This is an archive of the mabination.com forums which were active from 2010 to 2018. You can not register, post or otherwise interact with the site other than browsing the content for historical purposes. The content is provided as-is, from the moment of the last backup taken of the database in 2019. Image and video embeds are disabled on purpose and represented textually since most of those links are dead.
To view other archive projects go to
https://archives.mabination.com
-
drezzt wrote on 2014-08-06 15:35
Well, the question has been answered,[S] so there is no more need to convince whether the extra 20% damage is important, OP can decide that himself. [/S]However, I advise avoiding heavy armor if your chain mastery is not r1, since that reduces damage 30%+, which could lead to death. That's almost a third. Think if someone took a third of the money in your wallet. Or a third of your room. Or a third of the food on your plate. That's a lot. :bow:
-
EndlessDreams wrote on 2014-08-06 15:56
Quote from drezzt;1237733:
Well, the question has been answered,[S] so there is no more need to convince whether the extra 20% damage is important, OP can decide that himself. [/S]However, I advise avoiding heavy armor if your chain mastery is not r1, since that reduces damage 30%+, which could lead to death. That's almost a third. Think if someone took a third of the money in your wallet. Or a third of your room. Or a third of the food on your plate. That's a lot. :bow:
Wouldn't the heavy armor will do the opposite? Reduce the damage? Especially the protection part, which reduces the wound damage?
If that is the logic, a person only dealing 5000 damage fighter skills will die compare to a person dealing 20k damage on fighter skills because first person is missing 75% damage! What if the person doesn't critical, and the higher numbers doesn't come? Does that person die as well?
Also, you can just use fighter skills and mix basic skills (like simple bolt/defense/counter) to chain an enemy. (And abuse other game mechanics)
Not sure how missing 20-30% damage will lead to death.
-
EndlessDreams wrote on 2014-08-06 15:57
Quote from drezzt;1237733:
Well, the question has been answered,[S] so there is no more need to convince whether the extra 20% damage is important, OP can decide that himself. [/S]However, I advise avoiding heavy armor if your chain mastery is not r1, since that reduces damage 30%+, which could lead to death. That's almost a third. Think if someone took a third of the money in your wallet. Or a third of your room. Or a third of the food on your plate. That's a lot. :bow:
Wouldn't the heavy armor will do the opposite? Reduce the damage? Especially the protection part, which reduces the wound damage?
If that is the logic, a person only dealing 5000 damage fighter skills will die compare to a person dealing 20k damage on fighter skills because first person is missing 75% damage! What if the person doesn't critical, and the higher numbers doesn't come? Does that person die as well?
Also, you can just use fighter skills and mix basic skills (like simple bolt/defense/counter) to chain an enemy. (And abuse other game mechanics)
Not sure how missing 20-30% damage will lead to death.
-
drezzt wrote on 2014-08-06 16:08
He can do as he wishes with the information provided. I'll argue the point no further, and I'll hold my own opinions back in this case.
-
Kaeporo wrote on 2014-08-06 16:15
Quote from EndlessDreams;1237746:
Wouldn't the heavy armor will do the opposite? Reduce the damage? Especially the protection part, which reduces the wound damage?
If that is the logic, a person only dealing 5000 damage fighter skills will die compare to a person dealing 20k damage on fighter skills because first person is missing 75% damage! What if the person doesn't critical, and the higher numbers doesn't come? Does that person die as well?
Also, you can just use fighter skills and mix basic skills (like simple bolt/defense/counter) to chain an enemy. (And abuse other game mechanics)
Not sure how missing 20-30% damage will lead to death.
It won't inherently lead to death.
It might lead to you being less effective to your team. Perhaps you don't care about maximizing the effectiveness of your character. That decision, in my opinion, is a greedy one which means that you're willing to hurt the effectiveness of your team. If they're alright with you making potentially poor long-term decisions, that's alright...but if they're not ok with that, I would hope that you would reconsider.
Solo-play, sure. Do whatever makes you happy. Go nuts with your royal knight armor alongside your ego short bow.
-
Rydian wrote on 2014-08-06 19:08
Quote from Kaeporo;1237759:
It won't inherently lead to death.
It might lead to you being less effective to your team. Perhaps you don't care about maximizing the effectiveness of your character. That decision, in my opinion, is a greedy one which means that you're willing to hurt the effectiveness of your team. If they're alright with you making potentially poor long-term decisions, that's alright...but if they're not ok with that, I would hope that you would reconsider.
Solo-play, sure. Do whatever makes you happy. Go nuts with your royal knight armor alongside your ego short bow.
Friends that care more about my damage output than playing and having fun with me are friends I don't care too much to play with.
