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k1nsoo wrote on 2014-01-27 20:51
No guns?
Gunner (Shooter) / master
Weapons:
Dual Gun Max 18+ R6 Officer Crocodile Dowra / R6 Officer Crocodile Taunes [if you have attack speed set]
Dual Gun Max 18+ R6 Officer Automatic Dowra / R6 Officer Automatic Taunes [if you do NOT have attack speed set]
Note that dual guns can have double 'Dual gun max' reforges and they do stack. (Highest I saw so far was 32 lvl in KR)
Unlike other weapons, guns have a HUGE dps difference between r5 and r6. I would highly suggest getting step 6 for guns.
(max 667 r6 = max 703 r5) - that is 180 str/int difference.
Accessories:
Oblivion Sonnet (Swarming - if you are using taunes)
Dual gun max lvl3
Shooting Rush dmg lvl 3
Attack Speed lvl 5 x2 (if you are not planning to make chaser set or not use automatic es)
Head:
Oblivion Dexterity *Chaser circlet if you are aiming for attack speed set*
WotG Duration lvl 20 or
WotG attack speed lvl 16+ if you are using NON-attackspeed Taunes
Body:
Encore Champion *Chaser armor if you are aiming for attack speed set*
Gloves:
Solo Difficult /Steel Needle Difficult *Chaser gloves if you are aiming for attack speed set*
Bulletstorm dmg per shot on gloves does NOT increase total damage of bulletstorm %; I find it useless
Manashield is good, but I would reforge for other secondary set (lance charge/crash shot)
Shoes:
Solo Viscount or Solo Hawk *Chaser boots if you are aiming for attack speed set*
Shooting Rush damage lvl 16+, note that shooting rush damage on boots are extremely rare to get.
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wildk wrote on 2014-01-27 20:53
Quote from Tropa;1192162:
Master Water Alchemist:
Abyss Cylinder: Synergy Calamity - R type
Full Water damage upgrades
Watercannon Max damage
Water Alchemic damage
Raincasting Duration
Cressida Wear: Boiling Ripple
Raincasting Watercannon damage
Gloves: Magical Ripple
Watercannon Range
Raincloud range
Boots: Magical Ripple
Raincasting cooldown
Head: Magical Frozen
Shock Duration
Set effects:
Watercannon Enhancement
Flameburst Enhancement
from the top of my head
By Kenero's definition of Master, water alchemy gear would be, assuming player is at 1.5k mana already,
Cylinder: Moist Disaster
Headgear: [max damage prefix] Frozen
Clothing: Soggy Ripple
Shoes: [max damage prefix] Flooded
Accessories: Transparent Tidal
Handgear: [max damage prefix] Ripple
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Tropa wrote on 2014-01-27 20:55
Quote from wildk;1192199:
By Kenero's definition of Master, water alchemy gear would be, assuming player is at 1.5k mana already,
Cylinder: Moist Disaster
Headgear: [max damage prefix] Frozen
Clothing: Soggy Ripple
Shoes: [max damage prefix] Flooded
Accessories: Transparent Tidal
Handgear: [max damage prefix] Ripple
Soggy sucks cause it only goes on RA wear, missing that +15% from cressida.
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wildk wrote on 2014-01-27 20:58
Quote from Tropa;1192201:
Soggy sucks cause it only goes on RA wear, missing that +15% from cressida.
Right, screw that then. Throw a max damage prefix maybe?
Edit: Nvm, boiling is water damage already, forgot
Edit 2: Same issue goes for "Flooded" enchant on shoes. Use Ripple as recommended by Tropa instead
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MrMs wrote on 2014-01-27 21:05
I think that screenshots would be better for a thread like this, people can already look up easily what you are all posting.
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wildk wrote on 2014-01-27 21:06
Master fire alchemy enchants under 1.5k hp would be
Cylinder & Guard shield: Synergy Disaster
Headgear: [Max damage prefix] Flame
Clothing: Boiling [Max damage suffix]
Shoes: Hot Cowboy
Accessories: Heated [Max damage suffix]
Gloves: Spark Mimic
10/10/10 Cress set, R6 Hellfire Cyliinder
Reforges: Unless otherwise specified, max level assumed to be level 20
Cylinder:
Flame burst max damage
Fire Alchemy damage
[ANY / Some random max damage reforge maybe?]
Handgear:
Flame burst attack range
Heat buster max damage
[ANY]
Body:
[ANY]
[ANY]
[ANY]
Headgear:
Flame burst duration
[ANY]
[ANY]
Shoes:
Flame burst stun time (Not even remotely useful but it's related to fire alchemy?)
Fire Alchemy Efficiency
[ANY]
Accessories:
Fire Alchemy damage Level 2
Flame burst max damage
[Any]
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Howhurl wrote on 2014-01-27 21:26
I think master tier is basically just on paper. Unless you have unlimited funds for reforges, it's practically just listed for shits and giggles.
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Kyubey wrote on 2014-01-27 21:36
Quote from MrMs;1192203:
I think that screenshots would be better for a thread like this, people can already look up easily what you are all posting.
because people have perfect gear right?
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wildk wrote on 2014-01-27 21:38
Do elemental reforges count?
i mean some monsters are elemental immune and others aren't...
If they do, most if not all reforges for weapon would include 2 elemental 6s
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ironwoman wrote on 2014-01-27 21:39
Quote from wildk;1192213:
Do elemental reforges count?
i mean some monsters are elemental immune and others aren't...
If they do, all reforges for weapon would definitely include 2 elemental 6s
Most are not immune, and even for abyss dungeons, half are immune, half aren't.
So yes, elemental reforges still count.
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wildk wrote on 2014-01-27 21:41
Quote from ironwoman;1192215:
Most are not immune, and even for abyss dungeons, half are immune, half aren't.
So yes, elemental reforges still count.
Well yay, that's like 95% of the Master weapon reforges done. Pick 2 out of Ice/Fire/Lightning?
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Kyubey wrote on 2014-01-27 21:51
Quote from ironwoman;1192215:
Most are not immune, and even for abyss dungeons, half are immune, half aren't.
So yes, elemental reforges still count.
in that case we can resume the master part of this thread by saying "for everything but guns and puppets, get 6/6/6 weapon"
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Kenero wrote on 2014-01-27 21:59
Master would be 6/6/6 rolls, yes.
Master is basically the "Eden" or "Golden Apple" of the game, possible to obtain, but the chance for it to happen is purely luck and massive fund/effort.
I know you guys want to be realistic with Master, but leave that for High Tier.
Also, glad to see good entries. I'll make a thread in the guide section once we get more entries.
Also kinsoo, in NA terms, we have Avenger and Fierce Accessories.
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wildk wrote on 2014-01-27 22:00
Quote from Kenero;1192220:
Master would be 6/6/6 rolls, yes.
Also kinsoo, in NA terms, we have Avenger and Fierce Accessories.
But only 2 elementals are useful anyway? Might as well leave the last one for something that's related to the skillset of the respective weapon?
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Kenero wrote on 2014-01-27 22:03
Quote from wildk;1192222:
But only 2 elementals are useful anyway? Might as well leave the last one for something that's related to the skillset of the respective weapon?
Options are always welcomed, but make sure to tag them appropriately.
I.E.
[Devil's Number Weapon] - Pure Highest Damage on Elemental Enemies
[High Max] - Even Damage Across All Enemies
[Double Elemental Max] - Hybrid of 6/6 with High Max.