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Darkboy132 wrote on 2014-03-12 20:06
CP
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Osu wrote on 2014-03-12 21:21
Quote from Meiji;1205667:
Kill it.
Hello new best friend.
Quote from Nui;1205710:
o3o? thats not really in game o3o...
Best reply. xD
Quote from Phelline;1205786:
%s.
Instead of a 50% chance of succeeding I would much rather have 100% succeeding 50% of a task. RNG is no fun.
Damn, I like this one.
I kinda wish they'd remove the skill differences between races.. for the shared ones, that is. If they can all do it, why not be the same? I think it makes more sense to have more race-exclusive skills.. rather than making shared ones stronger or weaker for some.
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Minatou wrote on 2014-03-12 21:42
Quote from arochia246;1205705:
Durability is fine. Max durability loss upon failure to repair is not. I just wish they changed all repair percentages to 95 and upon failing, all you lose is the gold that you would have used to repair that point.
I agree with this so much...but, my hate for reforges goes over the hate for max durability loss.
Reforges.
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Syr wrote on 2014-03-13 00:08
[SIZE="5"]REFORGES.[/SIZE] [SIZE="1"]even though they bring us nice things[/SIZE]
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ZeroPantz wrote on 2014-03-13 00:31
The selling system. In every other game I've played you could just click the store icon. A shop inventory would open. You would drag what you wanted to sell there, and a stall was created. All gold went to your bag, like that. No restrictions on earning, no hassle. I think the main thing about the selling system I dislike the most is that; the earning restriction. Plus the fact my shop bag is too full with my own stuff to be able to put junk in there to sell a lot of times. I rather have a shop inventory that opens when I start up a shop like in other games.
The only problem in the other games was you could not shopkeep and play at the same time. I do like that in Mabi you can put a shop brownie up and just go play. But the games I played allowed multi-clienting and many people had an alt account they used to have a shop up.
Don't like how gold is actually carried in your bag as an item either. The whole check system, and the bank transfer payment option as if you pay with a debet card having to pay extra for the transfer. Blah. I see how it is sort of nice since it makes it more realistic, but then again, one can carry over a hundreth thousand gold coins on themself as well. Heavy yo. What about an entire piano you have in your backpack? So that defies the whole meaning of realism.
Rather have us have a small gold icon in the bag stating how much gold we have as in all MMOs I know, and not have gold be actual items.
Bag space issues, every MMO has them. Thankful for pet inventories. One of the best things in Mabi. Endless possibilities to expand your storage space that way.
I would like it if the whole "can not be stored in the inventory of a summoned pet/bank" restriction on items were not there. Main issue I lack space in my shop bag too.
I do not like durability, but then again I am not having such a big issue with it, if only you could not end up completely obliterating a weapon in the long run. =/
I do not like how you can lose an item forever if it drops, you fail to pick it up before you get killed again, and it ends up not being retrievable at the lost and found either that way. We should at least be able to bind items to our characters so that they will just never drop. I know blessing an item is basically binding them, but the blessing may vanish after you get knocked out.
If you die, revive, and are in the midst of battle there is no way you will calmly start blessing all the equipment of which the blessings have vanished. Sure Nao stones work but they are not always obtainable for free and you will have to pay real cash for them in that case.
If you get killed again and again then you may lose stuff forever. Sure such a thing is rare to happen to me, but I've seen my fair share of newer people that had this happen to them, and it could be pretty upsetting and make newer players, who are Mabi's future, actually give up on the game.
I ended up saying more than one thing. ^^; But honestly none of these things are really a big problem for me that I rage over or anything. I feel like I am complaining too much. LOL But I mean, IF I had the choice to make these non-existant/have them altered in the game, then I would not mind that at all.
