So I've been wandering if anything has change regarding the MC in the recent KR update, but I have yet to see much mention of it.
So far I know that you can only make a crystal from 5 charges now, and I'm unsure if that is confirmed or not.
So I've been wandering if anything has change regarding the MC in the recent KR update, but I have yet to see much mention of it.
So far I know that you can only make a crystal from 5 charges now, and I'm unsure if that is confirmed or not.
So I've been wandering if anything has change regarding the MC in the recent KR update, but I have yet to see much mention of it.
So far I know that you can only make a crystal from 5 charges now, and I'm unsure if that is confirmed or not.
Mana Crystallization gains 100% of the spell damage, but it still cannot crit.
Nor does it benefit from elemental masteries, wand damage, INT damage, etc.
So you're just doing the spell as if you had 0 INT, no masteries, and non crit.
Even now, on the NA servers you NEED 5 charges for any magic.
And I don't think anything else changed here, as far as power is concerned.
Not sure about KR for that matter.
When your making magic crystal doesn't your magic damage and INT apply into the crystals though? So all the benefits are applied when making them instead of after using a crystal.
IS and Thunder require 1 charge.
INT and Magic Damage %+ only influences if you can make a crystal above the caster's rank... aka if the caster is rank A, but with enough bonus, can produce rank 9-8 crystals.
It has no bearings on the actual damage when used.
And with the INT Magic having the ability to charge as fast if not faster than their alchemy counterpart, they almost have no use.
You're a KR player?
If not you're wrong, NA needs 5 charges for all int magic.
Does it influence it if it has equal rank to the caster as well? Also, do the crystals affect Instant Cast by lowering it's cooldown like the regular spells.
Instant Cast is only for regular magic.
Crystals made from Instant Cast do not get any special benefit.
Why are you so fixated in mana crystals? They are long dead items, much more so with magic speed reduction stacking properly.
No I meant if using crystal magic would reduce instant casting's cooldown like 1 thunder crystal equal -2 sec cooldown on IC.
I know that Ice Spear Crystal doesn't degrade over chains and that party members can attack them,
With the Alchemy Guard, an Alchemist Mage seems like a pleasing idea. All the new alchemy skills also seem to be capable to assists magic even, like using the new golem to taunt while a mage charges. Elemental Wave Forzen Blast to give them time to cast a spell, and even Hydra lowers magic def/prot and movement speed.
Huh...
When did they change it?