-
Yuuki Asuna wrote on 2014-08-06 19:19
Quote from Rydian;1237812:
Friends that care more about my damage output than playing and having fun with me are friends I don't care too much to play with.
[Image: http://blog.draggle.org/wp-content/uploads/2012/11/sword_art_online_19_12.png]
-
Kelvas wrote on 2014-08-06 19:39
[UB]
Quote from Yuuki Asuna;1237816:
[SPOILER="pic"][Image: http://blog.draggle.org/wp-content/uploads/2012/11/sword_art_online_19_12.png]
[/SPOILER]
[SPOILER="Lol wut."][Image: http://24.media.tumblr.com/cf92f996bbeb131edf45e5f954c523c2/tumblr_mss14dWq6e1s159djo2_400.gif]
[Image: http://www.swordartonlinesword.com/blog/wp-content/uploads/2013/02/3.jpg]
Sorry, I felt the urge to do this.
[/SPOILER]
On a related note, In my opinion, 20% is a lot of damage you're losing, considering that there's a limited amount of will available compared to other stats. I paid over 6M for a set just for 15% extra damage on my main single target DPS skill: Firebolt. Then again, I like to look at pretty numbers. [/UB]
-
EndlessDreams wrote on 2014-08-07 00:32
Quote from Kaeporo;1237759:
It won't inherently lead to death.
It might lead to you being less effective to your team. Perhaps you don't care about maximizing the effectiveness of your character. That decision, in my opinion, is a greedy one which means that you're willing to hurt the effectiveness of your team. If they're alright with you making potentially poor long-term decisions, that's alright...but if they're not ok with that, I would hope that you would reconsider.
Solo-play, sure. Do whatever makes you happy. Go nuts with your royal knight armor alongside your ego short bow.
How do people even know what equipments people have? A lot of people don't show their equipments. How do you even know if someone has a heavy armor instead of a cloth armor based on their attacks? You will not be able to tell that a certain someone is using heavy armor vs cloth armor, missing some stats, and/or not using certain reforges/etc.
So letting people play the game their own way is considered greedy? I supposed if that is the case, then, you are as greedy of a player as me.
Mabinogi is not a MMORPG where you can just check someone's item level right away, and kick him/her because they don't meet your standard. Mabinogi is a really casual MMORPG where people can do basically whatever they want, and there is no wrong/right way to go about it.
-
EndlessDreams wrote on 2014-08-07 00:32
Quote from Kaeporo;1237759:
It won't inherently lead to death.
It might lead to you being less effective to your team. Perhaps you don't care about maximizing the effectiveness of your character. That decision, in my opinion, is a greedy one which means that you're willing to hurt the effectiveness of your team. If they're alright with you making potentially poor long-term decisions, that's alright...but if they're not ok with that, I would hope that you would reconsider.
Solo-play, sure. Do whatever makes you happy. Go nuts with your royal knight armor alongside your ego short bow.
How do people even know what equipments people have? A lot of people don't show their equipments. How do you even know if someone has a heavy armor instead of a cloth armor based on their attacks? You will not be able to tell that a certain someone is using heavy armor vs cloth armor, missing some stats, and/or not using certain reforges/etc.
So letting people play the game their own way is considered greedy? I supposed if that is the case, then, you are as greedy of a player as me.
Mabinogi is not a MMORPG where you can just check someone's item level right away, and kick him/her because they don't meet your standard. Mabinogi is a really casual MMORPG where people can do basically whatever they want, and there is no wrong/right way to go about it.
-
Syliara wrote on 2014-08-07 00:50
There's a pretty simple fix to all of this: Don't get hit and the need for heavy armor becomes null. Regardless of how overused that statement is it still has some truth to it. Mabinogi is a game set up that you can minimize damage dealt to you to 0 if you have the foresight and planning along with the means and knowledge on how to go about doing it. There are so many methods to make mobs have basically no way to even get a hit on you while you stand right next to them and proceed to wail on them all day long, so whats the point for a set thats only upside to using it is defensive when you can make it so that you never get hit? Why not invest that worthless defense into something that will help your offense, which could always use more help no matter who you are. Defense and protection are (to me) secondary stats only meant as backup for when you fail to keep a mob from dealing damage to you, but why should you need to sacrifice your offensive power for defensive when there are very little penalties for taking damage and very little penalties for even death. Not only that, but with the revamp to strength and will and how it added a 2nd stat for defense why do you need to build more onto defense when things can normally just tickle you even if you have like 500 str and 500 will.
