lol
LOL
And a question if you don't mind! Which drops do you need for the higher ranks of the new life skills?
It varies, but basically any dragon named item...
lol
LOL
And a question if you don't mind! Which drops do you need for the higher ranks of the new life skills?
For Magic Craft...
Sounds like you'd need drops from monsters that appear in the ecology reservation.
Maybe.
Er, here's a list from a Wiki-user's page.
They also have a list for engineering a bit below that, too.
For Magic Craft...
Sounds like you'd need drops from monsters that appear in the ecology reservation.
Maybe.
Er, here's a list from a Wiki-user's page.
They also have a list for engineering a bit below that, too.
It varies, but basically any dragon named item...
Thanks for the link :]
Simply enough, thanks!
I also just released the list in a separate thread if you want any details that are missing on that wiki user's page
Why all the hate/dislike on munch munch? :l It's funny! XD
I really hate being killed due to circumstances outside of my control like stupid game mechanics or lag. If I die, I want it to be entirely my fault.
I really hate being killed due to circumstances outside of my control like stupid game mechanics or lag. If I die, I want it to be entirely my fault.
Blinker
Devcat: Let's put a mob that can hit through your defense and protection and everything else and require slight party work to beat! That way people can have a slight challenge with this field boss. They'll love it!
Apparently not so much. :l..
As for blinkers, they're too BS. Once they start attacking NO ONE can hit them, unlike with 'munch munch'.
I'm all for party play, but this is not the way to do it.
How do they need to do it then? Can you enlighten us all of your amazing knowledge.
Making a death completely unavoidable shouldn't be done.
I bet this is how they want to "help" people get points for the Recovery Quest.
Again, if you have a better idea, feel free to make a suggestion. They want the boss to be hard, not face roll easy, especially with all the new end game reward/exp etc we get from it. They do not want a couple of people soloing it, they want like 100+ people team up , each play a role, support, recovery, assault, etc to take on the boss.
Again, if you have a better idea, feel free to make a suggestion. They want the boss to be hard, not face roll easy, especially with all the new end game reward/exp etc we get from it. They do not want a couple of people soloing it, they want like 100+ people team up , each play a role, support, recovery, assault, etc to take on the boss.