Magic Damage = (Damage - Magic Defense) * [50 / (50 + Magic Protection)]
Protection Curve:
[Image: http://i50.tinypic.com/r750rr.png]
You'll need 1150 dexterity to obtain the full 50 balance.
r1 Healing: Recover 35~45 health
r1 Party Healing: Recover 145 ~ 160 health
r1 Wind Guard: Protection +100, Defense +100, Magic Defense +60, Magic Protection +60, Duration 50 seconds
r1 Taunt: Radius 4m, Duration 15 seconds, Cooldown 10 seconds
r1 Axe Mastery additional grants +22 Defense Piercing
r1Crossbow Mastery additional grants +18 Defense Piercing
r1 Defense (Human): Base Defense +20, Defense +65, Protection +35
r1 Defense (Elf): Base Defense +15, Defense +65, Protection +35
r1 Defense (Giant): Base Defense +30, Defense +80, Protection +45
r1 Wind Blast: Damage increased to 50-150
r1 Enduring Melody: Defense +11, Magic Defense +11, Protection +5, Magic Protection +5, Mana/Stamina Recovery Rate +410%
r1 Pierrot/Colossus Marionette: (Defensive stats changed) Defense +50, Protection +25%, Magic Defense +20, Magic Protection +10
r1 Transformation Mastery: While transformed Health +40, Defense +15, Magic Defense +8
Chain Cylinder:
[video=youtube;fbQZP7cd848]http://www.youtube.com/watch?v=fbQZP7cd848&feature=youtu.be[/video]
These are in addition to various changes made to alchemy and magic. I believe that Heat Buster now pushes out 1800~1900 damage at r1.