy has new masteries.
EDIT: As far as I can tell, Ranged skills are fine.
Number of skills =/= effectiveness
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Drifter wrote on 2010-07-20 21:47
In all honesty, I would just like some variety in archery skills
because while melee users can pull off some cool combos, and magic users have a good variety of spells
all we can do is SPAMSPAMSPAMSPAMSPAM
It'd be nice to have a skill that does some AoE damage
or a skill that locks an enemy in place (kind of like ice spear)
or hell, a skill that lets us escape a sticky situation (something like an escape dash)
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Chockeh wrote on 2010-07-20 21:51
Quote from Drifter;99155:
In all honesty, I would just like some variety in archery skills
because while melee users can pull off some cool combos, and magic users have a good variety of spells
all we can do is SPAMSPAMSPAMSPAMSPAM
It'd be nice to have a skill that does some AoE damage
or a skill that locks an enemy in place (kind of like ice spear)
or hell, a skill that lets us escape a sticky situation (something like an escape dash)
Mabi is too simple for that :/.
Magnum R5-R1 is AoE Splash 8D.
Though, I know what you mean.
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Kaeporo wrote on 2010-07-20 22:02
Quote from Drifter;99155:
In all honesty, I would just like some variety in archery skills
because while melee users can pull off some cool combos, and magic users have a good variety of spells
all we can do is SPAMSPAMSPAMSPAMSPAM
It'd be nice to have a skill that does some AoE damage
or a skill that locks an enemy in place (kind of like ice spear)
or hell, a skill that lets us escape a sticky situation (something like an escape dash)
1. This is what I mean. We have zero variety.
2. Look up the "mana master" build. What compares to that?
3. Are you saying that elves are the only race that should be able to defeat mana deflector
and heavy stander?
4. Nari :o
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Andy-Buddy wrote on 2010-07-20 22:07
Quote from Drifter;99155:
In all honesty, I would just like some variety in archery skills
because while melee users can pull off some cool combos, and magic users have a good variety of spells
all we can do is SPAMSPAMSPAMSPAMSPAM
It'd be nice to have a skill that does some AoE damage
or a skill that locks an enemy in place (kind of like ice spear)
or hell, a skill that lets us escape a sticky situation (something like an escape dash)
lrn2WindArcher
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Kaeporo wrote on 2010-07-20 22:18
Also, what's a good skill set to combine with human range? I've pretty much only spent AP on range-based skills and life skills. I've put some thought into it but I suppose I should figure it out before October.
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Zid wrote on 2010-07-20 22:27
Quote from Kaeporo;99176:
Also, what's a good skill set to combine with human range? I've pretty much only spent AP on range-based skills and life skills. I've put some thought into it but I suppose I should figure it out before October.
Windmill/Barrier Spikes/Mana Shield (since it looks like you're not using Magic). Possibly Evasion (when it comes out) to make up for your misses vs. single target.
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Aubog007 wrote on 2010-07-20 22:44
Quote from abc33kr;99093:
plenty range buff lurked in g13
hailstorm -> dex boost
sword/axe/blunt masteries -> dex boost
so ya, range isn't rly for beginners, its more for end game ppl who have all r1s.
in the end, people get more dex than str or int.
That's currently sword mastery
Blunt mastery still gives STR. (Oops typed wrong thing before)
They made all 3 masteries give DIFFERENT things... logically.
EDIT: Typo
And adding more dex really isn't a "buff"
Mastery in itself is a melee buff.
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Phunkie wrote on 2010-07-20 22:50
Aw, boo.
I hate nerfs.
But it's better that I never got to experience them, so that way I won't miss anything. :)
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abc33kr wrote on 2010-07-21 07:23
meh maybe i was over exaggerating with the 999dex thing,
but rangers shouldn't baw until they have 400 base dex with 350 dmg on char window.
just wait till you get the new skills before you baw for more skills. and ap efficiency shouldn't be used to determine how weak/strong a build is because mabi skill's power is determined at r1. in other words, no one cares how much crash shot sucks at rE.
Also i hate how people are bawwing at how there are no range buff in g13, just wait your turn. G13 is practically being developed as it is released in test server as opposed to previous developing method where the contents are polished and the test server is just to find out bugs. So the developers are basically testing out balance as they release the content without polishing it. Thus, probably rangers could have their own masteries.
if you want a scapegoat to blame all your discontents on, then blame the new developer leader, Moon Sung Joon, for he was too lazy to test the new contents and balance it before releasing it.
http://mabination.com/mabination-community/bean-rua/5480-lynch-moon-sung-joon.html
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Ekaterin wrote on 2010-07-21 07:51
Range already gets a huge advantage over melee in the damage department. Skills give way more dex than str, especially now. We get more str in coming generations, but I believe we get even more dex.
Need more giant-only +STR skills.
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Finnea wrote on 2010-07-21 07:58
imo more research needs to be done on dps of AR spam at the current dex cap (incuding dex gaining from food.) Given the lack of variety sure, however this does not mean that the skill set sucks. The sheer dps may beable to be on par with other skills sets with enough effort and skill. Also it's good to hear that crash shot had the cooldown removed, but I dont have a lot of information on the skill atm; I haven't really looked into >W<. Like, what effect does cash shot have on the aggro of the AoE splash? I think that it may have potential (albiet it kind of looks like a blow off skill to try to re-balance.) That' all for now =3
Edit: Ninjad because I type slow. D=
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Aubog007 wrote on 2010-07-21 11:44
Quote from Finnea;99696:
imo more research needs to be done on dps of AR spam at the current dex cap (incuding dex gaining from food.) Given the lack of variety sure, however this does not mean that the skill set sucks. The sheer dps may beable to be on par with other skills sets with enough effort and skill. Also it's good to hear that crash shot had the cooldown removed, but I dont have a lot of information on the skill atm; I haven't really looked into >W<. Like, what effect does cash shot have on the aggro of the AoE splash? I think that it may have potential (albiet it kind of looks like a blow off skill to try to re-balance.) That' all for now =3
Edit: Ninjad because I type slow. D=
Crash shot has it's perks but it's downfall is that it uses a lot of mana at higher ranks. like 15 mana per shot at rank 1?
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Okami wrote on 2010-07-21 14:14
Quote from Kaeporo;99114:
What archers need are skills not stats. We're limited to spamming arrow revolver and magnum shot. Crash shot adds some variety but as it stands, crash shot is unreliable and slow compared to windmill. That and it's a massive AP sink.
Also, melée doesn't need down attack and magic didn't need bolt composer and advanced spells.
Once G13 arrives, melée/magic/alchemy will have more mastery skills than human/giant ranged combat has total skills.
Melee really only gets Smash and FH to play with. Since archers are quite capable of pulling a wm/countering and then spamming the crap out of the monster, I'm not taking those skills out of the way. Final hit is also a massive AP sink.
IMO, archers don't have it that bad. They can own anything in PvP and most dungeons and shadow missons.
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Archibald wrote on 2010-07-21 14:35
Quote from Okami;99808:
IMO, archers don't have it that bad. They can own anything in PvP and most dungeons and shadow missons.
The range combo has been beaten many times now. I use a firebolt charge blaze combo and beat most archers anymore (all it takes is some good dueling range ping set and perhaps a lightening magic shield). Once your in a blaze combo its very very hard to get out of. Plus even at 10% I crit for over 250 which takes out most people and at least puts the top pro's to 50%. Thhe downside and reason I think I still lose is that blaze has alot of lag sometimes. If I was lagless I don't think I would lose very oftern anymore.