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Kingofrunes wrote on 2014-08-07 00:25
Quote from Kaeporo;1237868:
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Well we don't know what it does but according to Teto the following things has that tag:
Quote from Teto:
Disciple (All of em except the Crystal)
Pink Millia Doll
Pink Ruairi Doll
Pink Tarlach Doll
Pink Doll
Tiger Doll
Bear Doll
Fox Doll
Rabbit Doll
Squirrel Doll
Incubus Doll
Succubus Doll
Kaito Doll
Rin Doll
Len Doll
Miku Doll
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Eos wrote on 2014-08-07 01:38
Quote from Kingofrunes;1237662:
Has no Healthbar above his head
Should be visible as of 6.21 patch.
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Iyasenu wrote on 2014-08-07 02:11
Oh my, this looks interesting.
So some of his skills must be cancelled (Like Soul Attraction/Sacred Imprisonment), or lessened(?)(Fanatacism), by dealing enough damage to him (an amount shown by a green secondary health bar) before the skill can complete.
Or in the case of Sacred Imprisonment, by just destroying the crystal around the afflicted player.
I thought it was funny how, in that video, someone got a Lucky Finish on the crystal trap, lol.
And how Shield of Trust's AoE circle can protect raid members near you.
Sounds like it'd be prudent to keep some sort of party rotation in mind, in case he decides to use Crystal Meteor Shower during a time where Shield of Trust's effect has expired, but the cooldown is still in effect so that some party members can be able to throw up the shield or some other Divine Knight skill.
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Daakun wrote on 2014-08-07 05:36
I'd be willing to bet the secondary "holy damage" some of these skills do are what you need to drop the green second health bar.
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Aubog007 wrote on 2014-08-07 07:45
Alright. My interest peaked moderately.
You have my partial attention DevCat. Now wow me.
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Iyasenu wrote on 2014-08-07 09:38
Oh, and I couldn't tell but, for Sacred Imprisonment, does it do a set amount of damage, unaffected by Def/Prot/Mana Shield?
Like... is it basically Blade Wyern's "Munch Munch" but with wounds?
And for Sacred Infection, is it really "poison" (like curable with antidote potion/pegasus summon) or is it just a DoT like dischord?
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Kingofrunes wrote on 2014-08-07 10:53
Going to hold off on testing till I get some translations from the patch notes here:
http://mabinogi.nexon.com/C3/News/Notice.asp?mode=view&aid=1&ReadSn=4882792
Devcat made quite a few adjustments to the Raid System last night that we aren't quite getting from the pack files.
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Kingofrunes wrote on 2014-08-07 22:51
Just tired easy again. MUCH MUCH MUCH Harder! They really buffed his HP/Def?/Prot?
I'm not knocking down his health as steadily :(
It was difficult to do with just two people. Played around with Shield of Trust and was able to defend against Crystal Meteor Shower. Heck even when Herro was a fair distance away it protected him as well.
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Darkboy132 wrote on 2014-08-07 23:21
Quote from Kingofrunes;1238162:
Just tired easy again. MUCH MUCH MUCH Harder! They really buffed his HP/Def?/Prot?
Aw, can't solo easymode without reforges and shit? :cry:
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Kingofrunes wrote on 2014-08-07 23:26
Quote from Darkboy132;1238170:
Aw, can't solo easymode without reforges and shit? :cry:
it's possible to solo. I got sucky gear on KR Test and no access to reforges. Don't even have easy access to special upgrades for that matter...
Mearly stating it's much much harder for us now than it was previously with what little resources we have on test. Working on pooling together some resources atm
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Kaeporo wrote on 2014-08-08 00:07
Quote from Kingofrunes;1238162:
Just tired easy again. MUCH MUCH MUCH Harder! They really buffed his HP/Def?/Prot?
I'm not knocking down his health as steadily :(
It was difficult to do with just two people. Played around with Shield of Trust and was able to defend against Crystal Meteor Shower. Heck even when Herro was a fair distance away it protected him as well.
Good.
This is great news. I can't wait to die.
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Kingofrunes wrote on 2014-08-08 00:18
Scratch my previous comment on reforges and special upgrade. I forgot about special features of the test server...only thing I don't have easy access to is enchants
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Tropa wrote on 2014-08-08 02:49
Quote from Kingofrunes;1238162:
Just tired easy again. MUCH MUCH MUCH Harder! They really buffed his HP/Def?/Prot?
Dreams can come true.
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Kingofrunes wrote on 2014-08-08 09:54
Quote from Eos;1237899:
Should be visible as of 6.21 patch.
Actually, surprisingly no. Tested last night, still no HP bar above his head. Just the big one that shows up near the bottom of the screen.
On another note. I adjusted the OP with some findings I finally figured out on the quest system. I hadn't gotten the daily and weekly before and playing around with the knight skills and the boss raid confirmed a few things for me. Also Teto bringing forth some data on the Boss's skills in addition to further testing revealed a few more answers. OP has been updated with these findings as well.
Back to a couple questions I didn't have an answer to:
Quote from Iyasenu;1237674:
Sometimes, a weird second bar would appear above the boss' normal health bar.
A green one.
Any idea what that's all about?
Seemed to show up when he does his throwing attack.
That's the amount of hits required to break his grip on the player and prevent from being thrown.
Quote from Iyasenu;1237978:
Oh, and I couldn't tell but, for Sacred Imprisonment, does it do a set amount of damage, unaffected by Def/Prot/Mana Shield?
Like... is it basically Blade Wyern's "Munch Munch" but with wounds?
And for Sacred Infection, is it really "poison" (like curable with antidote potion/pegasus summon) or is it just a DoT like dischord?
Sacred Imprisonment does an amount of damage/wound that's based on your Max HP bypassing Def/Prot/Mana Shield. So yes it's like "Munch Munch" with wounds. Best be having someone break those crystals quickly.
As for Sacred Infection, it seems like it's DoT rather than poison. I don't have any antidotes I can test with.
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Darkboy132 wrote on 2014-08-08 18:13
Quote from Kingofrunes;1238307:
As for Sacred Infection, it seems like it's DoT rather than poison. I don't have any antidotes I can test with.
Rank 9 Respite? Pegasus?