Tl;dr I dont see the point in sacrificing so much damage for defense and protection when that defense and protection can become completely worthless in the end due to never getting hit, or in the end it becomes unnecessary since strength and will can add all the defensive stats you will need for 99% of the content in this game. The OP is able to do w/e they want honestly since it is their character and their choice, but I dont see the point in wasting that 20% damage for a stat that you might not even need after you get to a point where you either never get hit or everything is 1-10 damage without that heavy armor.
-
ugonna100 wrote on 2014-08-07 00:55
This is getting out of hand, just calm down. My honest opinion on this matter is that you're taking it too seriously.
There are times when a choice is a really big one and a really small one. 30% or 20% of your damage may be big when you're hitting numbers but its not that big of a deal. Its not something to be bothered about, you're honestly only trading some benefits for different benefits to yourself and its no problem. Its not big like choosing to windmill every mob because you don't like the sound of lullaby and singing, in this case you're just annoying the people around you or whatever.
But you can't go around and completely disregard another opinion, some people take it super serious and don't like it when someones making themselves weaker. Thats fine, he has a valid point and theres no reason to get angry and start talking about unrelated things like kicking party members for levels and whatnot. Thats not whats being discussed here.
While you also can't just go around and call the practice greedy. To heart mabi is not a crazy hardcore raid-based game like WoW and all that jazz. In most cases it doesn't make that big of an impact and it certainly isn't hurtful to your team to hit a little lower than you usually hit.
besides, with how much people complain about how "easy" the game is, nerfing your damage shouldn't be that much of a problem anyway. I personally wear heavy armor with my fighter because i really love the defense and the cool look.
So just chill out people, the name of the game is Mabinogi Fantasy Life.
-
Kaeporo wrote on 2014-08-07 01:16
What i'm trying to understand are these people who don't care about effectiveness but are still providing advice.
Do you not realize how costly it is to make up 15% damage? How have you failed to understand that in any situation where you can't outright negate all incoming threats with lullaby/rain casting/AOE pets/etc your ability to shunt damage (barring vales defense) is meaningless?
I'm providing advice because maybe i'll save some poor kid from dropping cash on reforges when he feels that he can't quite keep up by asking him to focus on offensive equipment and to either learn how to reduce incoming damage through avoidance or recover lost health through potions/clouds. These are both cheaper and they come at practically zero opportunity cost.
Quote from ugonna100;1237890:
So just chill out people, the name of the game is Mabinogi Anime Life.
Fixed.
-
Syliara wrote on 2014-08-07 01:29
Quote from ugonna100;1237890:
besides, with how much people complain about how "easy" the game is, nerfing your damage shouldn't be that much of a problem anyway. I personally wear heavy armor with my fighter because i really love the defense and the cool look.
This is wat style tab is for....
-
ironwoman wrote on 2014-08-07 01:53
Quote from Nui;1237889:
There's a pretty simple fix to all of this: Don't get hit and the need for heavy armor becomes null. Regardless of how overused that statement is it still has some truth to it. Mabinogi is a game set up that you can minimize damage dealt to you to 0 if you have the foresight and planning along with the means and knowledge on how to go about doing it. There are so many methods to make mobs have basically no way to even get a hit on you while you stand right next to them and proceed to wail on them all day long, so whats the point for a set thats only upside to using it is defensive when you can make it so that you never get hit? Why not invest that worthless defense into something that will help your offense, which could always use more help no matter who you are. Defense and protection are (to me) secondary stats only meant as backup for when you fail to keep a mob from dealing damage to you, but why should you need to sacrifice your offensive power for defensive when there are very little penalties for taking damage and very little penalties for even death. Not only that, but with the revamp to strength and will and how it added a 2nd stat for defense why do you need to build more onto defense when things can normally just tickle you even if you have like 500 str and 500 will.
Tl;dr I dont see the point in sacrificing so much damage for defense and protection when that defense and protection can become completely worthless in the end due to never getting hit, or in the end it becomes unnecessary since strength and will can add all the defensive stats you will need for 99% of the content in this game. The OP is able to do w/e they want honestly since it is their character and their choice, but I dont see the point in wasting that 20% damage for a stat that you might not even need after you get to a point where you either never get hit or everything is 1-10 damage without that heavy armor.
This is exactly what I was aiming for.
Heavy armor doesn't matter if you're not getting hit in the first place, or when you have high base stat to begin with.
Also, Mabinogi is a game where defensive stats are much harder to get than offensive ones, so why even bother to get defensive stats? Like others said, it's essentially waste of resources. Considering that there are lots of attacks that negate defensive stats, armors are even less useful. As of current meta, the only useful armor right now is thames or royal knight.
And as for people wearing armors for looks... I'm judging you. There are other things that look so much better, and you also have a thing called style tab.