Apparently the Maple Fox comes with 2 exclusive skills?
Break and Emergency treatment
It can also get all bolts rank 1 and rank 1 combat mastery.
Rank 1 bolts...*drools*
Apparently the Maple Fox comes with 2 exclusive skills?
Break and Emergency treatment
It can also get all bolts rank 1 and rank 1 combat mastery.
Rank 1 bolts...*drools*
It was like level 100 that it gets that, so don't get to excited. :whoops:
What is messed up?
Have fun trying to get that on your pet.
Magic attack turns into an additive multiplied by a coefficient, and has no direct interaction with charges. Or as some people put it, magic damage has no effect on anything but the first charge.
Challenge accepted.
I have a lot of Mongeese and Aardvarks to kill.
Additional Comment:
Wait, WHAT? Wow, I missed that.
That...totally defeats the purpose of trying to make magic good again.
[Image: http://blog-imgs-51-origin.fc2.com/a/a/a/aaaaeeee/maplefox.jpg]
Cute crossover.
New crit prefix:[Image: http://blog-imgs-51-origin.fc2.com/a/a/a/aaaaeeee/title_maplestory.gif]Maple Story Luck increased by 30
increase 5% critical
Wait, WHAT? Wow, I missed that.
That...totally defeats the purpose of trying to make magic good again.
It should also be stated that this sounds (most likely) like a glitch, it's still in KR test server so don't worry to much, It will probably change. :whistle:
A +11% critcal prefix title?
True. isn't it a brand new variable, too?
Challenge accepted.
I have a lot of Mongeese and Aardvarks to kill.
Additional Comment:
Wait, WHAT? Wow, I missed that.
That...totally defeats the purpose of trying to make magic good again.
I assumed it came with the pet, but I may be wrong, might be event related?... I don't know.
This is true, I just find it odd how each next charge is naked after the 1st one.
It's probably to keep the new skills from being overpowered.
Calm down. We don't know what the final patch looks like yet.
Maybe when typing up the equation they put the variable on the wrong side of the parenthesis. Came out as this:
[INDENT]Damage=Charges*(Base*MagicDam)*Coefficient[/INDENT]
Instead of this:
[INDENT]Damage=Charges*(Base*MagicDam*Coefficient)[/INDENT]
But yeah, let's just wait a while to see if it sticks. Heck, it could be intentional and fan input might make them change it.
Not sure what the equation is, so this is probably wrong and I'm missing variables, but it's a mock equation to show what might have happened.
Maybe when typing up the equation they put the variable on the wrong side of the parenthesis. Came out as this:
[INDENT]Damage=Charges*(Base*MagicDam)*Coefficient[/INDENT]
Instead of this:
[INDENT]Damage=Charges*(Base*MagicDam*Coefficient)[/INDENT]
But yeah, let's just wait a while to see if it sticks. Heck, it could be intentional and fan input might make them change it.