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wildk wrote on 2014-01-27 01:54
Quote from Kenero;1191770:
The only problem is that utility is only as as good as hard the content is. The moment everyone in party can one-two shot things, things like alchemic utility is thrown out the window.
But with harder content, where utility is much welcomed, it is much interesting to see. =)
I mainly play alchemy as support and this means a lot for me.
Everybody deals different damage. Everybody has different tactics and play styles. What would your ideal "harder content" be like?
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Lan wrote on 2014-01-27 02:10
I suppose harder content would be more complex AI, traps that are actually threatening, etc. Just anything that will kick people out of complacently as they notice their previously refined tactics that they've used for years are no longer effective and may get them killed instead. You know that kind of thing.
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RandomguyonMN wrote on 2014-01-27 02:58
One that would make me think about what I am doing rather than playing the numbers game of hitting things till they die.
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Aubog007 wrote on 2014-01-27 03:07
There is no endgame content in mabi, that's why it falls flat at the end, the game thrives on the Journey, not the Destination.
And since the game is all about the Journey, there is no proper way to put hard content in the game, anything hard for some people will be easy for other due to the level scaling.
The only way effective hard content could be implemented, is if it is constantly revamped every content
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Kaeporo wrote on 2014-01-27 12:50
Quote from wildk;1191953:
I mainly play alchemy as support and this means a lot for me.
Everybody deals different damage. Everybody has different tactics and play styles. What would your ideal "harder content" be like?
A combination of more statistically threatening enemies coupled with the inability for players to neutralize said threats.
It doesn't matter how smart enemies are if they die in one hit just as it doesn't matter how smart they are if they can only deal 1 damage per attack to players. That being said, the overwelming majority of enemies only possess a select number of basic skills which can be easily interupted by a number of player skills and pet summons.
New skills
Greater damage output
Ability to negate pet summons
Passive defenses
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Tropa wrote on 2014-01-27 13:09
What is harder content? Idk, my alchemy does fine in mostly all current content as it is.
LF> insanely hard content!
@OP
More mobs with Higher health and higher Defenses.
More mobs with Auto-defense, natural shield and mana deflector
More mobs with elemental defenses
More hidden traps and ice mines that deal fatal damage
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Kingofrunes wrote on 2014-01-27 13:46
The only "hard" content is Abyss Dungeons and even then the mobs are more of HP/Def tanks that are minor annoyances than actual threats. Same goes for Lord missions.
We'll see what comes of the Labyrinth when KR gets season 2.
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Kyubey wrote on 2014-01-27 14:11
Quote from Tropa;1192081:
@OP
More mobs with Higher health and higher Defenses.
More mobs with Auto-defense, natural shield and mana deflector
More mobs with elemental defenses
More hidden traps and ice mines that deal fatal damage
Things that will just one shot you don't make the dungeon harder, only make it frustrating.
@Dungeons need to start using gimmicky mechanics such as stand here to open x door or destroy y pillar to open y door or need to use z item to be able to enter z room to kill something while the rest protects some shit. It's shit like that that make dungeons interesting and fun to run since you have to co operate with your party members instead of epeening and soloing everything. On the other hand we have mabi devs spamming the same old kill a fuckload of mobs to spawn another fuckton of mobs to spawn boss to clear dungeon.
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Tropa wrote on 2014-01-27 14:43
I would love to see hard content that requires *gasp* teamwork, as well.
As much as I enjoy solo'ing stuff, this is an MMO, they should be focusing on making content that promotes teamwork and cooperation.
They also need to make things more rewarding, nobody likes getting a fireball at the end of a painstaking/annoying run.
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Kyubey wrote on 2014-01-27 14:57
Quote from Tropa;1192103:
They also need to make things more rewarding, nobody likes getting a fireball at the end of a painstaking/annoying run.
Yes, all dungeons/missions should have a rating system just like those special missions that reward you on terms of performance
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Kenero wrote on 2014-01-27 15:44
QB's right.
If you're on the fireball quest and the system checks to see you're on page 5, and you're trying to get page 6, then you should get a boosted drop rate.
[S]Or you can rebirth into the respective hero talents to get the skill.[/S]
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Kyubey wrote on 2014-01-27 17:00
this is the kind of shit mabi is lacking
[SPOILER="fsadd"][video=youtube;Wn6HEuF89gQ]http://www.youtube.com/watch?v=Wn6HEuF89gQ[/video][/SPOILER]
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Kouki wrote on 2014-01-27 17:18
I personally don't like how enemies have passive defenses, and all these OP things that we can't get without being super high level or transformed.
Mainly because I am the type who hates getting hit at all, and with monsters like stupid rats having the passive defense thing along with near-instant multi aggro, I end up getting gang-banged by them while the boss and her minions get killed without a single problem.
I feel like they give us the Giant Lion RP and Giant Headless RPs as a way to rub it in our face how we'll never be anywhere near as overpowered as boss monsters and that they can have all the melee range they want without using any strategy to kill everything in sight. :(
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EndlessDreams wrote on 2014-01-27 23:41
Quote from Kyubey;1192133:
this is the kind of shit mabi is lacking
That is a much easier content compared to this:
[video=youtube;1yyf6UYUJH8]https://www.youtube.com/watch?v=1yyf6UYUJH8=4m[/video]
Although, even for the hardest dungeons, if you do it enough times, it becomes really easy.
But yea, Mabinogi should have mechanic that are actually challenging based dungeons. Not just increase monster HP/Protection, and call it a "hard dungeon".
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Kyubey wrote on 2014-01-28 00:34
Quote from EndlessDreams;1192259:
That is a much easier content compared to this:
[video=youtube;1yyf6UYUJH8]https://www.youtube.com/watch?v=1yyf6UYUJH8=4m[/video]
Although, even for the hardest dungeons, if you do it enough times, it becomes really easy.
But yea, Mabinogi should have mechanic that are actually challenging based dungeons. Not just increase monster HP/Protection, and call it a "hard dungeon".
I linked that vid more due the funny tutorial but yea, the day something like MCHM gets implemented on mabi. LOTS of people are going to cry of how hard it is.