Quote from Rydian;1139504:
[Image: http://rydian.net/emotes/cat_silver/images/wtf.gif]
The average player is not 2K total. I'm less than 1.2K myself and I've been around for a few years on and off (and I've been on this forum almost 2 years).
This is why I made the tool, because not every player is "endgame", so the same bits of advice don't apply to everybody's situation. People can type in their damage and weapon type and see for themselves which path works in which situation, not just endgame with specific combat styles
First of all, you're taking what I said completely out of context with that quote. Did I say that the average player is 2k? No, I didn't.
What I DID say was that it was easy for the average player to hit the crit cap, and it is. Now, we could sit here and debate the average total level of a player but that's really beside the point:
[SPOILER="total levels"]Considering the length of time that the game has been around, and that the availability of 3 week rebirth has been around as long as i've been playing at least (which is around a year), you can argue that for the average player (So not the new players, not the inactive players, not the vet players, the average player) has had at least 17 rebirths in their time playing, assuming they've been playing for about a year without paying or for a few months paying for weekly rebirths. Level 90 is a fair average to assume, considering that on my first ever 3 week rebirth, playing the game, without any help, I managed to get to level 80 from 1. I didn't know about single day rebirth before level 100 back then or anything, and I didn't nolife the crap out of Mabi. 17 by 90 gives you 1.5k, which would be by far a lower bound estimate for the
average player. In my experience, the average player would be more around 2-3k, although I can't give you any statistics or maths to back that up. It's just my experiences on my server. Now, irregardless of the total level, it's quite easy to hit the crit cap. Looking at non-smithed artisaned battle swords alone, with a decent roll (60+ luck, which is easy with artisan kits and not too difficult without NX because of the availability), you get nearly 40% crit just from your weapons alone, with no enchants, no stats, no nothing. [/SPOILER]
The point that i'm making is that it's really easy to get crit. I've discussed this in my guild chat a few times now: If you're a lower levelled player and don't have the stats to back up the better upgrades/weapons, then
chances are that you don't have the enchants, or can't afford the special upgrades anyway. Enchants are a better use of money then special upgrades at first unless you are really, really lucky. And even then, it's not hard to get or hunt some cheap enchants.
Now, if you are in the situation where:
-You don't have the stats to back up R upgrades as the better option and/or are low levelled
-You're somehow filthy stinking rich
-You also somehow have a fully decked and activated enchant set and still don't have enough crit/damage
Then yes, it's not as clear cut, just as you're stating.
However, it's always my intention to give the best advice possible. When someone asks about special upgrades and specifies only a few things (Such as their total level or their maximum damage, or playstyle), then i'm going to give advice that caters to the 99%, not to the 1%. If they specify that they are in x situation and not looking to improve and/or are stinking filthy rich yadda yadda, then you can give more specialized advice.
I don't, nor do any of the 6 people I normally play with have a bone dragon. Don't know what MA is.
MA is Martial Arts. Kenero's referring to the spinning uppercut skill, which debuffs the opponent for 30 defence and 10% protection at rank 1.
It's also not about having or not having a bone dragon.
And that's not even taking into account skills that ignore protection, like most things that hits more then 1 mob at once :x