I ignored the effects of wand and enchants though and I only worked with max damage to make it a bit simpler. For Intermediate magic I used max damage of 5 charges since Fireball can only be fired with 5 charges and the multipliers for the other two changes with the number of charges. For bolt magic I used max damage for a single bolt, since it's unknown to me the exact effect of cc on Lightning bolt.
I did make the assumption that Magic Bolt master adds 15% damage at r1, the wiki didn't have any information on how much it adds. I also worked with a 20% magic nerf to Intermediate magic. Here's the information I used to calculate the effect of int on magic.
Mabinogi World WikiIntermediate Magic damage:
The formula for extra damage based on Int is: 2×[log10( Int )]3. The rate of increase for damage per increase for Int at any Int may be calculated by 6×[log10(Int)]2/[(Int)×ln10].
Examples:
[Image: http://img203.imageshack.us/img203/1298/oldintdamage.jpg]
- As of G9 the total damage for magic attacks uses a new formula.
- The new formula is: (Base Magic Damage + Int Damage Bonus) * 1.1 = Magic Damage
- The int formula will change again in G13.
- The G13 damage formula raises intermediate magic damage by a percent defined as Magic_Damage * [1+(INT/2000)].
- Simply put, all intermediate magic damage will be increased by 1% every 20 int.
- Bolt spells will follow this formula: Base Magic Damage+[1+(INT/20)].
- These effects compound with the G13 Masteries and the effects of certain wands. (I.e 1.2x damage from Int and 1.1x damage from mastery would be 1.32x damage)
[Image: http://iceblade.co.za/old/share/MP/Intmagicdmg.jpg]
Bolt magic damage:
[Image: http://iceblade.co.za/old/share/MP/Boltmagicdmg.JPG]
If anyone want to go over my calculations or expand on them, then they can get the excel file here.
Any relevant comments are welcome and discussion about these effects.
Thanks
Edit: New corrected Intermediate Magic damage calculations uploaded as well as rounding changed.