I would just like to learn the effectiveness of these talents end game come season 2:
Archery
Lances
Dual Wield
Magic
And alchemy
Im mostly looking towards archery, melee, and alchemy.
[S]If you're talking about Saga Season 2, it's not even out yet in KR.[/S]
But regarding the said skillsets, my brief information is:
Archery - No major change (essentially still Elemental Reforge reliant as some people put it, but now Dex gives Defense Piercing for everything)
Lances - Piercing Level gets a big boost (Level 9 Piercing ignores 45 friggen Protection or so I hear)
Dual Wield - Same as Archery, no major change (that goes for Two Handed weapons too)
Magic - 5 Int gets 1 Magic Attack instead of the current 20 Int for 1 Magic Attack. (basically strengthened)
Alchemy - Certain stats boost certain skills, something along the lines like higher MP=stronger Water Cannon, HP=Flame Burst, etc.
Thanks I'm trying to get slightly more indepth though and by s2 Was post-druid
Im looking for the effectiveness of each skillsets in situations and reforges considered/unconsidered
Tell me more about lances taking 45% protection because the wiki says otherwise
I would just like to learn the effectiveness of these talents end game come season 2:
Archery - Not to sure on this subject, but reforges make Crashshot and magnum shot powerful.
Lances - Single target DPS, mostly useful in NPC arena
Dual Wield - nope
Magic - CC+4 Firebolt seems to be the appropriate build, not to sure on the subject of magic.
Alchemy - This branches off into two groups, ones Watercannon focused(fast single target dps) while the other is Flameburst focused(Cone-like AoE dps)
I would just like to learn the effectiveness of these talents end game come season 2:
Archery
Lances
Dual Wield
Magic
And alchemy
How good is Archery come zero?
Still going to be one of three "endgame" skillsets. Bhafal hunter is incredibly OP. Magnum and Crash shot reforges just ask to bring the pain.
The second of three "endgame" talents. Lances are going to be glorious come Zero. The only negative things that I can really say about it, with or without reforges, is the minimum distance penalty will sometimes screw you over if you lag and that your party members might get upset when you're finished flattening everything quicker then them.
I feel like Dual Wield's been shafted for quite a bit ever since we got high enough max damage and reforges to utilize on Lances. It's a fierce competitor without reforges, still not as good as lances in situations where lances can properly pierce, but 2h/lance reforges just blow it out of the water.
Especially if you only reforge once.
It's become a lot better crunching the numbers. The main thing was the speed fix. To my knowledge, I don't believe that magic's damage was ever bad (unless you one charge ice speared the room), it's just that it was too slow to be viable. Now with casting speed reforges actually working and things stacking properly, in addition to things such as magic weapon mastery, magic will really shine in the situations it's useful in.
For example, fireball with snap cast. Firebolt is arguably the king of single target dps now. Hailstorm being great in MA. Stuff like that.
Alchemy can at least do hardmode and elite now.
It's still mainly support though. Support. As in assisting your teammates passivly.
Alchemist are able to do HM and elite very effectively...maxed Alchs of course...
The main thing was the speed fix. To my knowledge, I don't believe that magic's damage was ever bad (unless you one charge ice speared the room), it's just that it was too slow to be viable. Now with casting speed reforges actually working and things stacking properly, in addition to things such as magic weapon mastery, magic will really shine in the situations it's useful in.
Alchemist are able to do HM and elite very effectively...maxed Alchs of course...
Back when I used alch, I was able to do HM and elite difficulties decently.
After the update though, knowledgeable alchemists will be efficient in almost all game content.