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Kapra wrote on 2014-03-13 01:10
Here are my top three:
- The race system. Without a doubt, this is my number one issue in a jack of all trades game like this is supposed to be. Orriginally, when Elves came out in G5 in Korea, Elves and Humans, stat AND skill wise, were identical in every way. Both could use arrow revolver, both could use final shot, both could dual wield. The only difference was to be storyline and appearance. However, in an attempt to make Mabinogi more like other RPGs, they in a later update made these racial differences. (Keep in mind Giants were in G6 and after this, though back then, Giants could only be Male and also looked significantly different than they do now.) NOW THE THING IS, in G13 they tried to do the exact same thing with the Destiny system, only you could change Destinies with Rebirth. Orriginally, the Destiny systems restricted what clothing you can wear, what skills you are allowed to use. Some skills you could only use and not train or rank. Some you couldn't even use at all (in particular, Mages were not able to make MP Potions). The new G13 skills like the Fusion Bolt, Sword Mastery, etc were only active while in the correct Destiny. Obviously, since you could change Destiny easily, this was not as strict as the Race System. In addition, there was an Adventure Talent which could still use and train everything with no Destiny benefits at all, and you did not have to make a new character for a new Destiny. This system was obviously much less strict than the Race System, but obviously, Korean players hated it, boycotted it, and Nexon decided to add the Destiny system, with all of its advantages, but with all of the disadvantages and limitations cut off. Had Races been released at G13 instead of Destinies, I honestly don't think Races would have been anywhere near the cut, it would have been as butchered as Destiny was.
The Race System, I believe, CAN be removed, but not without heavy compensations and real thinking about how to balance it, because you would have to balance Transformations, let you pick transformations, have to make a way to unlock abilities, etc. Like a new Human, Elf, or Giant after the hypothetical update would start out Human speed, and have to unlock Giant Speed, and later Elf Speed. They would also have to unlock Dual Wielding, Shieldless Charge, basically any racial ability, you do not start with. On the other hand, existing players would keep their abilities and have to unlock just what they don't have, Humans won't have to unlock Dual Wielding, Elves won't have to Unlock Hide, etc.
- Spirit Weapons, I honestly do not see how we can ever balance this in the game today. I do NOT think releasing new weapons is an issue, it is spirit weapons themselves. I cannot think of any logically balanced way to fix Spirit Weapons and not harm regular weapons. Spirit Weapons should NOT be removed, I just wish they were never added. But what was released is released, a good game developer almost never has justification for a nerf or a removal of a feature, good developers suck it up, admit they made a mistake, and try to fix it without removing. Not to say Spirit Weapons were a mistake.
- Fomor Weapons, now THIS is a mistake. I do not see why they would even add these, there is no purpose. What's the point in adding a slightly higher damage weapon with no special upgrades? Why not just put the regular weapons in the shop? I honestly do not see a point in these and I think this is one of the few features they SHOULD remove as soon as possible, compensate by adding some sort of feature that adds temporary stat gain to a weapon, outside of Holy Flame/Holy Water, and turn Fomor Weapons into their normal variants, with these buffs already in place, and make these buffs somehow obtainable for new weapons.
Those are my top three. I do have other features in this game I wish were never added, such as Flashy Dyes and items dropping on death, but I think those three specific issues should be the top priority of DevCAT, I could live with Flashy Dyes or items dropping, but much more people in this game have quit because they did not know the Elf they've been working months on would be pointless no matter how much effort despite how much more effort they put in than a Human ever did, than a player quit for dropping a beam sword.
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Osayidan wrote on 2014-03-13 01:29
I wish there was no flashy dyes or combat power.
I would accept combat power though if they did cool things with it instead of just making it a pain to rank skills. The fact that you have high CP means your character is strong, so weak/weakest mobs should either not aggro you or be afraid of you and try to stay away.
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RegisAreus wrote on 2014-03-13 02:08
nexon spoonfeeding players.
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Username wrote on 2014-03-13 02:11
Lances
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Rukuna wrote on 2014-03-13 03:23
Weaboos.
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Darkboy132 wrote on 2014-03-13 04:27
Quote from ZeroPantz;1206095:
We should at least be able to bind items to our characters so that they will just never drop.
Seal Scrolls. It binds an item to you and they will never ever ever drop.
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Kyubey wrote on 2014-03-13 11:02
nexon
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Tropa wrote on 2014-03-13 12:08
Quote from Kyubey;1206217:
nexon
This has to be the best post in this thread.
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xAgentDerpx wrote on 2014-03-13 12:17
Either losing durability while repairing. Or, the whole inventory cell thing, so a dream catcher or something takes up a huge chunk of your inventory.
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Friggerton wrote on 2014-03-13 16:27
Durability