So, as I understand, the general consensus between veterans is to not start as a hybrid talent/skill set like puppet or gunner.
My question is why do they recommend against starting as a puppeteer, and recommend a base talent like archer/warrior/mage.
No offense, but I strongly lean towards the bias that is puppeteers being OP.
1. You gain 245 BASE damage for your puppet just by ranking control and the marionette itself.
2. In addition the puppet already has 80% crit as well as 65% balance, these are not accounting for ANY of your own stats and gear.
3. Crisis gathers mobs and climactic can do a 3 shot AoE 550% for a total of 1650%. There is almost no risk (unless hitting two keys may damage your hands).
4. Puppetry's two passive damage increasing skills (puppet/control) amount to 263 ap, after of which only two core skills need to be learned (549 ap for crisis climact).
I understand that you gain stats from finishing base skill sets, as well as a few necessary skills (WM/Assault slash/etc.), but those are lesser priorities, right?
And in comparison a melee talent would get an additional 20 max damage, the rest is up to gear and stats. Combat mastery adds damage to puppets as well (at least I believe so), so I did not account that.
Do enlighten me, I started a puppeteer and ended up ranking core skills after fully ranking the whole skill tree to master (except wire pull and snare... come on) from other skill sets (WM/etc). I felt I did more in most SMs, even with a beginner control bar, in comparison to peers that (probably) did not know what they were doing. I want to know if I took the hard way, especially with almost everyone speaking in favor of ranking the base skill sets first.
P.S. Combat power gained from puppetry is near minimal, allowing you to train other skills still relatively easy, meanwhile ranking the combat or magic tab means... well... death.