-
frozenwilderness wrote on 2012-10-02 20:42
Quote from IceBlade;958533:
So what you guys are saying, is that if I get 11 more alts, I could get 1 metal and 1 normal dye per day and passively make 6m a month like that?
I wouldn't call logging on to every single alt religiously to collect adv play really "passive"... but yes, if you get around 20-25 characters you could make ~5m a month off of just adv play
-
Eyeoftiger wrote on 2012-10-02 23:24
I've read every post and want to thank you guys for doing one of of the very things I hoped to spark, intellectual discussion on the facets of the Mabiconomy.
Also for commenting, because I love comments. You guys are fantastic.
-
Aubog007 wrote on 2012-10-03 12:19
Quote from frozenwilderness;958042:
yes but a character card is 7.9k nx
nx is ~3m/10k give or take, and dyes are.. lets just assume 180k each
your chances of getting a dye amp itself is about 1/20 per character per day
lets say you make 10 characters.. on average that means you'll get ~15 dyes per month if you collect all your adv play everyday.. that means around 2.7m
that almost pays for premium, but not really
if you have 10 charas, that usually means you had to buy 7 cards ... 7x7.9k ~55k nx
to make that 55k nx back you will have to sell all the regular dyes from adv play for about 5 months
i forgot to account for the 3 free characters you get at the beginning, but for a character to strictly pay for itself from adv play, it's going to take ~6 months to do so just from regular dyes
if you include metal dyes + what you get off selling that, it'll be faster, but it's still going to take about 4 months to get the nx back
to get it back 10 fold that's still a few years
of course that's assuming that gold/nx rates are constant
NX here is 1.5 - 2m for 10k.
Regular dyes are 150k. Metal are 80-100k. I get on average 2 of each day from service.
And back in the old ruairi days with dye day + 200k for 10k nx. I was rolling in money.
Also tendering potions here sell for some change as well. 10-20k.
Sell your weekly accessory. etc. Could never find a buyer for the phoenix feathers though no matter how much i marketed them.
-
Kenero wrote on 2012-10-03 15:06
Of course comes merchanting comes daily necessity.
Unlike other MMOs, Mabinogi really has gold sinks to ensure the player is constantly draining gold.
Some of these are of course, repairing, transportation, potions, and etc.
One of the key points of making money in Mabinogi is resource spent vs. resource gain.
In this case, resource spent isn't just the potions you buy, but the repair of each durability of equipment.
While this may not necessarily seem high, when using expensive enchant or equipment modifiers (such as steel needle brooch, or anything with 10x the price and repairing at 98%), there's a risk when engaging in combat to collect an item that may not even out perfectly.
Of course, this only applies to manual hunting.
For physical labor, such as collecting raw materials, the "resource spent" would include time, repairs (especially if you're chopping wood), and other modifiers. How often do I see people upgrade their carpentry axe for faster speed, yet the cost of it and the items they were selling is subpar.
Another thing to consider is finished product vs. raw material. A finished product that consumes raw material doesn't necessarily mean a profit. A common bow may consume both finest and fine wood in the process of development, but yield almost no profit than the time and cost of the finest and fine wood to produce it.
Though all I am saying is some studies you could do about, and of course, that would be a whole section of Mabiconmics that focuses on resource spent vs. resource gain vs. time.
-
frozenwilderness wrote on 2012-10-03 20:57
Quote from Aubog007;958773:
NX here is 1.5 - 2m for 10k.
Regular dyes are 150k. Metal are 80-100k. I get on average 2 of each day from service.
And back in the old ruairi days with dye day + 200k for 10k nx. I was rolling in money.
Also tendering potions here sell for some change as well. 10-20k.
Sell your weekly accessory. etc. Could never find a buyer for the phoenix feathers though no matter how much i marketed them.
do you have like 20 characters or something?
afaik, i don't get enchanted accessory from nao on my character's birthday, it's always been a regular one... it's also really not worth my house space or my time to be selling a 3k accessory if you mean regular accessory, that space could be better used for other stuff =|
and it was certainly worth getting the characters back during FLC for adv play, but definitely not as much now
-
SUNFLARE wrote on 2012-10-04 22:56
I find it pretty easily to make money in this Time of market Havent once been under 1mil or so i sell my Metal dyes for 40~50k Amps 88k or so idc if i lose a small profit since i get them for free a profits is a profit other stuff i just under Sell other shops by a Few k's That and i Run my Dailys Repeated fill my Four gold bags cash them and redo and if i find leather i just store them in my pouches and sell them when somones paying a decent sum
-
Eyeoftiger wrote on 2012-10-05 00:46
2. Solids and Circulation, Lesson III
[color="green"]New Vocabulary
Material Investment - The idea of purposely removing an item temporarily from distribution so that it may be sold for a higher price after a period of time. People who mainly use Material Investments for their Mercantile System are called Material Investors.
