-
Sepia wrote on 2014-04-01 01:25
Favorite: Magic, with Alchemy a close second.
Least Favorite: Gunner and Puppetry.
-
Johny wrote on 2014-04-01 02:30
Favorite: Magic. Ever since I started playing I have liked magic do to it probably having the coolest animations in the game.
Least Favorite: Hard to decide, a tie between archery and puppetry.
-
Aubog007 wrote on 2014-04-01 06:18
Fav: puppet.
Hated. Range.
Range can suck a fat one.
-
Osu wrote on 2014-04-01 14:50
Favorite is between close combat and fighter.. though my beloved swords are outclassed by lances so I'm using them for now. :I
Least favorite is easily [s]fake[/s] alchemy. Being that I have a strong sense of proper concept, I don't think I need to explain this, do I?
-
k1nsoo wrote on 2014-04-01 15:54
I like every class in Mabi, but among them I find guns to be one of my favorites. AoE skill spams and risky gameplays. Use WotG and you are godlike for 30seconds. This is definitely my favorite skillset.
Least favorite would be fighter skills. Glitches make fighters useless especially if they screw up combos. Also fighter skills have long cooldown... not my style anymore
-
ironwoman wrote on 2014-04-01 17:17
Favorite: Close combat, since it's one of the skill sets actually relevant all stages of the game for Humans and Giants.
Least favorite: Fighter, falls off later, and I just see noobs trying to pvp with the skill set, also doing no damage in runs. Not to say there aren't bad fighters, but I really haven't see useful ones for a long time.
-
Paradise wrote on 2014-04-01 17:44
Favorite: Gunner and Alchemy in a tie, love both skillsets to death, but close combat will always have a piece of my heart.
Least Favorite: Puppetry, unnecessarily OP and too repetitive (crisis-climactic), and range in a tie.
from fav to least fav:
Gunner & Alchemy
Melee & Lance
Magic
Bard
Fighter
Puppetry & Archery
Quote from Osu;1211801:
Least favorite is easily [s]fake[/s] alchemy. Being that I have a strong sense of proper concept, I don't think I need to explain this, do I?
the use of chemicals+magic?
/thread
-
Chihaya wrote on 2014-04-01 21:27
Favorite: Magic because there's many types of cool attacks
Least Favorite: Gunners because I lag
-
Osu wrote on 2014-04-02 14:51
Quote from Paradise;1211844:
the use of chemicals+magic?
I just find the crystal thing to be absolutely asinine. Cylinders too.. but the idea of completed crystals of perfect materials, dropping from 0 intelligence mobs no less, is just totally out the window. Cylinders are basically just another magical weapon too.. doing really specific, non-explorative things(though this I can say is a little forgivable, as a game does need its limits).
I'd admit the transmutation side of alchemy is pretty decent too, all things considered.
But the battle side? It's a fucking joke.
Hence, least favorite.
-
Halfslashed wrote on 2014-04-04 17:28
In order of most favorite to least favorite:
Lance > Close Combat > Fighter > Gunner > Puppetry > Bard >>> Archery > Magic > Alchemy
-
Kaeporo wrote on 2014-04-05 13:39
Archery and magic are my favorite skill sets.
Melee is probably my least favorite skill set. Alchemy annoys me as well due to its cylinder durability consumption.
-
Exokiller wrote on 2014-04-05 15:31
Favorite : That would have to archery, for some reason I've given myself the wanting to cap the dex skill since at the time when I started doing range it was one of the hardest stats to actually cap in the game. Of course with the usage of reforging tools for skills like smithing, tailoring, etc it's made it 100x easier, but I still enjoy the feeling of grinding harder skills
Least Favorite : Life skills, simply as stated above that harder part of capping a skill set, they have been proven to be the most grindy skills in the game for me, for what I like the most I also dislike the most entirely.
-
Esileruf wrote on 2014-04-06 00:32
Tough one for someone who uses everything.
Favorite would have to be Close Combat. Even though I plan on blasting bows up to max and then using either alchemy, puppets, gunner, or magic, finally undecided once again, It still is evidently useful in everything I use and the best methods for closing distance are charge and assault slash.
Least favorite is a tie between Fighter and Lance. Not because being inherently unable to use them to their fullest, just that they're probably the least useful skillsets known to man as of now. Fighter can press out tons of damage but when you're in a game now where taking out a ton of things is key, fighter seems lackluster. Lances as well because of their general specificity in use, debatable whether they're more worth it than a good HLC in endgame situations, and that while you can use lance charge and hit six digits without even trying, that's basically the only thing lance has going for it and it makes it a very boring skillset in my opinion. Very little versatility to me, and a ton of emphasis on overpowering strength rather than efficient use.
-
TabulaRasa wrote on 2014-04-06 23:52
I like alchemy and magic for the easy mode but I find I like hybriding melee/range/fighter most.
I really.. really.. don't like puppets. Only ranked them for stats. I'm not very fond of guns either, but they're slowly growing on me.
-
Phelline wrote on 2014-04-07 05:58
Favourite: Puppets. I like being able to clear all content with no effort with two skills and beginner basic bars. Why people are complaining about it? If it's easy why not adopt it? If you want a challenge try running something naked with a non-reforged bow. Most of the time clearing missions is a chore so I'd rather spend as little efffort towards it as possible.
Least: Range. Why the hell is a skillset base off rng? %s are bullshit and with as much lag as I have I miss at 100% more often then I like. It does no damage without selling yourself to nexon and is difficult to clear content solo without the use of aoe pets and lullaby.