Quote from Gensokyou;1131338:
This is what I asked, and I don't see how any of the points brought up really answer this.
Guard cylinder? I don't see how that's a buff. [S]If anything it's a nerf.[/S]
Balance update? Again, I really don't see how that's a buff for giants and a nerf for humans.
Heavy armor mastery? Err, okay.
Shield Mastery? Okay, so you can tank more. Avoid getting hit in the first place and we're back to square 1.
I still don't see how giants are getting buffed out the butt and humans are getting nerfed. I mean, i'd be happy if that was the case since more people might actually play giants, but I really don't see how it's happening. :x
Okay, a typical set up for a giant will be sword+shield. for humans, they either dual wield or use lances. and then there's armor mastery, understand what i'm about to say:
A giant will not be so affected by changes in balance, becuase he still uses his two-handed sword+shield combo along with heavy armor, and the added benefit of using accessories. Many good two-handed swords feature good balance, and benefit from sword mastery and combat mastery. a gian't wont need as much dex as a human to obtain decent balance. due to heavy armor mastery's less severe loss of balance for giants, again, giants won't need to have as much dex or worry about balance as much as humans. He will be very tanky considering his shield and armor. I bet such a giant would be able to tank much much more than 3 hits from master bandits, don't you think? Avoiding being hit is of course the ideal, but shit always happens unexpectedly and lo and behold, you'll be hit, and hit during a time when you really didn't want to be hit. You'll wish you were tanky. A human will be discouarged from doing the same thing a giant is doing, because a one-handed sword with a shield isn't as good as with a two-handed sword, and if he were to wear armor, his balance would plummet.
Now, as for lances....A human will have to deal with the heavy loss of balance on lances, and that's assuming he isn't wearing heavy armor. A giant? he'll feel the pain at first, but when the guard cylinder comes out, he'll be able to gain 15% balance right there with his lance. right off the bat, the giant will be better than the human in lance combat AND have the awesome benefits of heavy armor and a shield.
Now, since a good portion of the human population loves beamswords, this is a nerf for them in the sense that said portion will only be able to achieve 50% balance given they had endgame dex levels, which most certainly won't be the case for at least 90% of beamsword-wielding humans. of course, they'll have 30 balance right off the bat given that they have sword and combat master at r1, but there's still a lot of balance missing. either humans will need to grind out dex or replace some of their damage enchants with balance enchants, the latter choice effectively lowering their damage and so being a nerf. Of course, there are other options besides beams, but since they're the most convenient and they're now being made less effective, it's a nerf.
tl;dr- Giants get stronger and much much more tankier at no cost while humans are now forced to work harder.