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Tetosan wrote on 2014-08-08 11:50
Released Info about Gargash's Skills
He's one meanie as most his skills do not have a fixed Damage value but use YOUR Max Health and just do damage on a % basis of that (so Transing won't keep you safer, the damage will increase)
Also 900% of 1 Damage is also just 900 and Gargash seems to only be vulnerable to it at some point, i tried using it for high damage and was baffled to see a White 1 fly up (Camera angle set so i could see the damage)
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Kingofrunes wrote on 2014-08-08 11:55
Quote from Tetosan;1238326:
Released Info about Gargash's Skills
He's one meanie as most his skills do not have a fixed Damage value but use YOUR Max Health and just do damage on a % basis of that (so Transing won't keep you safer, the damage will increase)
Also 900% of 1 Damage is also just 900 and Gargash seems to only be vulnerable to it at some point, i tried using it for high damage and was baffled to see a White 1 fly up (Camera angle set so i could see the damage)
In other words, Celestial Spike is your Knight Skill of choice for damaging him most of the time. So long as there's people on hand ready to throw up Shield of Trust when he uses Meteor Shower otherwise you're dead. 105% of your health means you aren't going to survive most likely unless you get deadly.
Upside, I have noticed that when Shield of Trust is successfully used by someone it stuns him for a period of time.
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Iyasenu wrote on 2014-08-08 13:48
Interesting data...
Based on some skills like Staff Bash and Fanatacism showing "Strength" in their damage formulas, makes me think that Gargash might actually have STATS.
And therefore using Sorrow Sonata might actually have some effect outside of movement/attack speed reduction.
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KINGZZ wrote on 2014-08-08 17:09
Quote from Kingofrunes;1238328:
In other words, Celestial Spike is your Knight Skill of choice for damaging him most of the time. So long as there's people on hand ready to throw up Shield of Trust when he uses Meteor Shower otherwise you're dead. 105% of your health means you aren't going to survive most likely unless you get deadly.
Upside, I have noticed that when Shield of Trust is successfully used by someone it stuns him for a period of time.
Omg this boss keeps getting better and better i can't wait to see him finalized. He's gonna give 10k players a run for their money how exciting! Anything on them divine weapons yet? or does the raid boss drop anything?
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Kingofrunes wrote on 2014-08-08 17:25
Quote from KINGZZ;1238392:
Omg this boss keeps getting better and better i can't wait to see him finalized. He's gonna give 10k players a run for their money how exciting! Anything on them divine weapons yet? or does the raid boss drop anything?
Nothing on divine weapons yet. Raid Boss doesn't drop anything currently but may in the future.
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Kingofrunes wrote on 2014-08-08 17:55
Sorry for the double post but ironwoman got back to me on the Security Seals:
Quote from ironwoman:
Basically, this is secondary adventurer seals, except this is called "security protector's seal".
You log in to whichever character you want to get the seals on (only one per account) and talk to NPC Shy (or Shai?) in every town. For securities, there are a lot of methods, like switching email every 3 months, setting up Mabi bank PW, registering for U-OTP. When your character meets certain requirement and meet the level indicated in the chart, character will receive the corresponding number of seals per day. For 3 seals, you can trade for 20 (!) of the 2x exp skill pots, or a "Teeke's security box", which contains many rewards like reforges, 50 exp training seal (!), Ancient powder, etc. And I know this sounds too good to be true, but this is permanent. It is noted that some items have 7 day expiration, although it's unspecified.
I highly doubt we'll see this in NA because I don't think a North American company can implement the types of security features that KR can. Figured I'd report on this either way.
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Darkboy132 wrote on 2014-08-08 17:58
Did they explain why Judgement Sword was doubled in damage? I can understand an increase to Celestial Spikes but 900% is absurd. It is SINGLE TARGET, right?
And:
Quote from Darkboy132;1238144:
Also, do any of the divine skills use stats/player damage and if so which one(s)?
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Kingofrunes wrote on 2014-08-08 18:02
They don't use stats. They use the max damage of what's in your character window. Also in case you missed what Teto pointed out. Gargash is immune to Judgement Blade until a certain point when fighting him. What point, we don't really know :/
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Darkboy132 wrote on 2014-08-08 18:12
Quote from Kingofrunes;1238416:
They don't use stats. They use the max damage of what's in your character window. Also in case you missed what Teto pointed out. Gargash is immune to Judgement Blade until a certain point when fighting him. What point, we don't really know :/
You can use Divine Knight skills outside of that raid can't you? Lullaby or abuse that 11.9 meters that's almost equal to a bolt range.
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Homucifer wrote on 2014-08-08 18:24
Quote from Darkboy132;1238424:
You can use Divine Knight skills outside of that raid can't you? Lullaby or abuse that 11.9 meters that's almost equal to a bolt range.
The skill has a 40 second cooldown and is a linear AoE attack that can miss. 450% is pretty lackluster for such a flashy skill that is only usable every 40 secs so i think it is fair to have 900% damage. Not to mention training it may be a pain in the ass when it goes live from what I've seen on the test server when doing it.
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Kingofrunes wrote on 2014-08-08 20:59
I had Teto fetch data on the Divinity Experience. I decided for the hell of it to calculate out how much exp it would take to max all your Divine Subskills.
1,974,080 Total Divine Experience Needed. Assuming what I know about quests is correct you're looking at a max of 9600 Divine Experience a week if you are hardcore and do all the objectives for both the daily and weekly everyday.
If you manage to do that it will take you roughly 205-206 weeks so you can possibly expect it to take 3-5 years to fully max the subskills for the divine stuff. Wow...this is the most intense skillset devcat has released to date...
Providing they don't release ways to more easily obtain Divine Experience...
But that's currently how the calculations stand.
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Slayerj wrote on 2014-08-08 21:18
Quote from Kingofrunes;1238416:
They don't use stats. They use the max damage of what's in your character window.
This disappoints me GREATLY. It basically means, "Don't ever use this with a wand/staff/cylinder/anything with low base dmg." That honestly annoys me, but I don't see any other way to do it without relying on stats sadly.
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Tetosan wrote on 2014-08-09 03:04
Also as mentioned Judgement Blade is a Linear AoE so it damages multiple targets, on my discovery i did about 1-2k on Mimics....
It's not that strong >.> everyone can easily deal more damage without it
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Osayidan wrote on 2014-08-10 04:03
I'm hoping the divine staff is either fucking amazing or equal/worse than a hermit, because I don't feel like having to redo a staff like when hermits got released. Was worth it for hermits since it can cast everything. We'll have to see what this one is all about.
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leili wrote on 2014-08-10 04:29
Quote from Osayidan;1238897:
I'm hoping the divine staff is either fucking amazing or equal/worse than a hermit, because I don't feel like having to redo a staff like when hermits got released. Was worth it for hermits since it can cast everything. We'll have to see what this one is all about.
we dont need an endless power creep. They should be more focused on how to make existing gear adapt than to just trash the last "best". That goes for all the gear we have. Theres really no benefit to using the elemental wands before the savage ones, unless its that the r1 wands are cheap as hell. Great they released a good crafting skill and gear with it, but what about all the other ones..