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Slayerj wrote on 2013-06-26 17:37
Quote from SlurpTASTY;1112648:
True, I wouldn't have an issue with there being a mage and alchemy role if you could choose which role you get... But then nobody would pick recovery (they shouldn't have put it in the first place).
To balance that they could make recovery A LOT easier. 30 revives, a good few heals, the rest attacks, that'd be great. People would still do what they love, but then people that DO want to do healer wouldn't have to grind the hell out of it. (Unless everyone that plays mabi suddenly turns into half the nation forumers. >.> Then everyone would just do recover for fast max output :l....)
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Piconoe wrote on 2013-06-26 17:53
Quote from SlurpTASTY;1112647:
Keyword = required. You don't NEED to do high damage to get all the points from attacking them, even if you were doing 10 damage each hit you'd still be able to fulfill all the points, even if it takes around 700 hits. Which while I admit is still kind of a lot it is definitely doable.
Btw an entire skill set being not easily accessible is not even close to one skill not being accessible (which you don't even need for the required 1000 points to get the reward, btw).
Also I was not going to bring up talents because that can be applied to any talent.
Try doing 1 damage each hit. Given that damage is divided before being converted into points, that's 45000 hits. That's a lot of arrows.
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Silverkun wrote on 2013-06-26 18:40
I like how it would be incredibly easy for them to make the quests more tailored to your character build: they can just make use of the talent system that they've apparently spent so much time implementing in the past.
Recovery: You can only get this if you have silver or gold Holy Arts
Guard: Same but for Close Combat
Support: Same as Guard
Snipe: Silver or gold Archery only
Assault: Same as Guard and Support
And they really should at least try to tailor it to the character build a bit, because there are so many people who just can't fit into some roles, at least not for a long while.
To be perfectly honest, I think the criteria above should be further restricted to gold talents only, because you're up against 80 prot and the system really should be at least trying to promote decent teamwork (you know, not forcing people who have absolute crap Smash and/or Magnum to spend their time spamming it for 1 damage per use, when they could actually be doing at least a little damage with other skills). But I'm trying to compromise a bit, here.
What stands out to me the most is that there are three roles, out of 5, that require the use of Smash, and require no other specific skills. There's no balance here at all, it explicitly favours melee.
And I don't even know if the points for damage on those can be earned with non-melee skills. If they can, that's fine with me. They probably can be, since otherwise the system would be -completely- screwed up and many people would surely be complaining.
I know I would be: I'm an Elf that's a Green Warrior with <100 Str and bad weapons. Melee damage is -not- going to be happening. Even asking me to spam Smash 50-80 times is stupid, but whatever, I guess I'll let that go.
But as others said, they really should also add a role for magic and one for alchemy, one for gunner and one for puppetry, fighter etc., and you just don't get these roles without the respective talents, preferrably gold ones. Bard shouldn't be left out either - as they said in an interview, this is Mabinogi, "the Song of a Bard."
Of course, my way would mean that players without a relevant gold talent would be left out, but at least there would be support for each of the talents that have any actual role in combat. The system already promotes DPS anyhow, so those who can't do it are still left out.
And since it is Mabinogi, there probably should be some kind of reward for being good at a variety of skills, rather than forcing you into different "skillsets," but at this point I'm asking for way too much... Anyway, these are just my thoughts on the matter.
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SlurpTASTY wrote on 2013-06-26 18:49
Quote from Kenero;1112563:
Dragon raid would be interesting to see!
Quote from Piconoe;1112663:
Try doing 1 damage each hit. Given that damage is divided before being converted into points, that's 45000 hits. That's a lot of arrows.
That adds even more backing to my point then. It is WAY harder to get more Max damage with magic and alchemy then it is with archery and melee. So basically if they made points based on damage like they did for the roles we already have, those who get the alchemy/Mage role would be even more screwed if they didnt have the skills ranked.
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SlurpTASTY wrote on 2013-06-26 18:49
Quote from Kenero;1112563:
Dragon raid would be interesting to see!
Quote from Piconoe;1112663:
Try doing 1 damage each hit. Given that damage is divided before being converted into points, that's 45000 hits. That's a lot of arrows.
