A lot of it may be nostalgia, but Mabinogi certainly does lack the charm that it used to have. I feel that the fantasy life I fell in love with has become rabidly commercialized, although I do welcome the vast amount of content that is available compared to the just running Alby and Ciar all day. I don't car eif content is obsolete, as long as I can find a friend to run something with me, I'll just go along and do it. I don't care about maxing my AP Gains or getting epic damage. I have a love/hate relationship with the new combat system. On the one hand, I do miss the careful skill timing and teamwork that was once required to complete a dungeon, on the other hand; most of it went out the window 80% of the time thanks to lag, and I do get a thrill from Smash>assault>WM>rinse>repeat until everything dies.
With each new content, Nexon hopes to bring people back to the game, so there are players to play with.
Careful skill timing and teamwork to clear a dungeon? Like just WM/AR/Magnum spam? This game never had a dungeon that required Careful skill timing and teamwork. It isn't like there is a dungeon that required 4 players to hit 4 switches at the same time or something.