- Part 1: Alchemists' Role
- Part 2: Types of Alchemists
- Part 3: Skill Ranking Priority
- Part 4: Equipment, Upgrades and Enchants
[SIZE="6"]Part 1: Alchemists' Role[/size]
Alchemists are not known for their high damage output, nor are they known for flashy skills. However, one thing that makes alchemists very useful in a party is their support role. See a party mate getting hit? Knock the enemy backwards. Heavily multi-aggroed? Burn ALL the creatures. Awfully hard boss to kill? Chill out. No biggie.:hypno:
If you think you’re a hotshot and want to be the ultimate player in mabi, then no, leave this guide and maybe read up Gunnery. Or puppetry. Or whatever. I don’t care. All in all, alchemists are mainly support characters on the battlefield.
[SIZE="6"]Part 2: Types of Alchemists[/size]
There are 2 Main categories as defined by Devcat: Battle alchemists and Construction alchemists. As their name suggests, battle alchemists mainly support in battle, while construction alchemists mainly play support in construction of items, namely blacksmithing, tailoring, you know the drill.:whistle:
IMHO, construction skills are more versatile but rather dull:gloom3:, especially if you’re just starting out. If you’re going to start out as an Alchemist, go for Battle alchemy first. Eventually you will be going over both categories and use skills from both sides.
In reality, instead of having two big factions, Alchemists in game are usually categorized by the elements of the skill they use most, namely: Water Alchemy, Fire Alchemy, Wind Alchemy and Clay Alchemy. Personally, I am a Wind Alchemist, but I’m not all that specialised so I’m more of a hybrid player.
Water Alchemy gives the highest range, single target DPS; Fire Alchemy gives the highest close range, multi-target DPS; Wind Alchemy doesn’t really deal damage at all, but is (IMO the ultimate) offensive support; Clay Alchemy is the defensive support.
Choose your favourite playstyle and invest in it. Feel free to go hybrid as you see fit. This is a guide, not a rulebook. There’s a lot of difference in experiencing it yourself than listening about it, so I can’t predict and tell you the perfect method to do what under what circumstances.:sing:
[SIZE="6"]Part 3: Skill Ranking Priority[/size]
[SIZE="4"]Tier I: If you don’t have these skills you fail as an alchemist[/SIZE]:mad3:
Water Cannon:
[INDENT]Your general all versatile skill. Water Cannon is Fast, High damage, is Superior in range than most other alchemy skills you will see in the game, and most importantly, Safe. At close/moderate range, pushback will definitely occur regardless of the skill the enemy has loaded.
Unless you have other skill sets developed and can rely on, do rank this up as you can solo much easier with it. You can achieve the highest dps on most monsters with this skill too.:thumb:
[/INDENT]
Flame Burst:
[INDENT]Your main man in multi aggro control. Unlike Water Cannon, Flame burst is horribly slow compared to other skills. However, this is in fact an advantage in multi aggro when you put its multiple aoe damage into consideration. Flame burst excutes bursts of flame with low damage but high critical rate one by one, and can catch not only the crowd of monsters you originally used it on, but also stray monsters walking into it.
*Cough*Technically, it's not high critical rate, but rather its ability to ignore protection.:fail2: But I'm still going to keep it in because it's pretty much the same thing against high lever monsters.Pushback will also occur on the last hit of flame burst. However, this skill has a rather short range, so in comparison, water cannon is still the better choice for bridging combos.
Each hit of flame burst deals much lower damage than that of water cannon, but ultimately in terms of damage per crystal use, as well as putting into consideration of high "critical ratio" not to mention multi-target, Flame burst supercedes Water cannon.:2thumb:
With this skill, you can buy time for your partymates by putting the monsters into constant stun, making it one of the most well-known alchemy skill.
[/INDENT]
Chain Cylinder:
[INDENT]Chain cylinder allows you to load multiple charges of the alchemy skill you’re using atm within the time of one charge. However, this is not 100% but is instead determined by your activation ratio. Even if it activates, you might not charge the maximum count you can get, but only a portion of the charges. Regardless, this skill still shortens the time needed for your basic alchemy needs and is crutial in your DPS.[/INDENT]
FUTURE CONTENT:
[INDENT]
chain cylinder is 100% activation for the number of additional charges at that rank. Ex. r6 is 100% chance for +4 charges ever 15 seconds.
I've heard from credible people that the Flame Burst Duration reforge both does and does not exist in NA Mabinogi. Regardless, if you can land the maximum roll you have a very powerful skill at your disposal.
r1 Flame Burst:
1 hit per second, 5 hits/seconds
r1 Flame Burst w/Flame Burst Duration 20 level
1 hit per second, 9 hits/seconds
r1 Chain Cylinder fully chains an alchemy skill every 10 seconds. The master title reduces this to 9 seconds.
With both the reforge and the master title, every Flame Burst you use will deal 25 times the damage of a single-charge vanilla Flame Burst.
[/INDENT] I remember getting flame burst stun duration 20 level on shoes, and it didn't work at all on any charge in any way no matter how you used it. Note stun not attack duration.
Masteries:
[INDENT]Depending on the element of the skill you’re using more often, rank up masteries whenever possible. They are a damage multiplier and scales up your damage and effectiveness of the skill significantly.:point:[/INDENT]
FUTURE CONTENT:
[INDENT]
Elemental Wave
- Improves the effectiveness of the next alchemy skill
Heat Buster +25% Damage
Shock +10% Damage, +300 Range
Life Drain +25% Damage, +10% Recovery
Additionally improves the effectiveness of Summon Golem and Frozen Blast
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