Quote from Darkboy132;1030001:
At long last, a puppetry guide!
But there's tons of errors and missing stuff:
• You need to mention the pros and cons. And I know from experience that puppetry has one too many flaws.
Maybe I should, add a Pros/Cons section
• Absolutely NONE of the Puppetry Skills can wound, which is ironic since Control Bars have max injury.
Wounds don't even matter that much.
• 70% extra damage from player only occurs through Control Marionette. If Act 7 goes out of control range or Act 9 is in AI mode, they don't get extra damage.
Doesn't really matter, the first two hits will nearly the sameg damage.
• Wire Pull does not stop the enemy in its tracks, so its not a good idea to use if they're charging towards you.
Thats why you use Snare or Counter
• Snare works on Blinkers, too.
Good to know, adding.
• Snare gets interrupt if someone else knocks it back/down. I can't see how its useful in party play if it only gets stunned for so short.
It's meant for buying time or living someone's life by completely stoping the enemy.
• Snare causes you to get delayed for a full second after detachment.
I don't really notice it, may it's cause I just use it for like a second and cancelling it out.
• Since when the fuck did Snare cause knockdown? Never.
Edited it.
• What the hell is Act 3? No such thing!
?
• Pierrot's Threshold Cutter's animation extends further than Colossus'.
Didn't really notice a difference.
• If someone pushes an enemy out of Threshold Cutter, the remainder of TC's attacks will not connect, and will piss you off.
Meh, stuff happens, should run with people who know what they're doing.
• Crisis causes enemies to be invulnerable to attack for a short time. This will anger your teammates.
I think this is a glitch, but party memebers should be able to know about the invincibility frames.
• According to Crisis' in-game data, it does NOT provide Magic Defense.
Edited, thought this is hard to test.
• Crisis and Climactic Crash eat your stamina while its loaded, so its not good to keep it like that.
Thats something to keep in mind, as well.
• You forgot to mention that Huw revives and fully heals marionettes for just 200g.
Okay, I'll go to Emain everytime my Marionettes get a dent on them