Quote from Infighter;1114149:
Seems like they thought of adding warrior talent instead of gunner for alchemist hero. /quits
The skillset pretty much made me dissapointed, unless they're still holding up for other future skills. I was hoping that Golden time could remove/lower cooldowns or activations for either a charge from a water/flame/sand or to unlimited use of heatbuster without having to accumulate offensive alchemy to activate it.
Hydra sounds like summon (like golem) but attacks on its own and deals water damage to mobs within the radius of the attack. Just like Uroboros fire breath. - This is the only skill I consider good in comparison to the other ones mentioned before.
Another thing that gets me mad... I want construction alchemy revamps. :U
The guard cylinder is great for alch's and makes alch more 'hybridable' with other skill sets.
The new golem AI is great from what I've seen, as for golden time and ele wave, they're copies of Encore, Instant cast. (well not ele wave)
Encore, Instant cast, and Golden time all have the same cool-downs as one another and are meant to help another skill. Instant cast helps out almost all magic. Encore is great for putting down two phantom choruses, and Golden time is great if you just want to pump out an Ele wave real fast without charging.
After seeing that Encore was the same as instant cast I must admit that I still didn't realize that golden time would be too.
Ele wave makes the already more 'INT/ADV' versions of alchemy stronger and more flashy and the charging that the G-cylinders give you for more stats only further boosts your alch dmg, as well as just helping anyone else out that might be hybridizing.
I will admit that construct alch needs a buff >.>. Stronger/more uses for mana crystals, synth/frag/metal all need a buff/change, and Spikes needs a major HP buff XD;...