That adds even more backing to my point then. It is WAY harder to get more Max damage with magic and alchemy then it is with archery and melee. So basically if they made points based on damage like they did for the roles we already have, those who get the alchemy/Mage role would be even more screwed if they didnt have the skills ranked.
Not sure why it's quoting kenero lol
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Iyasenu wrote on 2013-06-26 19:26
Hey on the "Damage" reqs for some of these.
How does it handle DoT?
Like from Mirage, or Dischord, or... Life Drain?
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Slayerj wrote on 2013-06-26 19:49
Quote from SlurpTASTY;1112690:
That adds even more backing to my point then. It is WAY harder to get more Max damage with magic and alchemy then it is with archery and melee. So basically if they made points based on damage like they did for the roles we already have, those who get the alchemy/Mage role would be even more screwed if they didnt have the skills ranked.
Cept not really after the revamp. [S]toobaditsnotoutyet[/S]
I'm all for Silver's idea really.
Support could be bard based, Assault could be lance, Snipe ranger, Gaurd close combat and then others for the other talents.
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Sebbies wrote on 2013-06-27 01:17
So how tough exactly are the new mobs? Talking stats like def/prot and HP.
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Azareel wrote on 2013-06-27 14:18
Quote from Slayerj;1112643:
Anyone can do melee (cept elves with lances, that's it.)
Anyone can do range (cept giants period)
Anyone can do fighter
[...]
noh mahnn
[SPOILER="Spoiler"]
[Image: http://puu.sh/3pxdE.PNG]
[/SPOILER]
I wonder if they ever even fixed that, though.
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Slayerj wrote on 2013-06-27 16:43
Quote from Azareel;1113169:
noh mahnn
[SPOILER="Spoiler"][Image: http://puu.sh/3pxdE.PNG]
[/SPOILER]
I wonder if they ever even fixed that, though.
Even if you're joking, you just used a bug to try and make a valid point. >.> XD;
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Silverkun wrote on 2013-06-27 18:27
Just got into a raid, I got the Support quest and there's no Smash requirement at all. Furthermore, magic and ranged damage both work for it just fine.
*Attack a Korsek Raptor (Damage*0.3) 0/4500
*Attack a Black Dragon (Damage*0.5) 0/3500
On the other hand, Support role really sucks because people aren't attacking the Korsek Raptors at all, and I'm working with about .5 FPS due to the absurd number of people crowding around, even with the "optimizations" it offers on. So if I attack them once, they'll OHKO me after that. But at least there is an opportunity for Black Dragon points too. All in all I find it pretty fair... Aside from how inefficiently the game seems to handle rendering crowds of characters.
Also, scratch my previous suggestions for the role quests. They're not about skills, apparently, so...
Also it's very easy to lose equipment because you die all the time... And I do mean all the time. Out of nowhere I'll suddenly be on the ground dead, and there's nothing I can do about it because the FPS sucks.
Well, at least someone's getting their Recovery points.
EDIT: I got a small gold pouch and some amount of gold... Not sure how much. I also got 3 MP 300 pots. :gloom3:
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Iyasenu wrote on 2013-06-27 19:36
Healer is sooo much easier for me than anything about damage.
Like lmao, wow.
Though I guess you really would want Healing Reforges to speed it up.
Or to be in a party where you can get a lot of points just by using Party Healing.
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Azareel wrote on 2013-06-27 19:44
Quote from Iyasenu;1113352:
Healer is sooo much easier for me than anything about damage.
Like lmao, wow.
Though I guess you really would want Healing Reforges to speed it up.
Or to be in a party where you can get a lot of points just by using Party Healing.
Yeah. I had expected more wounding going on.
Though I have to say there was no way I saw significantly over 70 people dead. 30-40, tops. :l
@Silver:
I got support role. Had to guess because the quest was derp apparently. I got all 8k points with no deaths within the time it took the group to remove ~15% of the Black Dragon's HP.
I found Hailstorm to be much faster for getting points than Fighter.
There also seemed to be a bug with trying to kill a mob in finish. It would do damage, and I'd get points, but the mob wouldn't die. So, lul.
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Fracture wrote on 2013-06-27 22:16
So it turns out the Black Dragon is so strong it can kill you while you're already dead, preventing people from reviving you until the next time you actually die.
OP as shit.
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leili wrote on 2013-06-28 04:46
what the hell is this lol