When you are soloing, it's different.
Raincast and your good :U
When you are soloing, it's different.
Yeah, I have beam swords, but I only pull them out in places like Peaca or some really hard stuff that needs to die right this very second oh god I think it's looking my way. For the rest, it's normal swords, haven't even stoned them. This is why you only rock the crazy weapons when its necessary. You can get by with just average none enchanted upgraded weapons for most other things. If all you need is a 5k+ hit then why are you wasting the dura on your weapons that make you hit 4-8x that much.
Yar. Statistically, fixing 10 points, 98% repair has an 8% higher chance of getting away without a fail than 10 points at 97%. 97% repair compared to 98% repair. That 1% actually does make a difference >.>
Raincast and your good :U
I meant dura wise
idk, raincast can make soloing npc extremely fast and easy. Couple crash shots can carry me to the final rounds.
I usually only raincast round 7-boss. Sometimes 8 or just boss, depending if trans time or not.
I really should fish, i could use the HP pots.
The durability/repair system is pretty good overall. However, I would make the following changes:
Usage Changes (per hit):
Melee Weapon: 0.02
- Final Hit temporarily prevents durability loss
- Wind Guard temporarily prevents durability loss
- Smash rate: 0.03
- Lance Charge rate: 0.03
Bow/Crossbow: 0.015
- Final Shot temporarily prevents durability loss
- Arrow Revolver rate: 0.01 per arrow
- Elf Ranged Attack rate: 0.0075 per arrow
- Magnum Shot rate: 0.03
Wand/Staff: 0.02
- Fusion Bolt rate: 0.01
- Snap Cast temporarily prevents durability loss
Cylinder: 0.01
- Flame Burst rate: 0.0075 per hit
- Golden Time temporarily halves durability loss
- Heat Buster(If Revamped): 0.03
Dual Gun: 0.01
- Way of the Gun temporarily prevents durability loss
- Flash Launcher rate: 0.03
Control Bar: 0.01
- Invigorating Encore temporarily prevents durability loss
- Climatic Crash: 0.03
Gathering Tool: 0.03
New Synthesis Fixed Recipes:
Gold Durability Hammer (Base Success Rate: 20% at r1)
Ingredients: Gold Bar, Blacksmith Hammer
Platinum Durability Hammer (Base Success Rate: 5% at r1)
Ingrediants: Mythril Bar, Blacksmith Hammer
Dual Gun:
- Way of the Gun temporarily prevents durability loss[/COLOR]