Venture - A specific economic action process used to receive a profit
Damage Control - When a Venture fails, you need to clean up.
Material Investments; Banking on Fate for Fortune
As discussed in the previous lesson, Opportunistic Profiteers want to buy and liquidate items as fast possible. A Material Investor operates like this, but on a much longer time scale, increasing both risk and potential profit.
Material Investing works by relying on the growth in rarity of items as they slowly pass through Distribution and into the hands of a Consumer. By securing items before they get rare, you now own a large amount of supply in a high-demand situation.
Material Investments will always have immediate threats to the Venture itself, mainly NETs. One should be wary of keeping an item for too long, lest Nexon Value-snipes your precious nest egg. This is where the large risk factor of Material Investments comes in, and what makes them so unattractive to Merchants in Mabinogi.
Of course, if you happenstance along a decent quantity of items you believe may be rare in the future, it's essentially a win-win situation, as you lose nothing (or very little) and get a chance of high profit.
Choosing An Investment, and Damage Control when it Fails
When looking into a Material Investment Venture, you should always consider four things: Rarity, Attainment, Risk, and Profit. Rarity determines both Profit and Risk, and is influenced by Attainment. Attainment determines how Rare an item is, the less an item is injected into the Mabiconomy, the higher the rarity. Risk is how likely a Venture will fail, the higher the Rarity, the higher the risk. Finally, Profit is the estimated gain from a Venture, determining, overall, the actual attractiveness of a Material Investment Venture.
Now, let's say you've invested in Marsh-mellow Robes from the Marshmoon Event, these are high demand, but rare, robes. You happen to have four in your possession and decide to let them ripen and sell them later for a nice profit. But suddenly, while checking around recent Mabinogi news, you see Nexon is releasing the Robes in a cheap Gachapon, tomorrow!
Welcome to Damage Control, a stressful rush to sell for as best a price as possible. Do not wait to engage in Damage Control, you just need to try and start selling for as much as you can before more people are informed of the Gachapon. Wait, what happens if your item's value plummets before you can respond to the change in conditions? Well, that's why Material Investment is called high risk.
Comprehension and Application
1. If you're in Damage Control-mode, you need to SELL NOW, as fast a possible! True or False?
2. Would a short-term or a long-term NET have more of an effect on a Material Investment?
3. What produces the highest amount of rarity in an item in the least amount of time?
[spoiler]
1. False, you're doing Damage Control, not escaping Pompeii on Eruption Day. While the situation is bad, your prices don't have to be.
2. Long-term NET
3. No Attainment, at all.[/spoiler][/color]
In Progress Notes
I would love to say that I haven't added any lessons for a while because I'm hosting a complex social experiment, but I'm not. I've just been having a tight school schedule this week, but now I'm on Fall Break! Loving the discussions and comments so far, keep them up!
-
Eyeoftiger wrote on 2012-10-06 16:01
2. Recap
[color="green"]Lesson I
In this Lesson we learned about Circulation and the four different types of items: Resources, Commodities, Objects, and Seals.
Lesson II
In this Lesson we learned what a Mercantile System was, and the most common one; Opportunistic Profiteering. We also expanded on Lesson I's description of Circulation, and learned about Circulation Paths and the respective phases items go through.
Lesson III
In this Lesson we learned about Ventures and an expanded version of Opportunistic Profiteering, Material Investing. We also talked about Damage Control for situations when a Material Investment Venture fails.
__________________________________
3. Gold Sinks and Fountains, Introduction
You look at your bank's gold counter in disgust. Only 500k remains, a weak relic to your once bountiful 4 million. Where did it all go? You haven't bought a single thing ever since you sold your Grim Reaper Robe! Your money just... went down the drain... like a sink....
Wait a second! Didn't your class in the University of Mercantile Excellence discuss Gold Sinks?! No wonder your money's gone, you're naturally losing money! But... how do you get it back?
Ah screw it, you'll just spam the Gachapon and sell the items at cheap prices to get some quick and easy gold! Wow, you're such a pro!
ಠ_à²
Unit 3: Gold Sinks and Fountains, Coming to a Post near You![/color]
-
Aubog007 wrote on 2012-10-07 05:17
Quote from frozenwilderness;958929:
do you have like 20 characters or something?
afaik, i don't get enchanted accessory from nao on my character's birthday, it's always been a regular one... it's also really not worth my house space or my time to be selling a 3k accessory if you mean regular accessory, that space could be better used for other stuff =|
and it was certainly worth getting the characters back during FLC for adv play, but definitely not as much now
Yeah i have 20 chars. But also you could get nao collection books every rb and do that as well.
-
Syrion wrote on 2012-10-07 23:55
Quote from Aubog007;960463:
Yeah i have 20 chars. But also you could get nao collection books every rb and do that as well.
i suspect you have a grinding fetish