Because breast physics are the highlight of the 3D graphics and physics engine examples.
If it can handle those right, it can probably handle everything else right.
I still don't see it handling clothing right, though. ;_;
dat jello cloth
Because breast physics are the highlight of the 3D graphics and physics engine examples.
If it can handle those right, it can probably handle everything else right.
I still don't see it handling clothing right, though. ;_;
dat jello cloth
Well, I said "probably" afterall... :gloom3:
...Cloth is probably always going to be the hardest... even harder than breasts... :mad:
No one really animates individual hairs. Generally it's made up of a couple of large chunks that behave like cloth or whatever.
That's what I meant. I said strand, because, well, "clumps" or "chunks" of hair sounds weird.
I don't think I am going to like Mabi2. I liked everything in Mabinogi and here they say it's going to have completely different game-play characteristics. Mabinogi's only flaw was that people get tempted to play it when I describe everything you can do, but when they enter they are like "UGH, POLYGONS & DEFORMED CARTOON PEOPLE! D:<" and leave immediately. As much as I like anime graphics the game would've been a greater success in US+EU if it was more realistic.
And used WoW combat.
I don't think I am going to like Mabi2. I liked everything in Mabinogi and here they say it's going to have completely different game-play characteristics. Mabinogi's only flaw was that people get tempted to play it when I describe everything you can do, but when they enter they are like "UGH, [S]POLYGONS[/S] PIXELS & DEFORMED CARTOON PEOPLE! D:<" and leave immediately. As much as I like [S]anime[/S] cartoonish graphics the game would've been a greater success in US+EU if it was more realistic.
I was going to start a list about what I like in Mabi, but it became too long so I deleted it. WoW combat sucks period. Hate me or whatever, I wont go back on my word. In Mabinogi one has to observe their opponent & know how to counter them. It's not pure luck, because the monster's actions while charging the skill give it away. It wasn't perfect, but I'd like something similar in Mabi2.
I was going to start a list about what I like in Mabi, but it became too long so I deleted it. WoW combat sucks period. Hate me or whatever, I wont go back on my word. In Mabinogi one has to observe their opponent & know how to counter them. It's not pure luck, because the monster's actions while charging the skill give it away. It wasn't perfect, but I'd like something similar in Mabi2.
My guess is they'll use combat similar to Vindictus. Although, maybe less hack-and-slash (at least, I hope so).